Just a quick question - has the multiplayer bug been fixed in latest versions?
"Forge 1428-1481 breaks GT Multiplayer!!!"
Use Forge later theh 1481 and you will be fine.
Just a quick question - has the multiplayer bug been fixed in latest versions?
"Forge 1428-1481 breaks GT Multiplayer!!!"
Use Forge later theh 1481 and you will be fine.
Yes. Comparing to cost of Fusion reactor and its D-T-refinery this is merely "just".
My point is,what i am suggest to make centrifuge convert more hydrogen with same speed and power costs. This gonna make self sustainable fusion reactor possible.
Yes. Comparing to cost of Fusion reactor and its D-T-refinery this is merely "just".
My point is,what i am suggest to make centrifuge convert more hydrogen with same speed and power costs. This gonna make self sustainable fusion reactor possible.
This is why processing arrays exist. I disabled machine maintenance since they're the only drawback to the PAs. With a large tsteel rotor you can get about 44 kEU/t sustained out with a fusion and fuel cost of about 15 kEU/t. That's pretty healthy. What's more is if you make a proper system with EU and plasma buffers you can turn off the reactor and fuel for long periods of time and burst the full 44 kEU/t (even more if you make a second turbine).
From there Be+D tier 2 with D PAs and Be mass fabs are viable. After that there's the T3 nickel fusion recipe mass fabbing both components (takes less than 100 kEU/t). The only issue with the mass fabs is that there is no PA support for it and no reasonable overclocking in 5.08. I'm probably going to dive into the configs soon to see if I can somehow force a desired behavior because honestly hundreds of discrete mass fabs is silly and losing half of my energy to overclocked variants is equally silly.
That's pretty healthy. What's more is if you make a proper system with EU and plasma buffers you can turn off the reactor and fuel for long periods of time and burst the full 44 kEU/t (even more if you make a second turbine).
With "wait for long period of time" policy i might as well wait until solars will produce as much EU
The only issue with the mass fabs is that there is no PA support for it and no reasonable overclocking in 5.08.
And it was allways buggin me, how come with progress in technology machines become less efficent? Like WAY less efficent. Like "12.5% of old scrapy machine" efficency. There is a differcence between hardcore and cruelness. It makes hightech machines worthless. Of high tech versions you gonna make 3 or 4 machines tops and run them only on big holydays.
I dont know. I enjoy realy GregTech complex techtree, but mechanics seems very unbalanced, rich of pointless frustration and overall dickness.
BloodAsp
Is it possible (do you have such plan) to add Amplifab/MassFab support to ProcArray?
BloodAsp
Is it possible (do you have such plan) to add Amplifab/MassFab support to ProcArray?
Thanx for answer... but its not good
Bloody, you can easily make a custom Recipe Map Class for that, if you still use my old Recipe System (or if you took over the newer one from GT6, it is even easier).
Ou.. Grag, nice picture
Since I updated, a thorium fuel rod now costs 3 thorium dusts.. before it was 1 dust.. is this on purpose?
In GregTech.cfg if STDOUT and STDERR are disabled is logging disabled too or just console printing?
In GregTech.cfg if STDOUT and STDERR are disabled is logging disabled too or just console printing?
Last time I tried this it crashed. Backup your world before.
tell me where I can use a lot of oxygen (more 100000) it is desirable to generate energy
Since I updated, a thorium fuel rod now costs 3 thorium dusts.. before it was 1 dust.. is this on purpose?
Yes, thorium was far too much before. Many started to use only Thorium reactors.
tell me where I can use a lot of oxygen (more 100000) it is desirable to generate energy
Nowere. Once you have enough oxygen for the EBF and the few chemreactor recipes, i usually start voiding the rest.
Is there a reason only 1 fusion plasma works in the Plasma Arc Furnace?
So, I'm testing the Oil Drilling Rig in creative superflat world.
It just doesnt' work.. Its built oK and starts but generates no oil at all. Scanner says that chunk has Natural Gas in it; tried light oil as well.
Its built properly, I've supplied drilling fluid & mining pipes, it drains energy from attached batbuffer, but doesn't generate anything at all. What is the first thing to check in this circumstances?
The mining pipe is lowered down to bedrock?
How much output does the scan show? If 0L, than there is nit enough to pump.
From what I can tell, mining pipe isn't used at all (I've put a stack into machine, it didn't eat even 1 of them). Its creative superflat, so bedrock should be, like, 3 tiles away.
Scanner shows 14351 of Natural Gas and 1037591 Oil in the chunks I have the machines in.
Edit:
Okay, after going through all the things here and there I've found out that I've had .08 build instead of the last one.
Last one (.11) crashes the game for me, so I've installed .10 and it works fine.
I'll get the report to github in a bit.
Sorry for spam:
We are 2 GT players, that are looking for a real hard Server with GT, we are 30 and 35 years old, we have played alot of GT the last couple years.
We are currently playing with 2-3 others on our own dedicated ubuntu server with beyond reality, but we could really use something harder, and more players..
Does anyone have an active server we could join? - we cant seem to find anything good on any forum..
Once you have enough oxygen for the EBF and the few chemreactor recipes, i usually start voiding the rest.
What are some good ways to void excess oxygen? Sending it through wooden pipes is rather slow, and I'm hesitant to add Buildcraft just for the void fluid pipe.