High output fluid reactors

  • This thread is about fluid reactors that have high outputs. If you are looking for beginner reactors or EU reactors, please refer to the Official New Reactors design thread. The designs here have a high build cost but their output is above 1200 HU/t. They are meant to be used for late game power generation. Thus, material costs will not be judged here.


    Since that the original thread contains only a few fluid reactors that was submerged by other peoples' posts (because fluid reactors weren't added yet when that thread is created) and posting designs there will just be submerged by pages after pages of replies, I would like to share some here.


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    The currently highest output stable fluid reactor

    -Author: ???

    This might be an improved version of Omicron's design, since his can output 1408 HU/t. The author of the current one is unknown, but it was recently posted by vlad[54rus]. If you know the author of this design, please reply so that I can put it here.

    -Pros: highest output that currently can be obtained from a stable fluid reactor

    -Cons: need an extra heat exchanger for just 7.74 HU/t


    1407.74 HU/t, no reflector, efficiency 12.57

    03000A120D0C0D120A03030C0D0C0D0C0D12020C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D110A110D0C0D110A11


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    The second highest output one

    -Author: KrisBigK (improved albijoe's 1376 design)

    -Pros: high output without the need of an extra heat exchanger

    -Cons: it uses hybrid fuel rods, making it difficult to automate


    1383.78 HU/t, no reflector, efficiency 14.42

    0302130C09110D0C0A03010C0D0C0D0C0D12010C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D110D120D120D120D11


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    The reflector reactor

    -Author: Korlus

    -Pros: a reasonable efficiency and good output

    -Cons: need re-designing if you want to use MOX


    1343.83 HU/t, 4 reflectors, efficiency 21

    2303230C09110D0C0903230C0D0C0D0C0D11230C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D110D140D140D110D11


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    The third one

    -Author: KrisBigK (improved albijoe's 1376 design)

    -Pros: Only use 2 types of fuel rods, easier to automate than the second highest output one

    -Cons: Comparatively low efficiency and a 8 HU/t lower output


    1375.83 HU/t, no reflectors, efficiency 12.28

    0302130C09110D0C0A03000C0D0C0D0C0D12030C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D110D120D120D120D11


    ..............................


    The following reactors need precise redstone timings in order to run safely, but have a higher output than the stable ones.


    Warning: If you really really won't risk having a potential nuke in your backyard (although all reactors are potential nukes, blowing up one of these will also destroy your heat-related machines), then these designs are not for you.

    If you made up your mind that you are willing to use these designs, be notified that if these reactors are left unattended and turned on, they will create a huge hole.


    ..............................


    First design

    -Author: KrisBigK

    -Pros: has a higher output than previous ones

    -Cons: somewhat risky


    1451.79 HU/t, 1 reflector, efficiency 12.96, runs 8 sec on and 1 sec off, explodes in 289 secs (left unattended)

    2302130C0D0C0D0C1303030C0D0C0D0C0D0C030C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C


    ..............................


    The highest output fluid reactor by now

    This design is focused on having high outputs, not stability.

    -Author: KrisBigK

    -Pros: seriously high output

    -Cons: the lowest efficiency, really explosive

    1777.69 HU/t, 3 reflectors, efficiency 11.11, runs 5 sec on and 4 sec off, explodes in 69 secs

    0303230D0D0D0D0D0D0303230D0D0D0D0D0D03230D0D0D0D0D0D0D160D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D

    The heat capacity reactor plating can be changed into any reactor plating or the component heat vent. It is just a place holder for easier automation.


    Now you may ask: Why does this fluid reactor have the highest output?

    To design a fluid reactor with a higher output (on average), here are some restrictions that I can think of:

    1.Not a single vent can be removed to guarantee overall output unless there is a way to vent more heat per component

    2.The reactor must run 5 sec on and 4 sec off for the OC vents to cool properly.

    3.No fuel rods can be placed next to the vents, or the vents cannot be cooled down in time to produce more heat

    4.MOX can't be used. They are not friendly to OC vents.


    Among all the reactor components and features available (till this day), the overclocked heat vent has the highest venting speed, which is 20/s/vent. In comparison, a component heat vent can only vent a maximum of 16/s/vent. Since this is a pulsed reactor, the overclocked heat vents don't need to be surrounded by component heat vents as they can cool themselves down in the 4 sec cooling period. The cooling is maximized by stacking overclocked heat vents. If even 1 additional vent is added, it won't have enough fuel rods to generate enough heat for the vents.

    I hope that this explanation helps!


    ..............................


    The highest efficiency reactor by now (maybe)

    This design focuses on high efficiency, and then high output.

    -Author:KrisBigK

    -Pros: really high efficiency

    -Cons: relatively low output, the most dangerous design


    1277.43 HU/t, 4 reflectors, efficiency 39.92, runs 5 sec on and 2 sec off, starting temp >=6,000, explode in 13 sec (if it is started at a temp of >=6000)

    0B230B0A140D0C0A122306230C0D0C0D0C0D0B230C0D0C0D0C0D0C0B0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D140A140D0C0A140D0C0A

    Some notes: I made it to vent 640 heat in purpose. The total vent cooling displayed in the picture is a little bit off. If you calculate its venting, it is actually 640.

    The highest efficiency MOX rod outputs 896 heat/s, and 896 has a factor of 128. 640 also has a factor of 128. This makes it easy to calculate the on/off cycle. I can't sqeeze in the rod and the reflectors to the current 704 design. Also, it uses unbalanced OC vents, which is impractical for MOX reactors.


    ..............................


    yet more to come


    ..............................


    If you have any questions about these designs or managed to made a better one, feel free to share it!

    IC2 reactors has 196,627,050,475,552,913,618,075,908,526,912,116,283,103,450,944,214,766,927,315,415,537,966,391,196,809 (2754) possibilities. HAYO!

    :Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log:

    My avatar is from a video of Operation Upshot-Knothole.

    The post was edited 6 times, last by KrisBigK ().

  • wouldn't a 3-Quad-MOX reactor get more heat, because you could fit more cooling? you'd have a smaller window to work with, you'd need to keep the reactor above 5000 (or 6000) longer.


    I'm trying to build this. I don't have a working simulation yet, just the ideas :)


    EDIT: I tried a straight 6-Quad setup, but you need the "shield" for the quad fuel or they burn out the nearby components.

  • Ok, this one should work and be slightly better than the previous. Previous fluid reactor cools (54-9)*20 = 900(*2) = 1800 heat max, per tick; this one cools 912*2 = 1824. There is room for improvement, but MOX is tricky :)


    This is a MOX reactor; you need to get it above 5000 to make this work. I simulated 6K Start. Also, this is my first successful simulated MOX fluid reactor, I think! Yay!


    0606230D0D0D0D0D0D06230D0D0D0D0D0D0D230C000D0D0D0D0D0D0C0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D


    Timing: .25./25 sec (1 tick / 1 tick, something like that)


    (edited a typo)


  • Ok, this one should work and be slightly better than the previous. Previous fluid reactor cools (54-9)*20 = 900(*2) = 1800 heat max, per tick; this one cools 912*2 = 1824. There is room for improvement, but MOX is tricky :)


    This is a MOX reactor; you need to get it above 5000 to make this work. I simulated 6K Start. Also, this is my first successful simulated MOX fluid reactor, I think! Yay!

    I'm afraid to point out that your design has almost no difference if you start it with 0 heat. Although the max output is 1824 HU/t, the average is just ~912 HU/t. It is a successful simulated MOX fluid reactor, but it isn't a successful working-as-intended reactor.


    Also, I don't think that MOX will even work with this concept. Turning the reactor off won't stop the overclockers pulling the reactor core heat (the same thing that I forgot), and letting the OC vents cool down is essential for it to run stably.

    IC2 reactors has 196,627,050,475,552,913,618,075,908,526,912,116,283,103,450,944,214,766,927,315,415,537,966,391,196,809 (2754) possibilities. HAYO!

    :Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log:

    My avatar is from a video of Operation Upshot-Knothole.

    The post was edited 2 times, last by KrisBigK: I always forgot to quote when replying. ().

  • Help me, here; I am missing some key point.


    You cannot pull more heat per tick than the total vent capability of your setup, so your design should not be able to ever vent more than 900 per tick, no matter what your design produces. Since I got slightly more vent capability, my design vents slightly more heat per tick, 912.


    Given you cannot vent more than x heat per tick, the next step is to minimize chance of explosion. I designed my reactor to produce double the heat needed to vent 912/tick and then adjusted the pulse to allow it to vent twice as long and the vents to vent 912.


    I don't see a problem with the mox setup, you just pull most of the vents out until it gets to the desired temp, then put them in REALLY FAST. :). My design should work for any start temp from 5001 to 6001, for sure.


    I doubled the heat because that is what I recalled happening. The heat output will actually be double, I think, so 1824. I only simulated this, so I don't recall if the simulator is telling me I got something wrong, or if it falls to calculate the double heat, it if I'm just wrong. I suppose I should have pulled out other designs to check.

  • Given you cannot vent more than x heat per tick, the next step is to minimize chance of explosion. I designed my reactor to produce double the heat needed to vent 912/tick and then adjusted the pulse to allow it to vent twice as long and the vents to vent 912.

    All OC vents should pull 36 heat from the reactor as long as there is excess heat, and adding a few component vents just makes a few vents cool down faster. As long as there is an OC vent that has no component vent next to it, you need to wait for that vent to cool down. I've already explained why I'm not using component vents above.

    I don't see a problem with the mox setup, you just pull most of the vents out until it gets to the desired temp, then put them in REALLY FAST. :). My design should work for any start temp from 5001 to 6001, for sure.

    Shift-clicking a stack of OC vents should do the trick.

    Your reactor can produce that heat, but it can't maintain that heat. The point is that once you heat up the reactor, the OC vents will keep pulling heat until either the reactor is cooled down or the vents are destroyed. Once you turn it off, the reactor will cool down, and unlike the stable ones, that is necessary for this reactor.


    Also, if you look at the average heat output in the planner, it shows only ~912 HU/t. (line 11 in your picture) I don't think the planner can't deal with the double heat. It should be correct.

    IC2 reactors has 196,627,050,475,552,913,618,075,908,526,912,116,283,103,450,944,214,766,927,315,415,537,966,391,196,809 (2754) possibilities. HAYO!

    :Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log:

    My avatar is from a video of Operation Upshot-Knothole.

    The post was edited 1 time, last by KrisBigK ().

  • I doubled the heat because that is what I recalled happening. The heat output will actually be double, I think, so 1824. I only simulated this, so I don't recall if the simulator is telling me I got something wrong, or if it falls to calculate the double heat, it if I'm just wrong. I suppose I should have pulled out other designs to check.

    The simulator calculates the double heat, as you should be able to tell from the maximum heat output displayed. However, you might also notice that the "Reactor minimum temperature" is 0, even though you started the simulation at a temperature of 6000, which means that design (and pulse configuration) is venting more heat than the MOX rods are generating, even at double "base" heat output, so it won't maintain the >5000 temperature it needs.

  • Ok, I get it now. the OC vents have to cool down to 0, or the nearly double heat buildup will continue and destroy them. That means the whole reactor needs to cool down to 0, and that means MOX won't work like this.

  • Actually I realized there might be room for improvement - since the reactor runs 5-4, the total heat produced in 9 seconds is 1600*5=8000, but the vents can vent 900*9=8100. That means the current design can withstand a maximum heat of 1620 heat/s, whereas the current vents vent an average of 888.88 heat/s. However, I can't manage to increase 20 heat without removing vents.


    To design a fluid reactor with a higher output (on average), here are some restrictions that I can think of:

    1.Not a single vent can be removed to guarantee overall output unless there is a way to vent more heat per component

    2.The reactor must run 5 sec on and 4 sec off for the OC vents to cool properly.

    3.No fuel rods can be placed next to the vents, or the vents cannot be cooled down in time to produce more heat

    4.MOX can't be used. They are not friendly to the OC vents.


    Note: the "heat" mentioned above is the same as component damage, not HU.

    ---------

    Now I want to raise a question: can a stable fluid reactor output more than

    If it is possible, how?

    IC2 reactors has 196,627,050,475,552,913,618,075,908,526,912,116,283,103,450,944,214,766,927,315,415,537,966,391,196,809 (2754) possibilities. HAYO!

    :Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log:

    My avatar is from a video of Operation Upshot-Knothole.

  • Now I want to raise a question: can a stable fluid reactor output more than

    If it is possible, how?

    There is a design which outputs 1408 HU/t.

  • There is a design which outputs 1408 HU/t.

    WOW! Who designed that? Is it you? Or did you improved Omicron's design?

    IC2 reactors has 196,627,050,475,552,913,618,075,908,526,912,116,283,103,450,944,214,766,927,315,415,537,966,391,196,809 (2754) possibilities. HAYO!

    :Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log:

    My avatar is from a video of Operation Upshot-Knothole.

    The post was edited 4 times, last by KrisBigK ().

  • High efficiency fluid reactor

    1277.5 HU/t, 4 reflectors, efficiency 39.92, runs 5 sec on and 2 sec off, starting temp >=6,000

    0B230B0A140D0C0A122306230C0D0C0D0C0D0B230C0D0C0D0C0D0C0B0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D140A140D0C0A140D0C0A


    This one can maintain below 8500 heat if started up correctly.


    Some notes: I made it to vent 640 heat in purpose. The highest efficiency MOX rod outputs 896 heat/s, and 896 has a factor of 128. 640 also has a factor of 128. This makes it easy to calculate the on/off cycle. The current 704 design can't sqeeze in the rod and the reflectors.


    Is it possible for a fluid reactor to have a higher output and a efficiency the same/better as this one? I'm not very good at MOX fluid reactors, and I'd like to hear if I messed up something.

    IC2 reactors has 196,627,050,475,552,913,618,075,908,526,912,116,283,103,450,944,214,766,927,315,415,537,966,391,196,809 (2754) possibilities. HAYO!

    :Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log:

    My avatar is from a video of Operation Upshot-Knothole.

    The post was edited 2 times, last by KrisBigK ().

  • Is this about "highest bet energy output", or "highest output in any second", or something else? For example, I like "highest efficiency" and "least consumed materials", which means no quad fuels.

  • Is this about "highest bet energy output", or "highest output in any second", or something else? For example, I like "highest efficiency" and "least consumed materials", which means no quad fuels.

    For this design, I consider efficiency first, then output.

    In my SSP world that I have played for ~600 in-game days, I have ~400 copper blocks and I won't care about a plate or two.

    Think about "least consumed materials". Do you mean using the least uranium/plutonium or using the least metal (copper)? Either way, it is more efficient to use quad rods since using quad rods can generate more EU even with copper plates produced by UUM.

    IC2 reactors has 196,627,050,475,552,913,618,075,908,526,912,116,283,103,450,944,214,766,927,315,415,537,966,391,196,809 (2754) possibilities. HAYO!

    :Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log:

    My avatar is from a video of Operation Upshot-Knothole.

    The post was edited 3 times, last by KrisBigK ().