[Addon 1.115]Transformers BETA-1 v2.0 - Convert IC2 & BC3 energy back & forth!

  • Hi guys are their any tutorials for this mod? Because I looked on youtube and all I got was the movie transformer stuff :( Could someone make a vid on how to make the engines work etc etc. TY Luke127

  • so i seemed to have found a bug with this mod and compact solars when i place any electric engine between a compact solar array and a machine that needs power (a logger from forestry in this case) the game crashes. but when i log into the world again the engine is placed and everything works fine.

  • I can't seem to get the Electric Engines to work, I have them hooked up to a full MFSU with Glass fibre cable, but they won't turn on when I apply a redstone current. I have v1.3 of the mod. Am I doing anything wrong?

  • so i seemed to have found a bug with this mod and compact solars when i place any electric engine between a compact solar array and a machine that needs power (a logger from forestry in this case) the game crashes. but when i log into the world again the engine is placed and everything works fine.

    I have this same issue. If you place the power source after the engine, though, there's no crash. Odd, isn't it?

    Hi guys are their any tutorials for this mod? Because I looked on youtube and all I got was the movie transformer stuff :( Could someone make a vid on how to make the engines work etc etc. TY Luke127

    Good spotlight right here: http://m.youtube.com/watch?v=Zg2-LtuAt9o

  • I do get the same thing,
    I love the idea I can use 4 of the adjustable engines and put out 700mj from each on to power a quarry( yes that is overkill but it is fun to play with and see how far I can push it :) )

  • So, aperantly forestry doesn't like this mod. . . crashes every time.

    Crash report

    Display Spoiler

    ---- Minecraft Crash Report ----
    // My bad.

    Time: 10/5/12 2:30 PM
    Description: Failed to start game

    cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:634)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:176)
    at net.minecraft.client.Minecraft.a(Minecraft.java:461)
    at net.minecraft.client.Minecraft.run(Minecraft.java:748)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.reflect.InvocationTargetException
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:424)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:633)
    ... 4 more
    Caused by: java.lang.IllegalArgumentException: Slot 201 is already occupied by forestry.cultivation.gadgets.BlockPlanter@52a8cfdb when adding snyke7.Transformers.BlockPneumaticGenerator@12d6491f
    at aig.<init>(Block.java:280)
    at afu.<init>(BlockContainer.java:7)
    at snyke7.Transformers.BlockPneumaticGenerator.<init>(BlockPneumaticGenerator.java:17)
    at snyke7.Transformers.TransformersCore.load(TransformersCore.java:47)
    at snyke7.Transformer.load(Transformer.java:32)
    ... 29 more

    Relevant Details:
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_07, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 471986144 bytes (450 MB) / 651034624 bytes (620 MB) up to 954466304 bytes (910 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - FML: FML v3.1.30.390 Minecraft Forge 4.1.4.295 Optifine OptiFine_1.3.2_HD_U_B3 13 mods loaded, 13 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    snyke7_Transformers [Transformers] (Transformers v1.4a Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Errored
    - LWJGL: 2.4.2
    - OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Misa430.zip
    - Profiler Position: N/A (disabled)


    any other logs you need?


    changed the block id's to 400,and 401, and it no longer crashes. though I thought that forge auto fixed item id conflicts... odd.

  • MCPORT. Version not work with bc 3.1.6.

    Not work in single & mp.

    This mod by Mo3pp3l TransformersClient_v1.3a_bc-2.2.14 - 3.1.5 - 3.1.6.51_ic2-1.97+.zip Work in single good!

    BUT! This TransformersServer v1.3a_bc-2.2.14 - 3.1.6.51_ic2-1.97+.zip NOT ported for Bukkit... So close!

    This TransformersServer v1.3a_bc-2.2.14 - 3.1.6.51_ic2-1.97+.zip VERY NEED PORT FOR Bukkit!!! Please!

  • pls write down at the pictures what kinds of resources the recipes need. I tried some gears and bronze / goldbars, and they still won't work :/

    EDIT: Used the Tekkit-wiki recipe for
    MV Pneumatic GeneratorEdit

    Takes the equivalent of 128 EU/t in Buildcraft energy at maximum. Default that is 51,2 MJ/t.

    It is crafted using 4 Bronze , 1 Electronic Circuit, 2 Gold Gear, and 2 Generator:

    but it doesn't show up in the workbench :(

    Edited once, last by Jugg3rV (October 7, 2012 at 1:48 PM).