I don't mind restarting, but if we do it should be for everyone.
[1.7.10] Gregtech Hardmode Server (aka Kirara 2.0)
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We should also take some time to set up spawn plots. Creative mode, laying fence or something.
Thats why I would prefer full reset, hate any type of cheating in survivial.
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Well, after the restart I would probably go for playing alone again, SpwnX is just way too Overpowered, what kills the fun.
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All I want to transfer is my armor and my two wands with two foci. But I do want to transfer them, because I spent a lot of time on them.
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Well, after the restart I would probably go for playing alone again, SpwnX is just way too Overpowered, what kills the fun.
Yes Nerf SpwnX
Also, If I generate a ssp world with Kirara's settings my computer says can't keep up in the dev console...
something definately wrong with the oregen.
i7
12gb ram
win 7 64bit
java 7 64bit
4gb ram to java - server
4gb ram to java - client
120gb ssd
6950 2gb graphics card -
Wait, what?
Well, it is because i spent too much time into TC that it got over GT tech, i can focus on GT next time :3
I'm just done with TC, really, got everything. -
Wait, what?
Well, it is because i spent too much time into TC that it got over GT tech, i can focus on GT next time :3
I'm just done with TC, really, got everything.Dont be sad, you just played too fast, you already completed Thaumcraft after less than one Week. No wonder people are always restarting if they rush through everything and are playing multiple hours a day.
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That is why i like GT,i can't progress fast no matter how much i work
Also, TC hasnt been that rewarding, i got a nice wand, some cool shield and a bit of armor (that barely protects me once the shield [that takes only raw damage, ignores armor] is down) and some utility items (aka trunks). The alchemy recipes and the infernal furnace is good too, but it cant go anything over that.
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@hunger overhaul: Will stimulate people to gather together, to share farms. I would even like something like harder mobs, because surviving is too easy.
Also, natural regen off would be funny...
@Highlands : Gregtech has highlands biome support, ores will spawn on them.
@Thaumcraft: YUSH PLZ! :3 , i want a better GT-TC4 integration.
@Towns: Towns are made to people gather together, not their progression. You can always have a high-tech facility beside a simple wooden house.
In my opinion, each player would be granted a 48x48 plot. That is definetely big enough to build anything (tech progression wise). Expansions can be made if public structures are built.
Eventually, the town will be big enough to have transportation systems. Unless we want to have two or more towns. Each ran by a different group of players.I would Say three/four towns at most. More than that is like having everyone by themselves. It would really rely on how many join the server
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On peak times we have from 12 to 16 players online.
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Finally got on. xD Can't wait to get started.
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On peak times we have from 12 to 16 players online.
So easily 2 towns could be made so far. -
Yes, we have the plans to make a town on the spawn, and maybe another one if someone wishes.
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So, where is muh poll to the server wipe/transfer?
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21:04:01] [Server thread/ERROR]: Encountered an unexpected exception
java.lang.NoSuchMethodError: net.minecraft.network.play.client.C17PacketCustomPayload.<init>(Ljava/lang/String;Lio/netty/buffer/ByteBuf;)V
at carpentersblocks.util.handler.PacketHandler.sendPacketToServer(PacketHandler.java:119) ~[PacketHandler.class:?]
at carpentersblocks.util.handler.EventHandler.onPlayerInteractEvent(EventHandler.java:112) ~[EventHandler.class:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler_42_EventHandler_onPlayerInteractEvent_PlayerInteractEvent.invoke(.dynamic) ~[?:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51) ~[ASMEventHandler.class:?]
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122) ~[EventBus.class:?]
at net.minecraftforge.event.ForgeEventFactory.onPlayerInteract(ForgeEventFactory.java:57) ~[ForgeEventFactory.class:?]
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:349) ~[mn.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:551) ~[mx.class:?]
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60) ~[jc.class:?]
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9) ~[jc.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:197) ~[ef.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) ~[ms.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:643) ~[MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:326) ~[lj.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669) [kx.class:?]This be the exception, looks like carps
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Just in case the world disappears while I'm away for the next few days, here's some pictures of my dirt house.
Not perfect, but it is a dirt house, after all. -
That looks cute.
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That is a nice looking house!
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Been there. So lovely^^
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Sitting in the chairs isn't enjoyable though, since you get stuck in the ceiling when you try to get off