[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.


  • No. Forestry electrical engine is IC2 EU producer, so you need to use transformer first and then cable (same as you do with other IC2 energy producing machines.


    What are you talking about? The Forestry electrical engine doesn't produce IC2 EU. It converts EU to RF, so it's an EU consumer, and shouldn't need a transformer or anything to draw power from GT cables.

  • I've got a stack of wood in a chest and I need to send it to 4 electric furnaces, so that each furnace got 16 items.
    The furnaces are NOT equidistant from the chest.
    How to do that with GT/IC2/Buildcraft?

  • I've got a stack of wood in a chest and I need to send it to 4 electric furnaces, so that each furnace got 16 items.
    The furnaces are NOT equidistant from the chest.
    How to do that with GT/IC2/Buildcraft?

    Bc gates on the furnaces sending a signal when an item is inside, closing a pipe. A GT regulator to send 16 items per second (or if you can, redstone signal) through the pipes and hatches (or whatever they're called) on the pipes (to the side touching the machine so they only open when there's nothing in them)

    Quote

    Java script, which happens to be the language in which minecraft is coded

  • The three machines on the pic: Oil Cracking Unit, Oil Drilling Rig(The same structure will also be used for a Advanced Miner II) and a Charcoal pile, to allow early charcoal/coke without Railcraft(Charcoal smelting will be default off). Later Tech will get a Pyrolysis Oven able to replace about 50 RC Cokeovens alone, or to turn most plant matter into bio oil/gas.

    Is the charcoal pile really able to produce coal coke or did that idea get dropped?

  • Anyone know the tiers or have any information regarding all the new plants in GT5U? I see some 'Evil Ore' and 'Eating Plant' and such adn want to try to get them but dunno where to even start.

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    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Anyone know the tiers or have any information regarding all the new plants in GT5U? I see some 'Evil Ore' and 'Eating Plant' and such adn want to try to get them but dunno where to even start.


    Oh, I should totally go update the crop documentation on the wiki then. :D

  • Please do!

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • The eating plant isn't even Gregtech, Aroma added it into IC2 a while ago.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Hi Blood! Can you explain about 3 type of Biomass: gt, forestry, ic2 ? They have diff properties in receipt and cant be converted one to other. Forestry biomass can be used to get ethanol but i there is no gt-mashine to produce forestry biomass. GT fermenter dont have any biomass receipt.


    3 types? I think there are only 2, since GT doesn't add its own version of biomass.

    The GT fermenter only does fluid input/output, while making Forestry biomass involves combining a fluid with plant matter and fertilizer, compost, or mulch. The only machines I can think of right now that can output a fluid made from two input items and an input fluid are the chemical reactor and mixer, but neither of them really seem appropriate for Forestry biomass.

    With GT 5.09, IC2 biomass can be made in a pyrolyse oven (without requiring water, apparently), but I'm willing to support also being able to make it in a mixer from water and biochaff (though slower than the pyrolyse oven), instead of requiring the IC2 fluid/solid canning machine. Especially considering that making a pyrolyse oven indirectly requires HV machines (to make the EV-tier circuits for a vacuum freezer for the kanthal required), even though many of its recipes only require MV, and the biomass recipe is LV.

  • Can we get that formatted a bit easier to read, someone? :3

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Minor spelling note: The Pyrolyze Oven should probably be called the Pyrolysis Oven (because Pyrolysis is the name of the process itself, and Pyrolyze doesn't fit grammatically).


    Minor spelling note: There are friggin typos everywhere in your code bloody. It fills me with grammar nazi rage. I'm gonna have to become the rabbit Hitler because of you Bloody :(

  • In other news, after a new player killed the server again by exploring a new chunk... I have to beg once more for someone ANYONE to help me with this.
    All new chunks are spawned with seemingly random blocks interspersed everywhere. See image:

    Display Spoiler




    In the above example, it is pam's harvestcraft bushes, chisel smiling pumpkins, and chisel lightbulb torches. However nothing seems to fix it- removing these mods just makes them become buildcraft redstone engines or frames. I first noticed it occuring next to a GT chalcopyrite/iron/copper vein, and they were interspersed exactly like a vein. As time went on, new chunks got increasingly wierder. Now they spawn with invalid blocks that crash if you look at them, random blocks, etc.
    Now, bloody has insisted it's not GT, but I don't know what else to do or try... removing GT seems to fix it, while nothing else makes any impact. It seems to be that almost all new chunks generated are corrupt, often fatally. And I have tried absolutely everything in my power to fix this..


    Is our world just doomed?

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.


  • 3 types? I think there are only 2, since GT doesn't add its own version of biomass.

    The GT fermenter only does fluid input/output, while making Forestry biomass involves combining a fluid with plant matter and fertilizer, compost, or mulch. The only machines I can think of right now that can output a fluid made from two input items and an input fluid are the chemical reactor and mixer, but neither of them really seem appropriate for Forestry biomass.

    With GT 5.09, IC2 biomass can be made in a pyrolyse oven (without requiring water, apparently), but I'm willing to support also being able to make it in a mixer from water and biochaff (though slower than the pyrolyse oven), instead of requiring the IC2 fluid/solid canning machine. Especially considering that making a pyrolyse oven indirectly requires HV machines (to make the EV-tier circuits for a vacuum freezer for the kanthal required), even though many of its recipes only require MV, and the biomass recipe is LV.

    GT biomass can get from forestry biomass only. From Forestry/gt biomass we can get ethanol. From ic2 biomass we can get biogas. I just want to produce forestry/gt biomass in some gt-machine instead fermenter from Forestry. That all i want :)

  • Could you fix the Fusion reactor Nitrogen Plasma Recipe Overclocking on Fusion Reactor Mk2?(I'm using GT5.08.31)
    The Nitrogen Plasma Recipe should be for Fusion reactor Mk2 and up considering the start-up EU, but the recipe uses twice EU/t and Fuels on Fusion reactor mk2
    Or is there a way to produce nitrogen plasma in mk1?

  • Gregorius is too lazy to fix the bugs his mod. So I am here) Cables on 8192 eu/tic and more burn in the conditions when this should not happen. And they burn not immediately after installation but randomly. That is, they work for a while, then burn. And this is not "stray packets", because in the shown picture they can't exist. On picture two battery buffers are connected by cable on 32768 eu/tic. In the first (left) - 4 orbs, which are discharging. In the second (right) - 9 orbs, whitch are charging. 4 orbs can only issue 4 packages. Why then explodes 4A cable? The same situatiation is shown below, where in the left buffer lie 8 discharging orbs and double (8A) cable has burned.