Rendering is really not my strength, so no idea if that is simply to port.
Replacing the materials enum basicly needs a complete rewrite of GT5. That already exists and is called GT6.
Rendering is really not my strength, so no idea if that is simply to port.
Replacing the materials enum basicly needs a complete rewrite of GT5. That already exists and is called GT6.
also you could make your GT Port depend on the GT6 Core API instead, so that there are not two Systems to worry about
Also GT6 Ores dont have proper alpha rendering, only fully transparent stuff is allowed.
GT5 reliant on the GT6 API
Meta
GT5 Extra-Experimental incoming?
Is there any system on how to adjust the requencys of a Redstone Transmitter/Reciever?
Whenever i think i have figuered it out one doesnt behave like the others...
Is there any system on how to adjust the requencys of a Redstone Transmitter/Reciever?
Whenever i think i have figuered it out one doesnt behave like the others...
Try Dr. Who Sonic Screwdriver.
Sadly no such thing in our modpack (althoug im 100% sure there is a mod for that). I can only change the frequency in +/-32 and +/-1024 steps. Sadly its random which area of the transmitter/reciever changes what when i rightclick it...
You can just use a random item on it and it will change to its ID. So for every pair one item and there should be no problem.
Wow, thats cool! Could you add that to the tooltip?
Hello. I have a Large Steel Boiler producing steam at 1200mb/t or 24000L/s. That should be enough to fully power 30 Steam Dynamos. So this setup has MV Output hatch with 24000L capacity going through Large TSteel pipes with the same capacity into 30 Steam Dynamos. The expectation is that each consecutive Dynamo steals 800L from the pipe system and at the end we get 800 left for the last Dynamo. But what happens instead is each dynamo takes 1600L without any increase in RF and 15 Dynamos are fully powered instead. To try and circumvent that I thought about making 800L pipes going into each Dynamo, like this. Nothing changed. Only 15 Dynamos are fully powered. Shutters made no difference in any configuration. The only way to make this work I found was to put a pump going into each Dynamo, but that many pumps seems a bit much. Same system but with fluiducts works flawlessly.
I guess I'm missing some nuance about the way GT pipes work. I've watched MysteryDump's videos and either I'm retarded or she's terrible at explaining the pipe mechanics.
As a side note: why don't the regulators do anything?
Anyone please?
Anyone please?
24000 L cap means it transport 12000 L/s.
24000 L cap means it transport 12000 L/s.
It's weird how nobody could explain such a simple thing to me. So does that mean pumping each(or half of them?) branch is the only way to do this setup?
It's weird how nobody could explain such a simple thing to me. So does that mean pumping each(or half of them?) branch is the only way to do this setup?
I think so ... or use huge tst. pipes or high pressure pipes.
I think so ... or use huge tst. pipes or high pressure pipes.
I see, thanks.
I dont fully understand how the advanced miner 2 mines its ores. We placed one on level 29, to mine an uranium vein. Strangely there is also bauxite/ilmenite in its output, which have no small ores and only spawn above level 50. How did the miner reach them?
How should I learn about recycle value of different materials?
NEI Show no recycle data. I think it should, or rules for item→scrap chance be documented.
How should I learn about recycle value of different materials?
NEI Show no recycle data. I think it should, or rules for item→scrap chance be documented.
You mean for the Recycler? That's documented here: http://wiki.industrial-craft.net/index.php?title=Recycler
Not much point in documenting it via NEI, because the scrap chances don't vary based on item value. Except for blacklisted items, every item or block has a 1 in 8 chance of producing scrap. Last I knew, you could determine if an item was blacklisted by putting it in a hopper pointed at the Recycler, and blacklisted items wouldn't go in (at least with a GT5u recycler).
You mean for the Recycler? That's documented here: http://wiki.industrial-craft.net/index.php?title=Recycler
Not much point in documenting it via NEI, because the scrap chances don't vary based on item value. Except for blacklisted items, every item or block has a 1 in 8 chance of producing scrap. Last I knew, you could determine if an item was blacklisted by putting it in a hopper pointed at the Recycler, and blacklisted items wouldn't go in (at least with a GT5u recycler).
Thank you. I got that "false" feeling there where various chances.
Now we even got Naquadah in our overworld miner. Something is wrong with that i think...
Current Neutronium properties and usage are quite deceptive, given the amount of effort and energy required.
At the technology advancement stage, you are able to produce Neutronium, there is no Neutronium tool you need
First, as an end-game ultimate material, anything built out of Neutronium deserve ultimate statistics and infinite durability.
The sacrilege and funny disinterest for valuable stuffs that is, to craft a Neutronium Hoe, could trigger an achievement.
On a more serious note about Neutronium usage:
- Infinite durability tools and tool-heads,
- infinite durability turbine rotors,
- All machines available in MAX tier, with 1 second processing time, that process recipes at their base EU/t (no over-clock penalty)
- No loss wires (I think superconductors should be no-loss already though)
Here is a detail of how much material and energy you need for 144 l (1 ingot/dust) of Neutronium:
By fusion:
- 144l Molten Neutronium is made of 2,304 l of Molten Naquadria (NqX) and 2,304 l of Molten Americium
- Fusion process consume 117,964,800 EU × 144 l = 16,986,931,200 EU / Ingot (+ Batch start-up cost of 600,000,000 EU)
- 2,304 l of Americium made by fusion 4,718,592 EU × 2,304 l = 10,871,635,968 EU
- Made of 2,304 l of Molten Lutetium and 2,304 l of Molten Chrome
- 2,304 l of Molten Lutetium are made of melting 16 Lutetium Ingots for 1,488 EU × 16 = 23,808 EU
- 16 Lutetium Ingots are made by vacuum freezing 16 Hot Lutetium Ingots for 62,640 EU × 16 = 1,002,240 EU
- 16 Hot Lutetium Ingots are made of Electric Blast Furnace smelting 16 Lutetium Dusts for 924,000 EU * 16 = 14,784,000 EU
- 16 Lutetium Ingots are made of Thermal - Centrifuge processing 2 × 16 = 32 Depleted Thorium Fuel Rods for 16 × ??? EU = ??? EU
- Melting 2,304 l of Chrome requires 16 × 1,584 = 2,5344 EU
- 2,304 l of Molten Naquadria requires melting 16 Naquadria Ingots for 1,848 EU × 16 = 29,568 EU
- 16 Naquadria Ingots requires vaccum freezing 16 Hot Naquadria Ingots for 35,280 EU × 16 = 564,480 EU
- 16 Hot Naquadria Ingots requires Electric Blast Furnace smelting 16 Naquadria Dusts for 720,000 EU × 16 = 11,520,000 EU
- 16 Naquadria Dusts requires centrifugating 90 × 16 = 1440 Naquadah Dusts for 1,024,000 EU × 1440 = 1,474,560,000 EU
or
- centrifugating 20 Enriched Naquadah Dusts for 4,096,000 EU × 20 = 81,920,000 EU
- obtained from centrifugating 8 × 90 = 720 Naquadah Dusts for 1,024,000 EU × 720 = 737,280,000 EU
In the best possible scenario excluding start-up costs, mining and processing ores;
Production of 1 Neutronium Ingot cost:
1,000,000,000 EU average, in Naquadria Dust processing
+ 11,520,000 EU smelting Hot Naquadria
+ 564,480 EU freezing Naquadria
+ 29,568 EU melting Naquadria
+ 10,871,635,968 EU fusioning Americium
+ ??? EU processing Depleted Thorium cells
+ 14,784,000 EU smelting Lutetium
+ 23,808 EU melting Lutetium
+ 1,002,240 EU freezing Lutetium
+ 2,5344 EU melting Chrome
+ 16,986,931,200 EU fusioning Neutronium
1 Neutronium Ingot Total Cost: 28,886,516,608 EU
Display More
===
Producing 1 Neutronium Ingot by replication:
- Replicator 100,000 l of UU-Matter with 1,638,400,000 EU
- 100,000 l of UU-Matter mass fabricated for 32,000 EU × 100,000 = 3,200,000,000 EU
Total cost of replication:
===
Compare cost for 1 Neutronium Ingot: