- Official Post
I can assure you that it is japanese. Japan, the home of my grandparents (50%), is a weird country...
I watch lots of animes, btw.
I can assure you that it is japanese. Japan, the home of my grandparents (50%), is a weird country...
I watch lots of animes, btw.
Kerbal space program is awesome. They released a version that adds a tech tree and research. As I'm a complete noob at docing so I can't really make an orbital research lab I'll just build 1700 ton rockets to launch my entire lab (~150 tons) to space and brings it back after research is done. That thing could probably get the lab to Eve if I'd plan my ascent angles better
First C(++) class and i just couldnt run a simply hello world...
At least i managed after researching on the internet, because the teacher's code just failed, at all.
C is somewhat close to java, right?
Edit : Could run something to determine if you failed or not depending on your grades.
First C(++) class and i just couldnt run a simply hello world...
At least i managed after researching on the internet, because the teacher's code just failed, at all.
C is somewhat close to java, right?Edit : Could run something to determine if you failed or not depending on your grades.
Java is based off of C and C++ yes.
Not directly. Java has its own Stuff wihout using C. Note, I said based not coded on.
Can someone please help...
---- Minecraft Crash Report ----
// Why did you do that?
Time: 10/30/13 7:32 PM
Description: Exception in server tick loop
java.lang.NullPointerException
at net.minecraftforge.common.ForgeChunkManager.saveWorld(ForgeChunkManager.java:832)
at net.minecraftforge.common.ForgeInternalHandler.onDimensionSave(ForgeInternalHandler.java:70)
at net.minecraftforge.event.ASMEventHandler_0_ForgeInternalHandler_onDimensionSave_Save.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:902)
at net.minecraftforge.common.DimensionManager.unloadWorlds(DimensionManager.java:330)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:687)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 193982848 bytes (184 MB) / 646578176 bytes (616 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 1651 (92456 bytes; 0 MB) allocated, 1151 (64456 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 5, allocated: 6, tallocated: 54
FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 47 mods loaded, 47 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.5} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.3} [Not Enough Items] (NotEnoughItems 1.6.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.4.1} [BiblioCraft] (BiblioCraft[v1.4.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.1.8} [Natura] (Natura_1.6.2_2.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{0.6.2} [Biomes O' Plenty] (Biomes-O-Plenty-0.6.2-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.0.279-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.279-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{2.3.0.1} [Forestry for Minecraft] (forestry-A-2.3.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BinnieCore{1.8-dev2} [Binnie Core] (binnie-mods-1.8-dev2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraBees{1.8-dev2} [Extra Bees] (binnie-mods-1.8-dev2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraTrees{1.8-dev2} [Extra Trees] (binnie-mods-1.8-dev2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{4.0.2} [BuildCraft] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{4.0.2} [BC Builders] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{4.0.2} [BC Energy] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{4.0.2} [BC Factory] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{4.0.2} [BC Transport] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{4.0.2} [BC Silicon] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks{1.3.3.2} [ChickenChunks] (ChickenChunks 1.3.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft{1.56} [ComputerCraft] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CCTurtle{1.56} [ComputerCraft Turtles] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.3.3} [EnderStorage] (EnderStorage 1.4.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{0.3 prerelease 3a} [Extra Utilities] (extrautils - 0.3 Prerelease 3a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization{0.8.04beta13} [Factorization] (Factorization-0.8.04beta13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization.misc{0.8.04beta13} [Factorization Miscellaneous Nonsense] (Factorization-0.8.04beta13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization.notify{0.8.04beta13} [Factorization Notification System] (Factorization-0.8.04beta13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization.dimensionalSlice{0.8.04beta13} [Factorization Dimensional Slices] (Factorization-0.8.04beta13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{2.2.0} [iChunUtil] (iChunUtil2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviGun{2.0.0} [GraviGun] (GravityGun2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Hats{2.0.1} [Hats] (Hats2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2NuclearControl{1.6.2c} [Nuclear Control] (IC2NuclearControl-1.6.2c-ic2-experimental.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{5.3.21.570} [Iron Chest] (ironchest-universal-1.6.2-5.3.21.570.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AdvancedSolarPanel{3.3.9} [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_9_IC2_EXP.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviSuite{1.9.6} [Gravitation Suite] (mod_zGraviSuite_1_9_6_IC2_EXP.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mystcraft{0.10.6.00} [Mystcraft] (mystcraft-uni-1.6.2-0.10.6.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura|CompatMineFactoryReloaded{0.1} [Natura compat: MFR] (Natura_1.6.2_2.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIPlugins{1.1.0.0} [NEI Plugins] (NEIPlugins-1.1.0.0pre1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ObsidiPlates{2.0.0} [Obsidian Pressure Plates] (obsidiplates-1.6.2-universal-2.0.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun{2.0.1} [PortalGun] (PortalGun2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft{8.0.2.0} [Railcraft] (Railcraft_1.6.2-8.0.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
(cut to limit)
C is somewhat close to java, right?
Well, the syntax and most of the basic concepts are somewhat similar. The libraries are obviously very different.
Also, when studying C/C++ I'd suggest to mainly focus on C++ if possible. C is it's subset but C++ teaches you to write better code
Fun fact - it's easier to write non-memory leaking stuff in C++ than in Java
Well, lets see what i will learn from these "introduction to computing" classes ... which btw has nothing related to my civil engineer graduation course.
Chocohead, you are doing a good job documenting GT on the community wiki.
Chocohead, you are doing a good job documenting GT on the community wiki.
Still much to do
Fun fact - it's easier to write non-memory leaking stuff in C++ than in Java
Yeah, but only because people were stupid enough to add "static" as a Key Word in Java.
Any artists/designers, anyone would be up to make a GregTech Intergalactical Flag ?
I don't know why, but i would like to see one.
Any artists/designers, anyone would be up to make a GregTech Intergalactical Flag ?
I don't know why, but i would like to see one.
? Made that ages ago for someones KSP flag >.> (just the still image, i just randomly put it into a gif maker thing for the animation effect)
I bet you can do better than that :3
Kerbal space program is awesome. They released a version that adds a tech tree and research. As I'm a complete noob at docing so I can't really make an orbital research lab I'll just build 1700 ton rockets to launch my entire lab (~150 tons) to space and brings it back after research is done. That thing could probably get the lab to Eve if I'd plan my ascent angles better
I agree. That game eats my time for breakfast. BTW, does anybody have a 160*256 gregtech flag png lying around? I'd be more than happy to plant it on the Mün. Or Minmus or Duna.
I agree. That game eats my time for breakfast. BTW, does anybody have a 160*256 gregtech flag png lying around? I'd be more than happy to plant it on the Mün. Or Minmus or Duna.
Oh you mean the one I made like half a year ago? :3
FUCK
Don't play "screecher" in the dark k bye
Oh you mean the one I made like half a year ago? :3
Lol, didn't even notice your post. Tonight, GregTech Intergalactical shall expand its influence to the KERBALS! They might be able to teach you a bit about explosions, Greg. Your company has woefully few explosives.
Lol, didn't even notice your post. Tonight, GregTech Intergalactical shall expand its influence to the KERBALS! They might be able to teach you a bit about explosions, Greg. Your company has woefully few explosives.
Dont worry, the Kerbals will be able to make it explode anyways.
Spwnx, Can you revert the GTCWiki page to the original just plain background? I can fix it to make the background blend in i just need the gradient Edit: I feel really embarised now, it isn't a gradient just a light trick ;p a little derpy on the shaders but meh
Guys, i did a thing in creative, and now my armour is a little less effective than normal: