Hard to say I mean most start new games on each major version. You really don't have many options for conversion back and forth where at least you have overclockers and such for more speed. I think this was most important.
^ in full agreement.
Hard to say I mean most start new games on each major version. You really don't have many options for conversion back and forth where at least you have overclockers and such for more speed. I think this was most important.
^ in full agreement.
Hi guys are their any tutorials for this mod? Because I looked on youtube and all I got was the movie transformer stuff Could someone make a vid on how to make the engines work etc etc. TY Luke127
so i seemed to have found a bug with this mod and compact solars when i place any electric engine between a compact solar array and a machine that needs power (a logger from forestry in this case) the game crashes. but when i log into the world again the engine is placed and everything works fine.
Could you make this mod for bukkit plz =)
I can't seem to get the Electric Engines to work, I have them hooked up to a full MFSU with Glass fibre cable, but they won't turn on when I apply a redstone current. I have v1.3 of the mod. Am I doing anything wrong?
hey i cant get the adjustable engine to change its power output, ive tried multiple different types of eu power input but no matter it wont change from the default output.
hey i cant get the adjustable engine to change its power output, ive tried multiple different types of eu power input but no matter it wont change from the default output.
You set it's output using the buttons in the GUI.
so i seemed to have found a bug with this mod and compact solars when i place any electric engine between a compact solar array and a machine that needs power (a logger from forestry in this case) the game crashes. but when i log into the world again the engine is placed and everything works fine.
I have this same issue. If you place the power source after the engine, though, there's no crash. Odd, isn't it?
Hi guys are their any tutorials for this mod? Because I looked on youtube and all I got was the movie transformer stuff Could someone make a vid on how to make the engines work etc etc. TY Luke127
Good spotlight right here: http://m.youtube.com/watch?v=Zg2-LtuAt9o
I do get the same thing,
I love the idea I can use 4 of the adjustable engines and put out 700mj from each on to power a quarry( yes that is overkill but it is fun to play with and see how far I can push it )
Could you make this mod for bukkit plz =)
Yeah! Very need for bukkit 1.2.5. PLEASE!
Yeah! Very need for bukkit 1.2.5. PLEASE!
... http://mcportcentral.co.za/wik…le=Ports_for_1.2.5#Addons
Always check mcportcentral first.
thank you for awesome mod on 1.3.2 version mc, thank you again
So, aperantly forestry doesn't like this mod. . . crashes every time.
Crash report
---- Minecraft Crash Report ----
// My bad.
Time: 10/5/12 2:30 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:634)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:176)
at net.minecraft.client.Minecraft.a(Minecraft.java:461)
at net.minecraft.client.Minecraft.run(Minecraft.java:748)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:424)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:633)
... 4 more
Caused by: java.lang.IllegalArgumentException: Slot 201 is already occupied by forestry.cultivation.gadgets.BlockPlanter@52a8cfdb when adding snyke7.Transformers.BlockPneumaticGenerator@12d6491f
at aig.<init>(Block.java:280)
at afu.<init>(BlockContainer.java:7)
at snyke7.Transformers.BlockPneumaticGenerator.<init>(BlockPneumaticGenerator.java:17)
at snyke7.Transformers.TransformersCore.load(TransformersCore.java:47)
at snyke7.Transformer.load(Transformer.java:32)
... 29 more
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 471986144 bytes (450 MB) / 651034624 bytes (620 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.1.30.390 Minecraft Forge 4.1.4.295 Optifine OptiFine_1.3.2_HD_U_B3 13 mods loaded, 13 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
snyke7_Transformers [Transformers] (Transformers v1.4a Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Errored
- LWJGL: 2.4.2
- OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Misa430.zip
- Profiler Position: N/A (disabled)
any other logs you need?
changed the block id's to 400,and 401, and it no longer crashes. though I thought that forge auto fixed item id conflicts... odd.
Forge does not auto correct some mods can and its bad you should correct by hand always. Anyways yeah not forestry or forge at fault just you <3
as you can tell, I'm still basically a nub when it comes to mods. I know just enough to get myself in trouble.
i have forestry and this mod and no have crash , my forge 4.1.1.263, i have very much mods on my modpack, i can send you link if you want
The config will not 'keep' newly assigned numbers. If change them , then launch the game, they change right back. Just fyi
What Version does this mod work on?
... http://mcportcentral.co.za/wik…le=Ports_for_1.2.5#Addons
Always check mcportcentral first.
MCPORT. Version not work with bc 3.1.6.
Not work in single & mp.
This mod by Mo3pp3l TransformersClient_v1.3a_bc-2.2.14 - 3.1.5 - 3.1.6.51_ic2-1.97+.zip Work in single good!
BUT! This TransformersServer v1.3a_bc-2.2.14 - 3.1.6.51_ic2-1.97+.zip NOT ported for Bukkit... So close!
This TransformersServer v1.3a_bc-2.2.14 - 3.1.6.51_ic2-1.97+.zip VERY NEED PORT FOR Bukkit!!! Please!
pls write down at the pictures what kinds of resources the recipes need. I tried some gears and bronze / goldbars, and they still won't work
EDIT: Used the Tekkit-wiki recipe for
MV Pneumatic GeneratorEdit
Takes the equivalent of 128 EU/t in Buildcraft energy at maximum. Default that is 51,2 MJ/t.
It is crafted using 4 Bronze , 1 Electronic Circuit, 2 Gold Gear, and 2 Generator:
but it doesn't show up in the workbench