A few suggestions:
- The new Forge-Unificator-Upgrade for machines. It stacks up to 64 regardless of the config, as its functionality depends on its stacksize. How it works is if there are n upgrades in the machine, it will produce the (n + 1)th variant of the output based on the following order:
RP2, IC2/GregTech, Thermal Expansion, Metallurgy, other mods based on alphabetical order.
So if you macerate Copper Ore with no upgrades, it will become 2 Copper Dust (IC2). With 1 upgrade with TE installed, it becomes 2 Pulverized Copper.
However, if you smelt Tin Dust with no upgrades and RP2 installed, it becomes Tin Ingots (RP2). With 1 upgrade, it becomes IC2. With 2 upgrades, if TE is installed, it will be TE Tin.
If the stack-size is greater than the number of variants of that output + 1, then it will become the GT/IC2 version.
- Upgrade slots for your Electrical machines.
The F.U.U. (lulz) is crafted based on the following conditions. The F.U.U. recipes can be configured to easy mode (default), normal mode and hard mode. (Hard mode recipes are the same as normal mode, however they are made in a Rolling Machine if installed.)
- If Forge Lexicon is installed,
Easy mode recipe: 1 Forge Lexicon + 2 Copper/Tin Ingots = 16 F.U.U.
Normal mode recipe: 1 Forge Lexicon + 4 Copper/Tin Ingots + 2 Electronic Circuits = 12 F.U.U.
Hard mode recipe: Normal mode recipe in a Rolling Machine if enabled, otherwise same recipe + 1 Lapis Lazuli.
Easy mode recipe: 4 Copper/Tin/Bronze Ingots + 4 Electronic Circuits + 1 Ender Pearl Dust = 4 F.U.U.
Normal mode recipe: 3 Brass/Bronze/Steel Ingots + 3 Advanced Circuits + 3 Ender Pearl Dust = 3 F.U.U.
Hard mode recipe: Normal mode recipe in a Rolling Machine if enabled, otherwise same recipe but with 1 Ender Eye Dust + 1 Glowstone Dust + 1 Lapis Lazuli.
The F.U.U. also has an energy cost behavior, which likewise can also be configured between 0 (0.00 EU/t) to 1600 (16.00 EU/t) There are 3 presets:
- Preset 1 - Easy mode: 0
- Preset 2 - Normal mode: 640
- Preset 3 - Hard mode: 1280
EDIT 1: I suppose an RP2 version of dusts would be Nuggets, but I'm positive nobody wants to deal with groups of 9 nuggets at once.