Nargon's Reactors: Mark I, Mark II, Mark III, Mark IV, Breeder

  • Here is some of my reactors designs:

    Mark I-O C, Effeciecy 2.00, 2 Uranium Cells, 2 Reactor Chambers, 40 EU/t, Air cooling (4 blocks)
    Good starting reactor, effecient and cheap

    Design & callculations

    Materials:
    10x Integrated Heat Dispenser
    18x Cooling cells

    Heating:
    2x Uranium cell, 2 pulses, 3 cooler slot (2heat each)
    2*2*3*2 = 24 h/s

    Cooling:
    1 Reactor, 2 chambers, 4 air blocks, 18 Cooling cells
    1 + 2*2 + 4/4 + 18 = 24 h/s

    Heat balance:
    24 - 24 = 0 h/s => Mark I-O

    Energy:
    2x Uranium cell, 2 pulses
    2*2*10 = 40 EU/t

    Mark I-O C, Effeciecy 2.33, 3 Uranium Cells, 4 Reactor Chambers, 70 EU/t, Water cooling (11 blocks) OR Water cooling (9 blocks) & Air cooling (8 blocks)
    High effeciency on Mark I

    Design & callculations

    Materials:
    11x Integrated Heat Dispenser
    28x Cooling cells

    Heating:
    2x Uranium cell, 2 pulses, 3 cooler slot (2heat each)
    1x Uranium cell, 3 pulses, 2 cooler slot (4heat each)
    2*2*3*2 + 1*3*2*4 = 48 h/s

    Cooling:
    1 Reactor, 4 chambers, 11 water blocks, 28 Cooling cells
    1 + 2*4 + 11 + 28 = 48 h/s
    1 Reactor, 4 chambers, 9 water blocks, 8 air blocks, 28 Cooling cells
    1 + 2*4 + 9 + 8/4 + 28 = 48 h/s

    Heat balance:
    48 - 48 = 0 h/s => Mark I-O

    Energy:
    2x Uranium cell, 2 pulses
    1x Uranium cell, 3 pulses
    2*2 + 1*3 = 7*10 = 70 EU/t

    Full Reactors (6 additional chambers, full water cooling (20 blocks)):
    Mark I-O D, Effeciecy 1.5, 8 Uranium Cells, 120 EU/t
    Less effeciency, but Mark I and 120EU/t :thumbup:

    Design & callculations

    Materials:
    13x Integrated Heat Dispenser
    33x Cooling cells

    Heating:
    4x Uranium cell, 2 pulses, 3 cooler slot (2heat each)
    4x Uranium cell, 1 pulse, 4 cooler slot (1heat each)
    4*2*3*2 + 4*1*4*1 = 64 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 33 Cooling cells
    1 + 2*6 + 20 + 33 = 66 h/s

    Heat balance:
    64 - 66 = -2 h/s => Mark I-O

    Energy:
    4x Uranium cell, 2 pulses
    4x Uranium cell, 1 pulses
    4*2*10 + 4*1*10 = 120 EU/t

    Mark II-8 C, Effeciecy 2.50, 4 Uranium Cells, 100 EU/t
    Average effeciency, good EU/t, 8x full cycle before needs cooldown

    Design & callculations

    Materials:
    16x Integrated Heat Dispenser
    34x Cooling cells

    Heating:
    2x Uranium cell, 3 pulses, 2 cooler slot (4heat each)
    2x Uranium cell, 2 pulses, 3 cooler slot (2heat each)
    2*3*2*4 + 2*2*3*2 = 72 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 34 Cooling cells
    1 + 2*6 + 20 + 34 = 67 h/s

    Heat balance:
    72 - 67 = +5 h/s

    Heat distribution:
    1 reactor, 16 dispensers, 34 cooling cells
    1+16+34 = 51, each can accumulate 10k heat, but i use 8K, because evaporating water
    51*8000/5 = max 81600s of non-stop running => more than 8*10000s -> Mark II-8

    Cooldown:
    After 8 full cycles of non-stop running is accumulated heat 8*10000*5 = 400k
    400000/67 = 5970s = 1h 40m

    Energy:
    2x Uranium cell, 3 pulses
    2x Uranium cell, 2 pulses
    2*3*10 + 2*2*10 = 100 EU/t

    Mark II-7 C, Effeciecy 2.00, 6 Uranium Cells, 120 EU/t
    Less effeciency, but 2 is still good, higher EU/t

    Design & callculations

    Materials:
    14x Integrated Heat Dispenser
    34x Cooling cells

    Heating:
    6x Uranium cell, 2 pulses, 3 cooler slot (2heat each)
    6*2*3*2 = 72 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 34 Cooling cells
    1 + 2*6 + 20 + 34 = 67 h/s

    Heat balance:
    72 - 67 = +5 h/s

    Heat distribution:
    1 reactor, 14 dispensers, 34 cooling cells
    1+14+34 = 49, each can accumulate 10k heat, but i use 8K, because evaporating water
    49*8000/5 = max 78400s of non-stop running => more than 7*10000s -> Mark II-7
    OR with special water construction is possible Mark II-8 see Mark X Perfect Breeder

    Cooldown:
    After 7 full cycles of non-stop running is accumulated heat 7*10000*5 = 350k
    350000/67 = 5223s = 1h 28m

    Energy:
    6x Uranium cell, 2 pulses
    6*2*10 = 120 EU/t

    Mark II-1 B, Effeciecy 3.00, 4 Uranium Cells, 120 EU/t
    High effeciency, Mark II, but he is capable only one running before needs cooldown

    Design & callculations

    Materials:
    17x Integrated Heat Dispenser
    33x Cooling cells

    Heating:
    4x Uranium cell, 3 pulses, 2 cooler slot (4heat each)
    4*3*2*4 = 96 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 33 Cooling cells
    1 + 2*6 + 20 + 33 = 66 h/s

    Heat balance:
    96 - 66 = +30 h/s

    Heat distribution:
    1 reactor, 17 dispensers, 33 cooling cells
    1+17+33 = 51, each can accumulate 10k heat
    510000/30 = max 17000s of non-stop running => more than 10k but less than 20k -> Mark II-1


    Cooldown:
    After 10000s (one uranium cycle) accumulated heat is 10000*30 = 300k heat
    300000/66 = 4545s = 1h 15m

    Energy:
    4x Uranium cell, 3 pulses
    4*3*10 = 120 EU/t

    Mark III B (2500s), Effeciecy 3.00, 8 Uranium Cells, 240 EU/t
    Good effeciency, high EU/t

    Design & callculations

    Materials:
    4x Reactor Plating (but not necessary)
    18x Integrated Heat Dispenser
    24x Cooling cells

    Heating:
    8x Uranium cell, 3 pulses, 2 cooler slot (4heat each)
    8*3*2*4 = 192 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 24 Cooling cells
    1 + 2*6 + 20 + 24 = 57 h/s

    Heat balance:
    192 - 57 = +135 h/s

    Heat distribution:
    1 reactor, 18 dispensers, 24 cooling cells
    1+18+24 = 43, each can accumulate 10k heat
    430000/135 = max 3185s of non-stop running => more than 1000s -> Mark III

    Good time is 2500s non-stop running, because 10000/2500 = 4 same cycles with one pack of Uranium
    2500s = 41m 40s (about 2MC days)

    Cooldown:
    After 2500s accumulated heat is 2500*135 = 337500h
    337500/57 = 5921s = 1h 39m

    Energy:
    8x Uranium cell, 3 pulses
    8*3*10 = 240 EU/t
    Total Energy in runtime 2500s:
    240*20*2500 = 12M EU

    Mark III C (2500s), Effeciecy 2.00, 14 Uranium Cells, 280 EU/t
    Less effeciency, higher EU/t, a bit faster cooldown

    Design & callculations

    Materials:
    16x Integrated Heat Dispenser
    24x Cooling cells

    Heating:
    14x Uranium cell, 2 pulses, 3 cooler slot (2heat each)
    14*2*3*2 = 168 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 24 Cooling cells
    1 + 2*6 + 20 + 24 = 57 h/s

    Heat balance:
    168 - 57 = +111 h/s

    Heat distribution:
    1 reactor, 16 dispensers, 24 cooling cells
    1+16+24 = 41, each can accumulate 10k heat
    410000/111 = max 3693s of non-stop running => more than 1000s -> Mark III

    Good time is 2500s non-stop running, because 10000/2500 = 4 same cycles with one pack of Uranium
    2500s = 41m 40s (about 2MC days)
    Next possible value is 3333s, but with this value the reactor heat up to 9023. And at 8000 heat the water can evaporate.
    This is possible with same construction as Mark X Perfect Breeder. But with 2500s max heat is cca 6800 and water can't evaporate.

    Cooldown:
    After 2500s accumulated heat is 2500*111 = 277500h
    277500/57 = 4868s = 1h 22m

    Energy:
    14x Uranium cell, 2 pulses
    14*2*10 = 280 EU/t
    Total Energy in runtime 2500s:
    280*20*2500 = 14M EU

    Mark III C (1250s), Effeciecy 2.50, 16 Uranium Cells, 400 EU/t
    average effeciency, high EU/t, short running, but it is still Mark III

    Design & callculations

    Materials:
    20x Integrated Heat Dispenser
    18x Cooling cells

    Heating:
    8x Uranium cell, 3 pulses, 2 cooler slot (4heat each)
    8x Uranium cell, 2 pulses, 3 cooler slot (2heat each)
    8*3*2*4 + 8*2*3*2 = 288 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 18 Cooling cells
    1 + 2*6 + 20 + 18 = 51 h/s

    Heat balance:
    288 - 51 = +237 h/s

    Heat distribution:
    1 reactor, 20 dispensers, 18 cooling cells
    1+20+18 = 39, each can accumulate 10k heat
    390000/237 = max 1645s of non-stop running => more than 1000s -> Mark III

    Good time is 1250s non-stop running, because 10000/1250 = 8 same cycles with one pack of Uranium
    1250s = 20m 50s (about 1MC day)

    Cooldown:
    After 1250s accumulated heat is 1250*237 = 296250h
    296250/51 = 5809s = 1h 37m

    Energy:
    8x Uranium cell, 3 pulses
    8x Uranium cell, 2 pulses
    8*3 + 8*2 = 40*10 = 400 EU/t
    Total Energy in runtime 1250s:
    400*20*1250 = 10M EU

    P.S. Sorry for my english.

  • Mark V B (625s), Effeciecy 3.00, 18 Uranium Cells, 540 EU/t
    good effeciency, high EU/t

    Design & callculations

    Materials:
    16x Integrated Heat Dispenser
    20x Cooling cells

    Heating:
    18x Uranium cell, 3 pulses, 2 cooler slot (4heat each)
    18*3*2*4 = 432 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 20 Cooling cells
    1 + 2*6 + 20 + 20 = 53 h/s

    Heat balance:
    432 - 53 = +379 h/s

    Heat distribution:
    1 reactor, 16 dispensers, 20 cooling cells
    1+16+20 = 37, each can accumulate 10k heat
    370000/379 = max 976s of non-stop running => less than 1000s -> Mark V

    Good time is 625s non-stop running, because 10000/625 = 16 same cycles with one pack of Uranium
    625s = 10m 25s (about half MC day)

    Cooldown:
    After 625s accumulated heat is 625*379 = 236875h
    236875/53 = 4469s = 1h 15m

    Energy:
    18x Uranium cell, 3 pulses
    18*3*10 = 540 EU/t
    Total Energy in runtime 625s:
    540*20*625 = 6.75M EU

    Mark V B (625s), Effeciecy 3.10, 20 Uranium Cells, 620 EU/t
    better effeciency, very high EU/t, but still capable running about 10 minutes

    Design & callculations

    Materials:
    16x Integrated Heat Dispenser
    16x Cooling cells

    Heating:
    18x Uranium cell, 3 pulses, 2 cooler slot (4heat each)
    2x Uranium cell, 4 pulses, no cooler slot (10heat hull)
    18*3*2*4 + 2*4*10 = 512 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 18 Cooling cells
    1 + 2*6 + 20 + 18 = 51 h/s

    Heat balance:
    512 - 51 = +461 h/s

    Heat distribution:
    1 reactor, 16 dispensers, 16 cooling cells
    1+16+16 = 33, each can accumulate 10k heat
    330000/461 = max 715s of non-stop running => less than 1000s -> Mark V

    Good time is 625s non-stop running, because 10000/625 = 16 same cycles with one pack of Uranium
    625s = 10m 25s (about half MC day)
    WARNING! after 625s hull has heat up to 8700 and water can evaporate. Use special water construction
    see Mark X Perfect Breeder.

    Cooldown:
    After 625s accumulated heat is 625*461 = 288125h
    288125/51 = 5649s = 1h 35m

    Energy:
    18x Uranium cell, 3 pulses
    2x Uranium cell, 4 pulses
    18*3*5 + 2*4*5 = 620 EU/t
    Total Energy in runtime 625s:
    620*20*625 = 7.75M EU

    Mark X Perfect Breeder, 9k heat, 1 Uranium Cell, 4 Depleted Isotope Cells, Water cooled
    Yes it's possible make Perfect Breeder 9k heat with water cooling, but it's difficult set heat to 9k.

    Design & callculations

    Materials:
    6x Reactor Plating
    14x Integrated Heat Dispenser
    21x Cooling cells
    Breeding configuration
    Heating configuration

    Heating:
    1x Uranium cell, 5 pulses, 10 heat to hull, 4 Depleted isotope cells
    1*5*10+4 = 54 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 21 Cooling cells
    1 + 2*6 + 20 + 21 = 54 h/s

    Heat balance:
    54 - 54 = 0 h/s => Perfect Breeder

    Heat distribution:
    1 reactor, 14 dispensers, 21 cooling cells
    1+14+21 = 36 Optimal heat is 9k - 10k heat
    for 9k Heat:
    36*9000/2000 = 162 buckets of lava :(
    OR use "heating configuration"
    4 Uranium Cells (each 5 pulses, 10 heat to hull), 8 Depleted Isotope Cells, -cooling
    4*5*10+8 = 208 h/s
    208-54(water on) = 154 h/s OR 208-39(water off) = 169 h/s
    Heat distribute between 14x HD, 21x Cell, 1x Hull = 36
    36*9000/154 = 2103s, 36*10000/154 = 2337s (Water on) OR 36*9000/169 = 1917s, 36*10000/169 = 2130s (water off)
    Heating up to 9-10k heat is in 35m 4s - 38m 57s with water OR 31m 58s - 35m 30s without water.

    Energy:
    "breeding configuration": 10 EU/t
    "heating configuration": 120 EU/t

    P.S. Sorry for my english.

  • You can connect cable/restone from side of chambers. This hasn't effect on cooling. You can use all 20 water blocks.


    On left side is cable, on right side is redstone.

    P.S. Sorry for my english.

  • The number in Mark II reactor's names means how many times (in full uranium cycles) can reactor non-stop run before needs cooldown.
    And the Letter is effeciency classificator. i.e. C = effeciency is greater or equal to 2 and lesser than 3.

    Both has described by Alblaka in this thread

    P.S. Sorry for my english.

  • Congrats for the great work Nargon.Finished the testing of two of your reactors(The ones i will be using)The MK-II 1 and the perfect breeder.They both work perfectly,even the times to heat up the breeder are precisely correct.I used your thermomether addon for the testing.The breeder got only 50 heat up due do water not being in there in the tick.It is really perfect.Unless you are planning to do 121 cycles in a row,which i doubt.The test was for a full cycle.

    Bad english here folks! :D

  • I am not sure on your cooldown time calculations. Seems like you calculated in TICKS, then set them as SECONDS - hence the long cooldown timers. Correct me if I am wrong, though.

    [EDIT]: Nevermind, I misunderstood, somewhat.

  • I built a Mark IV B (625s) and was using the thermometer mod as well, but unfortunately it ended poorly. I was also using Watch of Flowing Time from EE and forgot to check up on my reactor. I was in my machine room which is right beside the reactor, and boooom! Luckily, I had Quantum and my rooms were made of Reinforced Stone which parried some damage. But no!!!! I lost so must material! My MFSU and MFS managed to survive which is fantastic though, managed to collect 6Million eus.

    Phenom II x4 965 @ 3.9 GHz | Asrock 970 Extreme3 | 12GB G-Skill Ripjaws DDR3-1600 | Sapphire Flex HD 6870 @ 1000/1100 | Seagate Barracuda 500GB HDD | Hyper 212+ | OCZ Fatal1ty 550w PSU | NZXT Gamma Classic

  • I'll be upgrading to the Mark II-1 B at some point (probably soon). I just don't feel the NEED to play a risky game with anything higher.

    I've got a small solar farm (5x 13 solar flowers), and a pretty nice Geothermal generator room that is really only optional.

    Until there are more machines to use energy on, I just don't need any more than I've already got stored in my MFSUs.

  • Hey there, well i just finished building my second reactor, which will be a breeder one, and then i copied the one you posted here, i managed to get it to 9500 heat but i dont know why when i put the breeding configuration it starts cooling itself i dont understand please help me!!

  • I seem to have the opposite problem.

    I used the heating configuration on the breeder, to get it to 9000 degrees. Then i swapped over to the breeding configuration, where there should be no added nor removed heat. But even with an additional cooling cell in the setup, the heat keeps slowly increasing. :?:
    This is using IC2v1.15

    GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the
    generation. Social experiment.

  • I built the :Nuke TNT: Mark III-B. :sleeping: It's flawless. I can run it for 41 minutes(just over 2 MineCraft days) total and pickup 6 million EU :thumbup:
    Takes only about 1.25 hours to cooldown - its badass. Thank you, i love you Engineers, no-homo

    God blesses the child that can hold its own.

  • It is realy Perfect Breeder Work Fine for me Thank you :Reactor: :Reactor: :Reactor:

    @ black012589 and Cyperangel

    you guys have to try keep heat 9000+ [ i am at 9091] if its go down put one uranium cell then heat back to 9100 remove keep doing that 5-6 time then its stay at 9090-9100 if go up do other way remove ur uranium cell like 10 tick then put back