[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • I don't even know if IC2 classic works with GT5


    I never got it to work, it didn't make a lot of sense for it to bearing in mind how much of IC2 GT uses.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Muramasa ( aka the most epic saber eva ) : Well theoretically it should work toghether, but then I am not responsible for any WTFBOOOOOOOOOOOM caused in your world, if you want to make a modpack, I would suggest you using minetweaker ( and modtweaker as it will soon have compat with GTreborn if it's not already there ) to heavily modify crafts to avoid conflicts and balance stuff to disable unwanted stuff, I also suggest disabling GT5 cables as they might cause problems with GT reborn, and GT reborn already have cables but it's still very WIP, lastly I think you will need to use IC2 exp ( with or without compilation should work ), as GT reborn haven't released the special version for IC2 classic compat YET ( once it's stable, it will have 2 version, one for normal IC2, other for classic ) and I don't even know if IC2 classic works with GT5, GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAG Blooooooooody ? :thumbup:

    Huh, well may I suggest a specific mode as a config option for compatibility mode for GT5U that removes(Or handles them in the best way. I'm not sure how it would handle them) overlapping machines/items from TechReborn that is in GT5U, but leaves the unique machines/items. Again, an example would be the blast furnace from TechReborn would wouldn't be in the game since GT5U has one if this option was turned on.


    And I think having recipes/balance up to the user if fair enough.

  • We already have a lot of things planned for now and bug fixes, but I think we might later add a config option to disable some machines if you want iirc, so that might be your best bet, then again if you don't want to wait, there is minetweaker ;)


  • Mercury input doesn't work on chemical reactors either.

  • Sorry I meant oxygen in the EBF and arc furnace.

    Also my mistake. I was trying to put mercury in a chemical reactor which isn't the same machine as a chemical bath... The chemical bath accepts mercury in testing.

  • Is there a zinc vein in the default configuration ? I looked it up in the ftb wiki and in the configs but I can't find any zinc (or anything that gives zinc) vein, and in my world I found ~30 veins, none gives zinc, so I was wondering : do I miss something or I should make a custom vein containing zinc ?

  • It's just a case of one of those things that isn't easy to make before you have machines set up, but once you do, it gets really easy.

    If you have an alloy smelter (or an extruder) you can glass bottles with the same glass to bottle ratio as vanilla.

  • Hi,

    So I'm still having issue with custom ore mixes. I turned off all GT ore spawns a part from custom 00 and 01. I then cleared all of the stone/dirt etc to see if that would make my two remaining ore mixes the only ore spawning but they still don't seem to.

    Result image here

    The two custom mixes I am using are turned on.

  • Hi,

    So I'm still having issue with custom ore mixes. I turned off all GT ore spawns a part from custom 00 and 01. I then cleared all of the stone/dirt etc to see if that would make my two remaining ore mixes the only ore spawning but they still don't seem to.

    Result image here

    The two custom mixes I am using are turned on.


    Post the config (or at least the mixes you're trying to add).