no mac... works but not wth ores
agin il list mods if needed
are you using industrial craft ores to gen in the world or another mods ores? Because if its a differant mods ores its a forge ore dictionary bug.
no mac... works but not wth ores
agin il list mods if needed
are you using industrial craft ores to gen in the world or another mods ores? Because if its a differant mods ores its a forge ore dictionary bug.
yes but i get IC2 forestry and ue tin/copper but it wont do anything no matter what ore i put in
press f3+h and make screen with extended tooltips enabled, it will show you that ID of this ore not matching IC2, and additionaly will show ID's on all items, makings things a lot easier.
I don't know whether it's intended or not that the mobs can spawn with armour from ic2, specifically nano armour is what I've encountered, however if it is intended there is currently a problem with the arms of the armour not rendering sticking forward on the skeletons and zombies.
I encountered this using build #59 with forge #349
I don't know whether it's intended or not that the mobs can spawn with armour from ic2, specifically nano armour is what I've encountered, however if it is intended there is currently a problem with the arms of the armour not rendering sticking forward on the skeletons and zombies.
I encountered this using build #59 with forge #349
I am getting this too... I believe it is the Halloween surprise!
Today I was playing and testing and I founded a Nano-armored Skeleton! D: Luckly that was my test world...
http://pastebin.com/TfsmpwCW
Please help me, I really wanna playthis
Update forge.
Edit: Didn't notice it was old message, my bad....
For some reason didn't go to last page
um.. the quantum and nano armored zombies can drop their gear.. I've gotten quantum boots, legs, nano BP, hat and a nano saber. note I can't make the stuff yet so it sits in a box because I can't charge it.
Is this intended?
I walked through a Cave at Night 1, when SUDDENLY this appears!
He was pretty easy to kill with my Stonesword.
Yea, but they drop nano and quantum armor. What is all the hard mode in Greg tech worth when you can just kill few zombies and get full quantum suit?
Those zombies just have a lot more health/armor and deals 6 damage (hard/unarmored). Still easy since it is only one, if a horde of them could possibly spawn, then runaway or you are dead =D .
@Greg : Make Quantum/NanoSuit zombies/skeletons drop "damaged" parts of respective armor they wear, those needs to be repaired by player using lots of stuff, but less than making an armor from scratch. Possibly those armor dropped by mods are "upgraded" (enchanting), making players look for those [motivate mob hunting].
Updated to 1.108.71, adding EXPERIMENTAL Railcraft steam outputting reactors. I also separated the energy part from the core reactor, so there MAY be bugs with the regular reactor.
To enable them, you gotta set enableSteamReactor to true in the config, then reactors will output steam, balanced vs. the turbine output.
Just got some quantum boots from a skeleton O_O
I hope this is not intended!
Just got some quantum boots from a skeleton O_O
I hope this is not intended!
Did the boots actually drop or was he wearing them? its for sure not intended lol.
He was wearing a full quantum suit and dropped the boots.
Also got several nano suit parts...
I fixed that in the latest beta update.
Minor bug : Flaming arrows does not lit Nuke or ITNT. [New 1.4.2 feature]
I think it's hardcoded to TNT - not much I can do.
Just got some quantum boots from a skeleton O_O
I hope this is not intended!
Plz get those mobs to stop spawning with ic2 armor. Or at least add a config option for it.
Time.