It took me 2 hours to do this but I fixed the id issue i had with my forestry :). I now have EE BC IC2. Gotta wait for Redpower to come out and i can finally work efficiently on things. Thanks for the Update
[Unofficial][SSP/SMP] Way to make IC2 v1.90 working on MC 1.2.5 with forge 3.x
- vinko12
- Closed
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What. The. Heck.
So, my minecraft crashes when JUST industrialcraft, modloaderMP, modloader, forge, and toomanyitems installed, and I open it through the usual launcher.
BUT THEN, I hit Test with Mcpatcher hoping for an error log to stay up, BUT IT WORKS 100% THAT WAY! I thought IC didn't work with that test button? What the heck is up with this?b -
What. The. Heck.
So, my minecraft crashes when JUST industrialcraft, modloaderMP, modloader, forge, and toomanyitems installed, and I open it through the usual launcher.
BUT THEN, I hit Test with Mcpatcher hoping for an error log to stay up, BUT IT WORKS 100% THAT WAY! I thought IC didn't work with that test button? What the heck is up with this?b
You should propably give the version numbers of the mods if you expect any kind of help.
>TMI
>22.4.2012
>makes sense -
You should propably give the version numbers of the mods if you expect any kind of help.
>TMI
>22.4.2012
>makes senseI updated all my mods this morning. ( Modloader, Forge, ModloaderMP) with the latest versions. Mcpatcher is version 2.3.5
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works a treat in SP with forge build 90 + optifine Multicore, alongside: Buildcraft 3.x, redpower pr5, thaumcraft 2, forestry, no more lag than usual and no major memory leaks (runs my full multi-mod factory for 4 hours before it runs outta memory) thanks for the early update
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Awesome, thanks. About to go try it.
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Thanks for the work you put into making this patch even though it looks so so tempting i will wait for the 1.2.5 version to come out because i don't want to have to deal with mlmp plus that is the bonus of having mystcraft get new mod with new ores just make a new age and bam off i go but ya thanks again for publishing this with your free time.
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I don't trust anything when people with 1-2 posts are the only ones getting it to work. On top of that the OP has refused to disclose how he is getting around the MLMP removal with this patch. I will wait for the OFFICIAL RELEASE of the IC2 update.
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I don't trust anything when people with 1-2 posts are the only ones getting it to work. On top of that the OP has refused to disclose how he is getting around the MLMP removal with this patch. I will wait for the OFFICIAL RELEASE of the IC2 update.
just decompile and see what changes I explained everything what i modified, if u dont want to use thats ur choice:), i am not babysitter to help every one to run it, it requires a bit skill to make it working, so if never tried to make ur own stuff than wait for official update, got other outdated mods and addons updated but not publishing them
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Hello,
Thanks for your fix, but I can't get it works. I replace the class with your one (I tried both class) but I got this error :
Mods loaded: 26
ModLoader 1.2.5
mod_ModLoaderMp 1.2.5v1
mod_MinecraftForge 3.1.2.94
mod_ControlPack 5.0
mod_4096IDs version 1.0.1 for MC 1.2.5
mod_Somnia v24 [1.2.5]
mod_adventureItems 0.4
mod_betterDungeons 0.93_3
mod_BrewGuide 1.0
mod_CCTurtle 1.32
mod_ComputerCraft 1.32
mod_CraftGuide 1.4.3 for Minecraft 1.2.3
mod_CraftHide 1.0.0
mod_Flan v1.4
mod_IC2 v1.90
mod_keepInventory SSP 1.0
mod_MAtmos_forModLoader r12 for 1.1.x
DrZhark's Mo'Creatures v3.5.0 (MC 1.2.5)
mod_AddonTimeMachine Time Machine Add-on Engaged
mod_Fossil Mod FOSSIL / ARCHEOLOGY v6.2 Patch-2 Engaged
mod_521_resourceDetector Beta 0.8
mod_MorePaintings 1.2.4 Insane MLMP
mod_QuickGuide 1.2.3
mod_TooManyItems 1.2.5 2012-04-13
Balkon's WeaponMod 1.2.5 v8.6.0
mod_IDResolver 1.2.5 - Update 0Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 6314c569 --------
Generated 22/04/12 10:30Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_01, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 570/PCIe/SSE2 version 4.2.0, NVIDIA Corporationjava.lang.NoSuchMethodError: ic2.common.ItemIC2.setNoRepair()Lyr;
at ic2.common.ItemIC2.(ItemIC2.java:27)
at ic2.common.ItemResin.(ItemResin.java:24)
at mod_IC2.load(mod_IC2.java)
at ModLoader.init(ModLoader.java:856)
at ModLoader.addAllRenderers(ModLoader.java:157)
at ahu.(ahu.java:77)
at ahu.(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 372a578a ----------</init></init></init>
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run only ic2 than let me know if still dont work, if it work there is some compatibility problem, u can upload ur mod folder somewhere so i can download and test it by myself
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Any port of this for bukkit (mcportcentral)?
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Just wanted to ask or more or less take a guess.
It wouldn't work with the new redPower Release5, cause that would depend on newest forge and thereby not working with MLMP am I right ?
Could someone give mean answer to this question, cause I am sort of eager to take a shot at frames in my IC world.
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It wouldn't work with the new redPower Release5, cause that would depend on newest forge and thereby not working with MLMP am I right ?
It does work. I'm running ML 1.2.5, MLMP 1.2.5 v1, forge 3.1.2.94, RP2 pr5,IC2 1.90 and BC 2.2.14 just fine. You have to install MLMP first and then forge.
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Thanks a lot for the answer, didn't want to screw around with the files, cause I felt sure it wouldn't work. BUT I am happy that I am wrong
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Any port of this for bukkit (mcportcentral)?
it will take a bit time, integrated bukkit build dropped mlmp -
not wanting to bug anyone but i have encountered this issue.
I installed RPpre5 IC² 1.90 and railcraft 5.02 and everything works fine, by the way MC1.2.5 ML1.2.5 and MLMP 1.2.5v1 and forge 3.1.2.94 and it all works fine untill I run MC Patcher over it, still no large issue ther, but as soon as I add a texture pack to the folder and click the test button of MCPatcher 2.3.6_01 I get following error log :
mod_ModLoaderMp 1.2.5v1
mod_MinecraftForge 3.1.2.94
mod_IC2 v1.90
mod_Railcraft 5.0.3
mod_RedPowerControl 2.0pr5
mod_RedPowerCore 2.0pr5
mod_RedPowerLighting 2.0pr5
mod_RedPowerLogic 2.0pr5
mod_RedPowerMachine 2.0pr5
mod_RedPowerWiring 2.0pr5
mod_RedPowerWorld 2.0pr5Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT ab1b698b --------
Generated 22.04.12 16:16Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 480/PCIe/SSE2 version 4.2.0, NVIDIA Corporationjava.lang.IllegalArgumentException: Number of remaining buffer elements is 1024, must be at least 65536
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at aaw.a(RenderEngine.java:532)
at net.minecraft.client.Minecraft.k(Minecraft.java:1535)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c156cf04 ----------Any ideas, or what I could have done wrong..getting the feeling i am stupid.
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Player couldn't update the build system to 1.2.5 due to being busy, then started a disagreement with Forge due to FML's MLMP incompatibility (already solved with a message shown on startup if MLMP is installed). That's why we are taking longer, but don't worry, we're testing the new version which should be out pretty soon.
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Well after some small world corruption (Nothing to do with your fix vinko12) I have everything set up and everything is working great except for the known texture problems, but that's no big deal. =D Thanks for this awesome fix vinko12. Oh and glad to see the official 1.2.5 IC2 will be out soon. =P
Now it's time to go play with the new Redpower Frames and see if I can attach some IC2 Miners to them. =P
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Now it's time to go play with the new Redpower Frames and see if I can attach some IC2 Miners to them. =P
You can attach EVERYTHING (except Levers) on them.