^ I'm not so convinced about "a lot of ids", either: MFFS uses three (according to its own config file).
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Ive been using this for age
and what a great mod
i have a world on smp have a lot work on there dose any one know if the smp up is close not pushing at all just wondered if any one knows any thing i should i scrub the world and start over help please ty -
Edit: Found links, i am blind
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Ive been using this for age
and what a great mod
i have a world on smp have a lot work on there dose any one know if the smp up is close not pushing at all just wondered if any one knows any thing i should i scrub the world and start over help please tyAssuming I actually understood this correctly, you can use a SMP world as a SSP world, assuming you have direct access to the server to copy the save off of, and also assuming you use all of the same block IDs.
Your inventory and location will be reset if you do this.
Edit: Can't find the recipes either, using modularForceFieldSystemV1.2Beta6pre3_2_Client.zip . Tried Recipe lookup from NEI, CraftGuide, and actually trying to make a recipe.
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Assuming I actually understood this correctly, you can use a SMP world as a SSP world, assuming you have direct access to the server to copy the save off of, and also assuming you use all of the same block IDs.
Your inventory and location will be reset if you do this.
Edit: Can't find the recipes either, using modularForceFieldSystemV1.2Beta6pre3_2_Client.zip . Tried Recipe lookup from NEI, CraftGuide, and actually trying to make a recipe.
sorry frantic what i mean is if ther not going to be an smp for 1.23 ???? best i start a new world as other players cant use either i was wondering if its been scrubbed, or we are just got to wait if we have to wait no prolemss its worth waiting for as it a great mod if not ill kill my world off and please dont think im being pushy for it i just wondered ty for your help
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is this mod dead? because im stuck with the recipe thing bug.
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I placed Heat server next to my reactor. I got ID card from it, and placed into my Heat client. It allways gives "true" Either if i set channel to 1 or 3 at which i place different numbers ( For example reactor heat = 500, chanell 1 = 100, chanell 2 = 1000, and chanell 1 = true, chanell 2 = true.)
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After 3 months waiting for an SMP Update, i will remove this mod from my server. Because of the overflow bug we did not build very much with this Mod. I hope i can remove the mod without Crashing my server...
If you know the location of the Block and Items of this mod you clould try to remove it too. Delete all MFFS Blocks and Items before you Delete the mod files.It's a realy nice mod, but its unusable for SMP.
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Time to update to 1.2.4!
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Im having a bit of a problem trying to install this mod on my server which currently already has tekkit and is running 1.1. The mod appears to not even attempt to load if I leave the mod as it is, when i took a look inside the sip and compared it to my other mods, i noticed that it is the only mod with a class file directly in the zip. I also noticed that it was the only mod that doesn't have a net folder, so when I went ahead and made a net/minecraft/server folder inside the zip and move the class file into it. When I start it up now, I get a huge amount of errors, the most notable being the following:
Caused by: java.lang.NoClassDefFoundError:net/minecraft/server/mod_ModularForceFieldSystem (wrong name: mod_ModularForceFieldSystem)
A bunch of other errors also come up and talk about modloader, does anybody know what might be causing this?
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small notice to an bug.
if you TMI or NEI yourself these machines they wil not function.
also, NEI does not display recipe's for the machines. -
If you push a force field block with a piston, you get a crash and this error
force field blocks should NOT be movable.(Think bedrock/obsidian)Mods loaded: 30
ModLoader 1.2.3
mod_ModLoaderMp 1.2.3v3
mod_MinecraftForge 1.4.1.61
mod_NotEnoughItems 1.2.0
mod_AdvancedMachines v1.3 for IC2 1.81
mod_BuildCraftCore 3.1.4
mod_BuildCraftBuilders 3.1.4
mod_BuildCraftEnergy 3.1.4
mod_BuildCraftFactory 3.1.4
mod_BuildCraftTransport 3.1.4
mod_BuildCraftSilicon 3.1.4
mod_zAdditionalPipes 3.0.1 (Minecraft 1.2.3, Buildcraft 3.1.4, Forge 1.4.1.59)
mod_CCTurtle 1.31
mod_ComputerCraft 1.31
mod_EnderChest 1.0.2
mod_Forestry 1.4.0.4
mod_BuildCraftZFP (Forestry Package)
mod_IC2 v1.81
mod_BCIC2Crossover IBv0.07 for MC 1.2.3, BC 3.1.4, IC2 1.81
Compact Solar (2.0) rev 0 build 0 2.0
mod_IC2_ChargingBench 1.81-1
mod_ModularForceFieldSystem 1.2 Beta 6pre3_2
mod_Railcraft 4.1.4
mod_RedPowerArray 2.0pr4e
mod_RedPowerCore 2.0pr4e
mod_RedPowerLighting 2.0pr4e
mod_RedPowerLogic 2.0pr4e
mod_RedPowerMachine 2.0pr4e
mod_RedPowerWiring 2.0pr4e
mod_RedPowerWorld 2.0pr4eMinecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT c2a0435a --------
Generated 4/5/12 2:35 PMMinecraft: Minecraft 1.2.3
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_02, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5670 version 4.2.11554 Compatibility Profile Context, ATI Technologies Inc.java.lang.StackOverflowError
at mffs.Functions.isSimulation(Functions.java:41)
at mffs.BlockForceField.b_(BlockForceField.java:49)
at acf.a(Chunk.java:570)
at acf.a(Chunk.java:524)
at wz.d(World.java:685)
at mffs.BlockForceField.b_(BlockForceField.java:57)
at acf.a(Chunk.java:570)
at acf.a(Chunk.java:524)
at wz.d(World.java:685)
at mffs.BlockForceField.b_(BlockForceField.java:57)
...{the error repeats a whole lot, removed for character limit}
at mffs.BlockForceField.b_(BlockForceField.java:57)
at acf.a(Chunk.java:570)
at acf.a(Chunk.java:524)
--- END ERROR REPORT 76a792c9 ---------- -
Can someone verify of they are having the same problem that the MFFS nuclear reactor containment system doesn't...well..contain? I have had my nuclear reactor explode twice, the first time I figured it didn't block the blast since it was half full with just uranium and only had half power in the generator core, but I just lost my house because my reactor blew up...I still don't know why it did but the reactor shield was up (I could see it) and it still knocked a sizable chunk out of my world. The MFFS blocks were NEI-Ed in since I can't seem to craft them either..could thy be why?
I'm using IC2 1.81 with MFFS beta pre 3_2 (?) it's for 1.2.3..sorry, I don't know off the top of my head..Rawr..time to rebuild..
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Yeah i also tested this mod(in creative) and the recepies don't show up, and yeah i am also having the problem with the nuclear containment thing provides close to no(might even be none whatsoever) blast resistance against nuclear explosions.
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I just tryed that addon and it crushes when i tryed it with redpower2 mod
Any idea why they are not compatible?
EDIT: in addition if i remove redpower, start game i dont have codding button in generator core
Code
Display MoreMods loaded: 21 ModLoader 1.1 mod_MinecraftForge 1.3.3.12 mod_ModLoaderMp 1.1v4 mod_CraftGuide 1.4.2 for Minecraft 1.1.0 mod_IC2 v1.71 mod_ModularForceFieldSystem 1.1 Beta 5_1 mod_QuickGuide 1.1 mod_RedPowerArray 2.0pr4d mod_RedPowerCore 2.0pr4d mod_RedPowerLighting 2.0pr4d mod_RedPowerLogic 2.0pr4d mod_RedPowerMachine 2.0pr4d mod_RedPowerWiring 2.0pr4d mod_RedPowerWorld 2.0pr4d Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. If you wish to report this, please copy this entire text and email it to [email]support@mojang.com[/email]. Please include a description of what you did when the error occured. --- BEGIN ERROR REPORT 247e4047 -------- Generated 20.04.12 10:43 Minecraft: Minecraft 1.1 OS: Windows 7 (x86) version 6.1 Java: 1.6.0_31, Sun Microsystems Inc. VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc. LWJGL: 2.4.2 OpenGL: GeForce GT 540M/PCI/SSE2 version 4.1.0, NVIDIA Corporation java.lang.RuntimeException: RedPowerCore: BlockID 255 exists, autoAssign is disabled. at forge.MinecraftForge.killMinecraft(MinecraftForge.java:366) at eloraam.core.Config.getBlockID(Config.java:114) at RedPowerArray.initialize(RedPowerArray.java:22) at mod_RedPowerArray.initialize(mod_RedPowerArray.java:32) at mod_RedPowerArray.ModsLoaded(mod_RedPowerArray.java:13) at ModLoader.init(ModLoader.java:832) at ModLoader.AddAllRenderers(ModLoader.java:189) at afq.<init>(afq.java:80) at afq.<clinit>(afq.java:9) at net.minecraft.client.Minecraft.a(SourceFile:265) at net.minecraft.client.Minecraft.run(SourceFile:648) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 84db41b2 ----------
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Quote
RedPowerCore: BlockID 255 exists, autoAssign is disabled.
i think i says everthing -
I know reason i was meaning why this mod is not compatible with the most known ones... thats bit frustrating when you have to modify configs when you install new mods
I've used many mods before but this is first with wich i have such a problems worst thing is that when i set auto assign it sc***d all my old maps
It looks i will not be able to play this mod -
i hope its a fast update after 1.2.5 ic2 aka 1.95 is out.
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i hope its a fast update after 1.2.5 ic2 aka 1.95 is out.
LIKE
i'm also looking forwoard to use this awesome mod again in 1.2.5
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hmm.. im wondering.. no status report, wo word?
i hope this is still maintaint and running?
i really like forcefileds. how cant i as a startrek fan..
may i/we please get a word if this is updateing?.. i dont ask for finishing date or so.. no i ask about a life sign from the maintainer.
thx