What about an extra class that defines some extra dusts and related items without treating them as officially being Materials, but still allows Minetweaker scripts to add processing recipes for them?

[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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What about removing polycaprolactam? Albeit realistic it has no use really besides making string from oil..
That's at least one material freed up.And is it not possible for GT5U to call another, add-on mod to allow more materials in it's recipes?
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- Official Post
What about removing polycaprolactam? Albeit realistic it has no use really besides making string from oil..
That's at least one material freed up.Yup, I would recommend just adding certain things to a manual MultiItem.
But putting common Parameters that many Materials have into a Parameter Object and passing that parameter Object instead of copypasting the Parameters over and over again can free up some Bytes.
And is it not possible for GT5U to call another, add-on mod to allow more materials in it's recipes?
That is a GT6 thing. GT5 had the "Call Greg to let him add a new Material"-System
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Well poop and crud.
Personally, I wish we could remove all the Metallurgy Mod crap- that'd free up a freaking ton of materials. But i'm biased against it. -
HSS swords dont have any enchantment like sharpness so even though it is a higher level than blue steel and more damage it takes an extra hit to kill bobs. 3 for HSS vs 2 for Blue Steel. Is this intended?
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Short question.
When i look up in NEI for recipes in the thermal centrifuge or the ore washing plant, i dont see the gui from the gregtech machine - its the one from IC2.
Is it possible that i see the gui like other gregtech machines? Where i can see, how long the operation takes, how much EU it takes and what eu/t needed?
Thanks.
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Short question.
When i look up in NEI for recipes in the thermal centrifuge or the ore washing plant, i dont see the gui from the gregtech machine - its the one from IC2.
Is it possible that i see the gui like other gregtech machines? Where i can see, how long the operation takes, how much EU it takes and what eu/t needed?
Thanks.
I'd kind of like that as well, but until then, you can look here:
[GregTech] How many X do I need to supply an Y? How many X does the creation of Y need? And more. (If I forget to manage things here, then please drop a PM to me about that forgotten Question)
Unlike many of the electrolyzer and fluid-extractor recipes, those don't vary for different inputs. -
I use B:DisableIC2Cables=true config option and have problem with craft OV Scanner. It need industrial craft insulated gold cables and not accept use GT ones.
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That is a GT6 thing. GT5 had the "Call Greg to let him add a new Material"-System
Whelp, That solves my last few days of messing around. Guess there won't be any Blood Steel this day.
Absolutely no way of overwriting old materials that never see the light of day? -
- Official Post
Whelp, That solves my last few days of messing around. Guess there won't be any Blood Steel this day.
Absolutely no way of overwriting old materials that never see the light of day?There is one way. Overmind hacked the Enum using Reflection to add his own stuff. No Idea how he did that and also no idea how long he takes to reply to things if you ask him.
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There is one way. Overmind hacked the Enum using Reflection to add his own stuff. No Idea how he did that and also no idea how long he takes to reply to things if you ask him.
Huh... Oracle docs have something -
Hi again,
i have a LV Drill now (yeeeehaaaw) - how can i charge it when iam mining? The IC2 Batpack doesnt work - is there something similar?
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right click it in the air while wearing a batpack. that should charge it, it works with my MV drill and energy pack.
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^ I just learned a thing.
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right click it in the air while wearing a batpack. that should charge it, it works with my MV drill and energy pack.
Right-click it in the air, or hold right-click while waving the thing around above your head yelling "HAYO!" ? -
Is there a difference?
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Display Spoiler
---- Minecraft Crash Report ----
// Oops.Time: 20.01.16 20:48
Description: There was a severe problem during mod loading that has caused the game to failcpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: INSTANCE
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:744)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchFieldError: INSTANCE
at gregtech.loaders.oreprocessing.ProcessingNugget.registerOre(ProcessingNugget.java:28)
at gregtech.api.enums.OrePrefixes.processOre(OrePrefixes.java:700)
at gregtech.common.GT_Proxy.registerRecipes(GT_Proxy.java:199)
at gregtech.common.GT_Proxy.activateOreDictHandler(GT_Proxy.java:1897)
at gregtech.GT_Mod.onPostLoad(GT_Mod.java:451)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
... 10 more
can anybody halp me with this? its perfectly work without GT but with it its crash on load. -
first question, do you have dense ores or nether ores mod in this pack? if so remove them and it should work. send question, mod list plz? It really helps to know what your working with.
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first question, do you have dense ores or nether ores mod in this pack? if so remove them and it should work. send question, mod list plz? It really helps to know what your working with.
i dont have dense or nether ores.
mods what i have:
AdminCommandsToolbox-0.0.2a_1.7.10
AdvancedMachinesAS-1.7.10
AdvancedSolarPanel-1.7.10-3.5.1
AgriCraft-1.7.10-1.2.2
appliedenergistics2-rv1-stable-1
archimedesshipsplus-1.7.10-1.8
BiblioCraft[v1.9.2][MC1.7.10]
BiblioWoods[BiomesOPlenty][v1.9]
BiblioWoods[Forestry][v1.7]
BiblioWoods[Natura][v1.5]
BiomesOPlenty-1.7.10-2.1.0.1462-universal
Botania r1.5-165
buildcraft-7.0.19
Carpenter's Blocks v3.3.5 - MC 1.7.10
ClientFixer-1.0
CodeChickenCore-1.7.10-1.0.4.29-universal
CoFHCore-[1.7.10]3.0.3-303
CraftableEndPortal-1.5.1 - 1.7.2
CraftingPillars-1.7.x-1.6.1
CustomMobSpawner 3.3.0
DrZharks MoCreatures Mod v6.3.1
DummyCore1.13
EnchantView-v4.0.4-mc1.7.10
FoodPlus-1.7.2-3.2rS
forestry_1.7.10-4.2.5.53
gregtech-5.09.19
ImmersiveEngineering-0.5.4
immibis-core-59.1.1
immibis-microblocks-59.1.1
industrialcraft-2-2.2.684-experimental
InventoryTweaks-1.59-dev-152
ironchest-1.7.10-6.0.62.742-universal
Lots of Food-1.7.10 v5
magicalcrops-1.7.10_0.1
magicbees-1.7.10-2.4.0
Mantle-mc1.7.10-0.3.1
MineFactoryReloaded-[1.7.10]2.8.0-104
movingworld-1.7.10-1.8
mystcraft-1.7.10-0.11.2.01
natura-1.7.10-2.2.0.1
NotEnoughItems-1.7.10-1.0.3.74-universal
OpenBlocks-1.7.10-1.4.3-snapshot-625
OpenModsLib-1.7.10-0.7.3
Pam's HarvestCraft 1.7.10f
PlayerAPI-1.7.10-1.3
Railcraft_1.7.10-9.6.1.0
roguelike-1.7.10-1.4.4
Somnia-1.4.3.1
SoulShards-TOW-1.7.10-0.1-RC9-7
StevesCarts2.0.0.b18
stillhungry-1.7.2-2.1.1
tcnodetracker-1.7.10-1.1.2
TConstruct_mc1.7.10_1.6.0d40.1
Thaumcraft-1.7.10-4.2.3.5
ThaumicBases-1.3.1710.4
ThaumicTinkerer-2.5-1.7.10-164
ThebombzenAPI-v2.4.1-mc1.7.2
ThermalExpansion-[1.7.10]4.0.3B1-218
ThermalFoundation-[1.7.10]1.2.0-102
twilightforest-1.7.10-2.3.2
VeinMiner-1.7.10_0.27.1.unknown -
The AppliedEnergistics support is crashing. Update AE2 or disable the support in the config.
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