High output fluid reactors

  • This thread is about fluid reactors that have high outputs. If you are looking for beginner reactors or EU reactors, please refer to the Official New Reactors design thread. The designs here have a high build cost but their output is above 1200 HU/t. They are meant to be used for late game power generation. Thus, material costs will not be judged here.


    Since that the original thread contains only a few fluid reactors that was submerged by other peoples' posts (because fluid reactors weren't added yet when that thread is created) and posting designs there will just be submerged by pages after pages of replies, I would like to share some here.


    ..............................


    The currently highest output stable fluid reactor

    -Author: ???

    This might be an improved version of Omicron's design, since his can output 1408 HU/t. The author of the current one is unknown, but it was recently posted by vlad[54rus]. If you know the author of this design, please reply so that I can put it here.

    -Pros: highest output that can currently be obtained from a fluid reactor without any external automation

    -Cons: need an extra heat exchanger for just 7.74 HU/t


    1407.74 HU/t, no reflector, efficiency 12.57


    03000A120D0C0D120A03030C0D0C0D0C0D12020C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D110A110D0C0D110A11



    ..............................

    The second highest output one

    -Author: KrisBigK (improved albijoe's 1376 design)

    -Pros: high output without the need of an extra heat exchanger

    -Cons: hybrid fuel rods makes it difficult to automate


    1383.78 HU/t, no reflector, efficiency 14.42


    0302130C09110D0C0A03010C0D0C0D0C0D12010C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D110D120D120D120D11



    ..............................


    The reflector reactor

    -Author: Korlus

    -Pros: a reasonable efficiency and good output

    -Cons: need re-designing if you want to use MOX


    1343.83 HU/t, 4 reflectors, efficiency 21


    2303230C09110D0C0903230C0D0C0D0C0D11230C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D110D140D140D110D11



    ..............................


    The third highest output one

    -Author: KrisBigK (improved albijoe's 1376 design)

    -Pros: Only use 2 types of fuel rods, easier to automate than the second highest output one

    -Cons: Comparatively low efficiency and a 8 HU/t lower output


    1375.83 HU/t, no reflectors, efficiency 12.28


    0302130C09110D0C0A03000C0D0C0D0C0D12030C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D110D120D120D120D11



    ..............................


    The following reactors need precise redstone timings in order to run safely, but offers a higher output than the stable ones.


    Warning: If you really really won't risk having a potential nuke in your backyard (although all reactors are potential nukes, blowing up one of these will also destroy your heat-related machines), then the following designs are not for you.


    If you made up your mind that you are willing to use these designs, be notified that if these reactors are left unattended and turned on, they will create a huge crater.


    ..............................


    First design

    -Author: KrisBigK

    -Pros: has a higher output than previous ones

    -Cons: somewhat risky


    Operating pulse: 8 sec on and 1 sec off

    Explosion time (left unattended): 289 secs


    1451.79 HU/t, 1 reflector, efficiency 12.96


    2302130C0D0C0D0C1303030C0D0C0D0C0D0C030C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C



    ..............................


    The highest output fluid reactor by now

    This design is focused on having high outputs, not stability.

    -Author: KrisBigK

    -Pros: seriously high output

    -Cons: low efficiency, really explosive


    Operating pulse: 5 sec on and 4 sec off

    Explosion time: 69 secs


    1777.69 HU/t, 3 reflectors, efficiency 11.11


    0303230D0D0D0D0D0D0303230D0D0D0D0D0D03230D0D0D0D0D0D0D160D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D


    The heat capacity reactor plating can be changed into any other passive component. It is just a place holder for easier automation.




    ..............................


    The highest efficiency reactor by now (maybe)


    This design focuses on high efficiency, and then high output.

    -Author: KrisBigK & Blackpalt

    -Pros: really high efficiency

    -Cons: relatively low output, the most dangerous design


    Operating pulse: 5 sec on and 2 sec off

    Explosion time: 13 sec (starting temperature 6000)

    Starting temperature: >=5055, <=7219


    1277.3 HU/t, 4 reflectors, efficiency 39.92


    0B230B0A140D0C0A122306230C0D0C0D0C0D0B230C0D0C0D0C0D0C0B0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D140A140D0C0A140D0C0A


    The reason why I mentioned Blackpalt as the author of this is because on July 2020 (more than a whole year after I came up with this design independently) I came across a post by Blackpalt about a design with the same fuel rod arrangement (thus the same efficiency) but he couldn't get it to work.

    Some notes: I made it to vent 640 heat on purpose. The MOX rod outputs 896 heat/s, which has a factor of 128. 640 also has a factor of 128. This makes it easy to manipulate the on/off cycle. Unfortunately I can't sqeeze in the rod and the reflectors to the current 704heat/s design. Also, the 704 one uses unbalanced OC vents, which is impractical for MOX reactors.


    ..............................


    yet more to come


    ..............................


    If you have any questions about these designs or managed to made a better one, feel free to share it!

    IC2 reactors has 196,627,050,475,552,913,618,075,908,526,912,116,283,103,450,944,214,766,927,315,415,537,966,391,196,809 (2754) combinations. HAYO!

    :Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log:

    My avatar is from a video of Operation Upshot-Knothole.


    Edited 7 times, last by KrisBigK: Improved language and formatting ().

    • Official Post

    wouldn't a 3-Quad-MOX reactor get more heat, because you could fit more cooling? you'd have a smaller window to work with, you'd need to keep the reactor above 5000 (or 6000) longer.


    I'm trying to build this. I don't have a working simulation yet, just the ideas :)


    EDIT: I tried a straight 6-Quad setup, but you need the "shield" for the quad fuel or they burn out the nearby components.

    • Official Post

    Ok, this one should work and be slightly better than the previous. Previous fluid reactor cools (54-9)*20 = 900(*2) = 1800 heat max, per tick; this one cools 912*2 = 1824. There is room for improvement, but MOX is tricky :)


    This is a MOX reactor; you need to get it above 5000 to make this work. I simulated 6K Start. Also, this is my first successful simulated MOX fluid reactor, I think! Yay!


    0606230D0D0D0D0D0D06230D0D0D0D0D0D0D230C000D0D0D0D0D0D0C0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D


    Timing: .25./25 sec (1 tick / 1 tick, something like that)


    (edited a typo)


  • Ok, this one should work and be slightly better than the previous. Previous fluid reactor cools (54-9)*20 = 900(*2) = 1800 heat max, per tick; this one cools 912*2 = 1824. There is room for improvement, but MOX is tricky :)


    This is a MOX reactor; you need to get it above 5000 to make this work. I simulated 6K Start. Also, this is my first successful simulated MOX fluid reactor, I think! Yay!

    I'm afraid to point out that your design has almost no difference if you start it with 0 heat. Although the max output is 1824 HU/t, the average is just ~912 HU/t. It is a successful simulated MOX fluid reactor, but it isn't a successful working-as-intended reactor.


    Also, I don't think that MOX will even work with this concept. Turning the reactor off won't stop the overclockers pulling the reactor core heat (the same thing that I forgot), and letting the OC vents cool down is essential for it to run stably.

    IC2 reactors has 196,627,050,475,552,913,618,075,908,526,912,116,283,103,450,944,214,766,927,315,415,537,966,391,196,809 (2754) combinations. HAYO!

    :Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log:

    My avatar is from a video of Operation Upshot-Knothole.


    Edited 2 times, last by KrisBigK: I always forgot to quote when replying. ().

    • Official Post

    Help me, here; I am missing some key point.


    You cannot pull more heat per tick than the total vent capability of your setup, so your design should not be able to ever vent more than 900 per tick, no matter what your design produces. Since I got slightly more vent capability, my design vents slightly more heat per tick, 912.


    Given you cannot vent more than x heat per tick, the next step is to minimize chance of explosion. I designed my reactor to produce double the heat needed to vent 912/tick and then adjusted the pulse to allow it to vent twice as long and the vents to vent 912.


    I don't see a problem with the mox setup, you just pull most of the vents out until it gets to the desired temp, then put them in REALLY FAST. :). My design should work for any start temp from 5001 to 6001, for sure.


    I doubled the heat because that is what I recalled happening. The heat output will actually be double, I think, so 1824. I only simulated this, so I don't recall if the simulator is telling me I got something wrong, or if it falls to calculate the double heat, it if I'm just wrong. I suppose I should have pulled out other designs to check.

  • Given you cannot vent more than x heat per tick, the next step is to minimize chance of explosion. I designed my reactor to produce double the heat needed to vent 912/tick and then adjusted the pulse to allow it to vent twice as long and the vents to vent 912.

    All OC vents should pull 36 heat from the reactor as long as there is excess heat, and adding a few component vents just makes a few vents cool down faster. As long as there is an OC vent that has no component vent next to it, you need to wait for that vent to cool down. I've already explained why I'm not using component vents above.

    I don't see a problem with the mox setup, you just pull most of the vents out until it gets to the desired temp, then put them in REALLY FAST. :). My design should work for any start temp from 5001 to 6001, for sure.

    Shift-clicking a stack of OC vents should do the trick.

    Your reactor can produce that heat, but it can't maintain that heat. The point is that once you heat up the reactor, the OC vents will keep pulling heat until either the reactor is cooled down or the vents are destroyed. Once you turn it off, the reactor will cool down, and unlike the stable ones, that is necessary for this reactor.


    Also, if you look at the average heat output in the planner, it shows only ~912 HU/t. (line 11 in your picture) I don't think the planner can't deal with the double heat. It should be correct.

    IC2 reactors has 196,627,050,475,552,913,618,075,908,526,912,116,283,103,450,944,214,766,927,315,415,537,966,391,196,809 (2754) combinations. HAYO!

    :Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log:

    My avatar is from a video of Operation Upshot-Knothole.


    Edited once, last by KrisBigK ().

  • I doubled the heat because that is what I recalled happening. The heat output will actually be double, I think, so 1824. I only simulated this, so I don't recall if the simulator is telling me I got something wrong, or if it falls to calculate the double heat, it if I'm just wrong. I suppose I should have pulled out other designs to check.

    The simulator calculates the double heat, as you should be able to tell from the maximum heat output displayed. However, you might also notice that the "Reactor minimum temperature" is 0, even though you started the simulation at a temperature of 6000, which means that design (and pulse configuration) is venting more heat than the MOX rods are generating, even at double "base" heat output, so it won't maintain the >5000 temperature it needs.

  • Actually I realized there might be room for improvement - since the reactor runs 5-4, the total heat produced in 9 seconds is 1600*5=8000, but the vents can vent 900*9=8100. That means the current design can withstand a maximum heat of 1620 heat/s, whereas the current vents vent an average of 888.88 heat/s. However, I can't manage to increase 20 heat without removing vents.


    To design a fluid reactor with a higher output (on average), here are some restrictions that I can think of:

    1.Not a single vent can be removed to guarantee overall output unless there is a way to vent more heat per component

    2.The reactor must run 5 sec on and 4 sec off for the OC vents to cool properly.

    3.No fuel rods can be placed next to the vents, or the vents cannot be cooled down in time to produce more heat

    4.MOX can't be used. They are not friendly to the OC vents.


    Note: the "heat" mentioned above is the same as component damage, not HU.

    ---------

    Now I want to raise a question: can a stable fluid reactor output more than

    If it is possible, how?

    IC2 reactors has 196,627,050,475,552,913,618,075,908,526,912,116,283,103,450,944,214,766,927,315,415,537,966,391,196,809 (2754) combinations. HAYO!

    :Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log:

    My avatar is from a video of Operation Upshot-Knothole.


  • Now I want to raise a question: can a stable fluid reactor output more than

    If it is possible, how?

    There is a design which outputs 1408 HU/t.

  • There is a design which outputs 1408 HU/t.

    WOW! Who designed that? Is it you? Or did you improved Omicron's design?

    IC2 reactors has 196,627,050,475,552,913,618,075,908,526,912,116,283,103,450,944,214,766,927,315,415,537,966,391,196,809 (2754) combinations. HAYO!

    :Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log:

    My avatar is from a video of Operation Upshot-Knothole.


    Edited 4 times, last by KrisBigK ().

  • High efficiency fluid reactor

    1277.5 HU/t, 4 reflectors, efficiency 39.92, runs 5 sec on and 2 sec off, starting temp >=6,000

    0B230B0A140D0C0A122306230C0D0C0D0C0D0B230C0D0C0D0C0D0C0B0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D140A140D0C0A140D0C0A


    This one can maintain below 8500 heat if started up correctly.


    Some notes: I made it to vent 640 heat in purpose. The highest efficiency MOX rod outputs 896 heat/s, and 896 has a factor of 128. 640 also has a factor of 128. This makes it easy to calculate the on/off cycle. The current 704 design can't sqeeze in the rod and the reflectors.


    Is it possible for a fluid reactor to have a higher output and a efficiency the same/better as this one? I'm not very good at MOX fluid reactors, and I'd like to hear if I messed up something.

    IC2 reactors has 196,627,050,475,552,913,618,075,908,526,912,116,283,103,450,944,214,766,927,315,415,537,966,391,196,809 (2754) combinations. HAYO!

    :Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log:

    My avatar is from a video of Operation Upshot-Knothole.


    Edited 2 times, last by KrisBigK ().

  • Is this about "highest bet energy output", or "highest output in any second", or something else? For example, I like "highest efficiency" and "least consumed materials", which means no quad fuels.

    For this design, I consider efficiency first, then output.

    In my SSP world that I have played for ~600 in-game days, I have ~400 copper blocks and I won't care about a plate or two.

    Think about "least consumed materials". Do you mean using the least uranium/plutonium or using the least metal (copper)? Either way, it is more efficient to use quad rods since using quad rods can generate more EU even with copper plates produced by UUM.

    IC2 reactors has 196,627,050,475,552,913,618,075,908,526,912,116,283,103,450,944,214,766,927,315,415,537,966,391,196,809 (2754) combinations. HAYO!

    :Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log:

    My avatar is from a video of Operation Upshot-Knothole.


    Edited 3 times, last by KrisBigK ().


  • 1) What should the layout of the reactor's shell be?

    a) How many fluid ports do I need/should I use?

    b) What other parts would I need? (ie. steam generators/ liquid heat exchangers, etc)

    Thank you.

  • 1) What should the layout of the reactor's shell be?

    a) How many fluid ports do I need/should I use?

    b) What other parts would I need? (ie. steam generators/ liquid heat exchangers, etc)

    Thank you.

    It has been a long time since I last played Minecraft (or at least the IC2 part of it, I'm a big fan of technical minecraft), so I might not remember things correctly. Anyway, I'll try my best to answer your questions.


    1. Depending on your needs. You can put the access hatch, redstone port, fluid ports wherever you like as long as you can get all the (hot) coolant in/out.

    a) If you just put 1 ejector upgrade inside a single port, 15 is needed.

    b) This is highly flexible. You can use the heat to generate biogas, steam, superheated steam, or directly into EU via the stirling generator. There might be more options that I can't remember but more info is available on the wiki and here. Each one has its own pros and cons, which is up to you to decide.

    IC2 reactors has 196,627,050,475,552,913,618,075,908,526,912,116,283,103,450,944,214,766,927,315,415,537,966,391,196,809 (2754) combinations. HAYO!

    :Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log::Rubber Log:

    My avatar is from a video of Operation Upshot-Knothole.


  • It has been a long time since I last played Minecraft (or at least the IC2 part of it, I'm a big fan of technical minecraft), so I might not remember things correctly. Anyway, I'll try my best to answer your questions.


    1. Depending on your needs. You can put the access hatch, redstone port, fluid ports wherever you like as long as you can get all the (hot) coolant in/out.

    a) If you just put 1 ejector upgrade inside a single port, 15 is needed.

    b) This is highly flexible. You can use the heat to generate biogas, steam, superheated steam, or directly into EU via the stirling generator. There might be more options that I can't remember but more info is available on the wiki and here. Each one has its own pros and cons, which is up to you to decide.

    1) What else would I need in order to use superheated steam for power?
    a) what upgrades would each thing need?

    2) What would the layout need to look like?
    a) Is it possible to have everything off to one side of the reactor?
    b) Is it possible to set up superheated steam with this setup?
    2020-01-08_13.28.37_zpskgihg5yd.png

    c) If the layout above is not feasible, then is this layout below feasible?
    2020-01-08_13.35.39_zpsulo2p4el.png

    Ideally, I would like to have everything branch off the reactor on only one side. Thank you

  • I was able to optimize the high efficiency reactor!

    1,346 HU/t, efficiency 42.07 (1,370 HU/t, efficiency 42.81 continuous)

    0B23120D0C0D120A122306230C0D0C0D0C0D12230C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0A0C0D0C0D0C0D0C0D120A120D0C0A120D0C0D


    (starting temp 6000, suspend on 6500)


    I am fairly certain this still isn't the most HU a 40 eff reactor can make.

    The only downside is that (most likely) the Reactor Control / Nuclear Control mod is needed, I always play with it enabled so I don't know if this reactor could be controlled by vanilla redstone.

  • I managed to improve on the 1777.69 heat design and bump it up by three heat to 1780.69 heat (as reported by the planner; doing the math I get 1780.8 heat for my design and 1777.77 heat for the old design). Here's the code for the improved design:


    0303230D0D0D0D0D0D0303230D0D0D0D0D0D03230D0D0D0D0D0D0D230D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D0D


    This uses a pulse cycle of 21 on, 19 off. This can be improved to a maximum theoretical output of 1800 heat with a pulse cycle of 2025 seconds on and 1791 seconds off assuming infinite heat capacity of the reactor and all components, but unfortunately the OC vents would melt after about 60 seconds so I'm stuck with the 1780.8 heat pulse cycle.