[GregTech-6][1.7.10][Website][Patreon] Info, Support and Suggestions

  • Im gonna guess that it was something meant to move to the chem table but just got forgotten.

    Yes, I was just lazy, that is already fixed for the next Version.

    I don't say, your "insert whatever" is bad. I'm only showing ways for making it better.
    GregTech Website
    Patreon really helps me out. If you consider funding the development of GT, so I might be able to do it fulltime, why not?
    GregTech 6, the Main Thread, Bug Reports go here too.
    I'm also on #gt-dev on irc.esper.net, if you don't want to make a Forum account just to contact me.
    (I'm there almost every day, when I'm at my own computer. Yes you can drop bugs and suggestions there too)

  • BUG!!!!


    For the maximum item stack limit config, apparently, setting it to 8 doesn't work and it will just use the default 64. Then, when I set it to 16, it worked just as you advertised.


    Please fix this.


    But then again, I really don't mind as 16 was already tedious (luckily, I had the backpack mod)

  • is greg's vacuum freezer broken? I put 9 MFSUs on a line and hooked up a MV transformer, yet its still insufficient power to make vacuumed hardened steel thing. Bug? If not, that is really bad.


    Btw, i don't know why people are complaining about recipes. They seem pretty easy in my eyes.


    Maybe you place the MV transformer wrong, check if the 3 dotted face connect to the HV line. If anything else fails, try connect it directly to generator


    Dota 2 player at SEA server.


    For me nothing is OP. It just a mod for fun and I'm playing it for fun. Unless it created items from nothing. Automining not included, neither do in case of self replicating machine. However GregTech is still good, so:


    GregTech Documentation Task Force Needed!

  • It doesnt default to 64, it defaults to 16. Why? Because the minimum Size is 16, and tons of Recipes need AT LEAST 16 Blocks to function, so it would break pretty much every Recipe if you set it to 8.

    Maybe you place the MV transformer wrong, check if the 3 dotted face connect to the HV line. If anything else fails, try connect it directly to generator

    I can just let it run with a MFE next to it, and it produces fine. Do you have a Matter Fabricator on the same Line? Maybe its sucking too much Energy from your Network.

    I don't say, your "insert whatever" is bad. I'm only showing ways for making it better.
    GregTech Website
    Patreon really helps me out. If you consider funding the development of GT, so I might be able to do it fulltime, why not?
    GregTech 6, the Main Thread, Bug Reports go here too.
    I'm also on #gt-dev on irc.esper.net, if you don't want to make a Forum account just to contact me.
    (I'm there almost every day, when I'm at my own computer. Yes you can drop bugs and suggestions there too)

  • Suggestion: Add the line "Green is input, red is output (but may change depending on texture pack used)" to the G.L.A.D-OS description of the GregTech Electric Automation Blocks.


    EDIT: Add a redstone-pulse mode to the Electric Autocrafting Table that creates items on a redstone pulse.

  • Suggestion: Add the line "Green is input, red is output (but may change depending on texture pack used)" to the G.L.A.D-OS description of the GregTech Electric Automation Blocks.

    Look at the GUI, it's more than Self Explanatory, since I added Colors to the Arrow in the recent Version.

    I don't say, your "insert whatever" is bad. I'm only showing ways for making it better.
    GregTech Website
    Patreon really helps me out. If you consider funding the development of GT, so I might be able to do it fulltime, why not?
    GregTech 6, the Main Thread, Bug Reports go here too.
    I'm also on #gt-dev on irc.esper.net, if you don't want to make a Forum account just to contact me.
    (I'm there almost every day, when I'm at my own computer. Yes you can drop bugs and suggestions there too)

  • It seems there isn't enough room in the advanced regulator to assign every slot my one-block nuclear reactor.

    If you have never heard of the Farlands, you're missing out.


    The farlands supports GregTech



  • Free EXP exploit


    1) Take 9 Iron (or any other that gives exp like gold) ingots.
    2) Compress it in compressor to Iron Block
    3) Smelt that Block of Iron in furnace
    4) Take those 9 Ingots from furnace (without using Shift)
    4) Recieve 9 Ingots back and free EXP



    Not sure, if this is intended or Greg can do something about that.
    Turning off storage block smelting in config is not ideal solution for this.

  • I can just let it run with a MFE next to it, and it produces fine. Do you have a Matter Fabricator on the same Line? Maybe its sucking too much Energy from your Network.

    @Powder, I never report a bug just to find out I placed my transformers wrong, In fact when I first placed it it was wrong, so i changed it right.


    @Greg, this was creative mode testing of the newest tools, I hadn't had a Matter Fabricator. It may produce fine, but it's literally saying there is not enough power to it with 9 MFSUs in the line with a MV-transformer.

    If you have never heard of the Farlands, you're missing out.


    The farlands supports GregTech



    The post was edited 1 time, last by CrafterofMany ().

  • What's the problem with this? Doing anything repetitively gives your experience iRL, it's how we learn to do things.

  • That seems to be about right. you should not be getting much of an energy profit out of making methane from carbon and hydrogen. I do however, think the eu cost for hydrogen cells is a little off. in real life, electrolyzing and then burning hydrogen is an actual method of producing power. it would be like a more expensive and efficient watermill.

    Unless things have changed drastically in the past couple of years using electrolysis to get hydrogen from water and burning that to produce power is incredibly inefficient. You have the loss in the electrolysis machine combined with the normal loss from converting heat to work. Most hydrogen is actually made by cracking hydrocarbons, as it is cheaper. That being said, there are application for small scale hydrogen production that use electrolysis to make hydrogen. For instance there is an attachment for semi-trucks that uses the energy generated by the engine to produce a small amount of hydrogen and inject it into the fuel mix to improve mileage.

  • I might have found a bug, when trying to place an ic2 biofuel cell or a coalfuel cell in a diesel generator, it just spits out the empty cell and the biofuel or coalfuel just disappear. Using 2.75b

  • Hey.


    I need the V2.73C download to join servers but cant find it anywhere.


    its not the newest one and its not in the recent download links.


    Thanks.

  • I might have found a bug, when trying to place an ic2 biofuel cell or a coalfuel cell in a diesel generator, it just spits out the empty cell and the biofuel or coalfuel just disappear. Using 2.75b

    And then it produces Energy, so whats the Problem?

    I don't say, your "insert whatever" is bad. I'm only showing ways for making it better.
    GregTech Website
    Patreon really helps me out. If you consider funding the development of GT, so I might be able to do it fulltime, why not?
    GregTech 6, the Main Thread, Bug Reports go here too.
    I'm also on #gt-dev on irc.esper.net, if you don't want to make a Forum account just to contact me.
    (I'm there almost every day, when I'm at my own computer. Yes you can drop bugs and suggestions there too)

  • the liquid doesn't stay in the generator and it does not produce any energy. might just be a problem on my end.


    Biofuel cells don't change the number that says Liquid Amount, but I have been relying upon Biofuel for quite some time now, and I assure you it is producing energy for me in the latest version.

    Is the answer to this question no?


    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

  • I just used an eu-reader and it DOES produce energy. Thing is, the liquid amount stays at 0 and i cant see the liquid inside the diesel generator

  • I just used an eu-reader and it DOES produce energy. Thing is, the liquid amount stays at 0 and i cant see the liquid inside the diesel generator


    I never knew if it was a glitch or not, but biofuel has never had a liquid appear in the Diesel Generator.

    Is the answer to this question no?


    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l


  • I never knew if it was a glitch or not, but biofuel has never had a liquid appear in the Diesel Generator.

    At least I'm happy to know its working and producing energy. sorry for my confusion :)
    Great mod, keep up the good work Greg :thumbup:

  • At least I'm happy to know its working and producing energy. sorry for my confusion
    Great mod, keep up the good work Greg

    It doesnt display, as there is currently no Liquid for said Cell. The Display of Liquid shows only for Liquid Containers.

    I don't say, your "insert whatever" is bad. I'm only showing ways for making it better.
    GregTech Website
    Patreon really helps me out. If you consider funding the development of GT, so I might be able to do it fulltime, why not?
    GregTech 6, the Main Thread, Bug Reports go here too.
    I'm also on #gt-dev on irc.esper.net, if you don't want to make a Forum account just to contact me.
    (I'm there almost every day, when I'm at my own computer. Yes you can drop bugs and suggestions there too)