Bored? Random IC2/Forum chat

  • Kerbal space program is awesome. They released a version that adds a tech tree and research. As I'm a complete noob at docing so I can't really make an orbital research lab I'll just build 1700 ton rockets to launch my entire lab (~150 tons) to space and brings it back after research is done. That thing could probably get the lab to Eve if I'd plan my ascent angles better :D

  • First C(++) class and i just couldnt run a simply hello world...
    At least i managed after researching on the internet, because the teacher's code just failed, at all.
    C is somewhat close to java, right?

    Edit : Could run something to determine if you failed or not depending on your grades.

  • First C(++) class and i just couldnt run a simply hello world...
    At least i managed after researching on the internet, because the teacher's code just failed, at all.
    C is somewhat close to java, right?

    Edit : Could run something to determine if you failed or not depending on your grades.


    Java is based off of C and C++ yes.

  • Can someone please help...

    Display Spoiler

    ---- Minecraft Crash Report ----
    // Why did you do that?

    Time: 10/30/13 7:32 PM
    Description: Exception in server tick loop

    java.lang.NullPointerException
    at net.minecraftforge.common.ForgeChunkManager.saveWorld(ForgeChunkManager.java:832)
    at net.minecraftforge.common.ForgeInternalHandler.onDimensionSave(ForgeInternalHandler.java:70)
    at net.minecraftforge.event.ASMEventHandler_0_ForgeInternalHandler_onDimensionSave_Save.invoke(.dynamic)
    at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
    at net.minecraftforge.event.EventBus.post(EventBus.java:108)
    at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:902)
    at net.minecraftforge.common.DimensionManager.unloadWorlds(DimensionManager.java:330)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:687)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Windows 8 (amd64) version 6.2
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 193982848 bytes (184 MB) / 646578176 bytes (616 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 1651 (92456 bytes; 0 MB) allocated, 1151 (64456 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 5, allocated: 6, tallocated: 54
    FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 47 mods loaded, 47 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{0.9.0.5} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{1.6.1.3} [Not Enough Items] (NotEnoughItems 1.6.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiblioCraft{1.4.1} [BiblioCraft] (BiblioCraft[v1.4.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Natura{2.1.8} [Natura] (Natura_1.6.2_2.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiomesOPlenty{0.6.2} [Biomes O' Plenty] (Biomes-O-Plenty-0.6.2-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IC2{2.0.279-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.279-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forestry{2.3.0.1} [Forestry for Minecraft] (forestry-A-2.3.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BinnieCore{1.8-dev2} [Binnie Core] (binnie-mods-1.8-dev2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ExtraBees{1.8-dev2} [Extra Bees] (binnie-mods-1.8-dev2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ExtraTrees{1.8-dev2} [Extra Trees] (binnie-mods-1.8-dev2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Core{4.0.2} [BuildCraft] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Builders{4.0.2} [BC Builders] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Energy{4.0.2} [BC Energy] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Factory{4.0.2} [BC Factory] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Transport{4.0.2} [BC Transport] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Silicon{4.0.2} [BC Silicon] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ChickenChunks{1.3.3.2} [ChickenChunks] (ChickenChunks 1.3.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ComputerCraft{1.56} [ComputerCraft] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CCTurtle{1.56} [ComputerCraft Turtles] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EnderStorage{1.4.3.3} [EnderStorage] (EnderStorage 1.4.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ExtraUtilities{0.3 prerelease 3a} [Extra Utilities] (extrautils - 0.3 Prerelease 3a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization{0.8.04beta13} [Factorization] (Factorization-0.8.04beta13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization.misc{0.8.04beta13} [Factorization Miscellaneous Nonsense] (Factorization-0.8.04beta13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization.notify{0.8.04beta13} [Factorization Notification System] (Factorization-0.8.04beta13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization.dimensionalSlice{0.8.04beta13} [Factorization Dimensional Slices] (Factorization-0.8.04beta13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    iChunUtil{2.2.0} [iChunUtil] (iChunUtil2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GraviGun{2.0.0} [GraviGun] (GravityGun2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Hats{2.0.1} [Hats] (Hats2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IC2NuclearControl{1.6.2c} [Nuclear Control] (IC2NuclearControl-1.6.2c-ic2-experimental.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IronChest{5.3.21.570} [Iron Chest] (ironchest-universal-1.6.2-5.3.21.570.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AdvancedSolarPanel{3.3.9} [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_9_IC2_EXP.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GraviSuite{1.9.6} [Gravitation Suite] (mod_zGraviSuite_1_9_6_IC2_EXP.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mystcraft{0.10.6.00} [Mystcraft] (mystcraft-uni-1.6.2-0.10.6.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Natura|CompatMineFactoryReloaded{0.1} [Natura compat: MFR] (Natura_1.6.2_2.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NEIPlugins{1.1.0.0} [NEI Plugins] (NEIPlugins-1.1.0.0pre1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ObsidiPlates{2.0.0} [Obsidian Pressure Plates] (obsidiplates-1.6.2-universal-2.0.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PortalGun{2.0.1} [PortalGun] (PortalGun2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Railcraft{8.0.2.0} [Railcraft] (Railcraft_1.6.2-8.0.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available


    (cut to limit)

  • C is somewhat close to java, right?

    Well, the syntax and most of the basic concepts are somewhat similar. The libraries are obviously very different.

    Also, when studying C/C++ I'd suggest to mainly focus on C++ if possible. C is it's subset but C++ teaches you to write better code :)
    Fun fact - it's easier to write non-memory leaking stuff in C++ than in Java :)

  • Well, lets see what i will learn from these "introduction to computing" classes ... which btw has nothing related to my civil engineer graduation course.

    Chocohead, you are doing a good job documenting GT on the community wiki.

  • Chocohead, you are doing a good job documenting GT on the community wiki.


    Still much to do :)

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Any artists/designers, anyone would be up to make a GregTech Intergalactical Flag ?
    I don't know why, but i would like to see one.


    ? Made that ages ago for someones KSP flag >.> (just the still image, i just randomly put it into a gif maker thing for the animation effect)

  • Kerbal space program is awesome. They released a version that adds a tech tree and research. As I'm a complete noob at docing so I can't really make an orbital research lab I'll just build 1700 ton rockets to launch my entire lab (~150 tons) to space and brings it back after research is done. That thing could probably get the lab to Eve if I'd plan my ascent angles better :D


    I agree. That game eats my time for breakfast. BTW, does anybody have a 160*256 gregtech flag png lying around? I'd be more than happy to plant it on the Mün. Or Minmus or Duna.

    Age: 16. Favourite school subject: Physics/Chemistry.

    The IC2 forums could really use a lot more of [REDACTED], [DATA EXPUNGED] and ████████.

    I'm in a so called "after-school". It's freaking fantastic and nowhere near as boring as normal school!


  • I agree. That game eats my time for breakfast. BTW, does anybody have a 160*256 gregtech flag png lying around? I'd be more than happy to plant it on the Mün. Or Minmus or Duna.


    Oh you mean the one I made like half a year ago? :3

  • FUCK
    Don't play "screecher" in the dark k bye


  • Oh you mean the one I made like half a year ago? :3


    Lol, didn't even notice your post. Tonight, GregTech Intergalactical shall expand its influence to the KERBALS! They might be able to teach you a bit about explosions, Greg. Your company has woefully few explosives.

    Age: 16. Favourite school subject: Physics/Chemistry.

    The IC2 forums could really use a lot more of [REDACTED], [DATA EXPUNGED] and ████████.

    I'm in a so called "after-school". It's freaking fantastic and nowhere near as boring as normal school!

  • Spwnx, Can you revert the GTCWiki page to the original just plain background? I can fix it to make the background blend in i just need the gradient Edit: I feel really embarised now, it isn't a gradient just a light trick ;p a little derpy on the shaders but meh

  • Guys, i did a thing in creative, and now my armour is a little less effective than normal: