[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • in such a case must have the applied energistics to be used to store, chests will not help.

    ofc. Can't imagine modpack with GT without AE.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • BloodAsp I had to make a new account to post this and don't know how to use GitHub yet to send you this. I've been getting a weird crash on .25 that hasn't popped up on the other versions before. This in on mod load on worlds that have been working fine for days and directly lists GT5 at the top. As well as further down in the log. I posted the full log to pastebin.




    FTB Infinity Evolved Single player locally hosted 2 players, I've disabled quite a few mods and added a few and it's been running great for several days other than the occasional stupid crash. Let me know if you need more info.



    http://pastebin.com/84fsTQk1




    # J 11498 C2 gregtech.api.util.GT_OreDictUnificator.setStackArray(Z[Lnet/minecraft/item/ItemStack;)[Lnet/minecraft/item/ItemStack; (36 bytes) @ 0x0000000004c4f9ba [0x0000000004c4f940+0x7a]



    Compilation events (10 events):
    Event: 59.541 Thread 0x0000000028c1c800 13593 3 crazypants.enderio.gui.TooltipHandlerBurnTime::shouldHandleItem (23 bytes)
    Event: 59.542 Thread 0x0000000028c1c800 nmethod 13593 0x000000000423f1d0 code [0x000000000423f380, 0x000000000423f828]
    Event: 59.542 Thread 0x0000000028c1c800 13594 3 gregtech.common.GT_Proxy::getBurnTime (1137 bytes)
    Event: 59.545 Thread 0x0000000028c1c800 nmethod 13594 0x000000000511f3d0 code [0x000000000511fe80, 0x0000000005124d88]
    Event: 59.545 Thread 0x0000000028c1c800 13595 3 ic2.core.IC2::getBurnTime (103 bytes)
    Event: 59.546 Thread 0x0000000028c1c800 nmethod 13595 0x0000000005127550 code [0x00000000051277c0, 0x0000000005128c78]
    Event: 59.549 Thread 0x0000000028c14000 nmethod 13586 0x000000000512dc90 code [0x000000000512dec0, 0x000000000512fc58]
    Event: 59.557 Thread 0x0000000028c12000 nmethod 13509 0x0000000005136410 code [0x00000000051367c0, 0x0000000005139ac8]
    Event: 59.570 Thread 0x0000000028c1c800 13597 3 java.util.HashMap$TreeNode::treeify (221 bytes)
    Event: 59.571 Thread 0x0000000028c1c800 nmethod 13597 0x000000000512ca50 code [0x000000000512cc60, 0x000000000512d808]

  • Should I update my .24 to .25 now or should I use .26pre?

  • Greetings miners,


    currently have some issues in 5.10.05. One is on github that all ores looks the same (minor but important).
    Second one is when i mine any ore, all others turn black and mined ore doesnt drop.
    Can anyone confirm this behavior?


    Thanks

  • Question: If everything is chunk loaded, can I build the GT multiblock stuffs over the chunk boundary?

    Railcraft anchors are know to do it just right so it does not cause part of the multi-block to load or unload in a breaking manner. You'd prefer admin anchors to be safe though, and always avoid crossing chunk boundaries to be totally safe. Do not try this with Chickenchunk or FTBMod.

  • Railcraft anchors are know to do it just right so it does not cause part of the multi-block to load or unload in a breaking manner. You'd prefer admin anchors to be safe though, and always avoid crossing chunk boundaries to be totally safe. Do not try this with Chickenchunk or FTBMod.

    Thank you! I was about to it with the Chickenchunk! I'm relocating the base and hole IV setup could go for poof MinecraftChicken!

  • Thank you! I was about to it with the Chickenchunk! I'm relocating the base and hole IV setup could go for poof MinecraftChicken!




    Avoid Chickenchunk anchors like the plague if they're still bugged which looks like it. I'd go with admin Anchor, Raiflcraft or better yet Dimensional Anchors which works nicely. The last is by Immibis and you need the core mod as well and it isn't on Curse either.

  • If you're going to just drop Railcraft Admin Anchors, you might consider using FTB Utilities in stead, which handles chunk loading through an ingame GUI. No blocks or anything like that, just open the map, click a chunk to claim it, and shift+click (or ctrl+click?) to keep it loaded. Also makes it easy to tell exactly what chunks you have loaded.

  • Hi,


    I'm a little bit confused about some Centrifuge Recipes for Plutonium and Uranium.
    There are some recipes that have outputs which are all with some percentage, maybe 20% for output A and 30% for output B. But what happens with the rest? Does it disappear magically?
    If yes that simply makes no sense. Mass is Mass and doesn't disappear in real life when it is processed in a centrifuge.
    Here is an example for a recipe that makes much more sense there:
    8x Uranium 238 dust => Output: 7x Uranium 235 dust & 1x Plutonium 244 dust.
    Something like that makes much more sense in my opinion than recipes with mass just disappearing.


    EDIT:
    However, if you want that a lot of energy and time is used to separate the output dusts with the percentage values from the source dust then you should always give back the source dust, too, especially when there is no output dust. That sounds much fairer than letting the source dust just disappear.
    Also Radon is a decay product of Radium and not of Plutonium. Radium can be found in small traces within Uranium or Thorium ore and needs do be separated chemically.
    And finally Plutonium-244 cannot be produced easily because Plutonium-243 decays too fast (half-life about five hours). Usually it happens to be produced during a nuclear explosion.

  • Blood a ? for you and Greg if either of you know. Is there any way to get a world to pre generate completely to avoid the chunk rendering lag? I've tried some of the mods out there that claim to do it yet they never work at least using Forge.

  • You know how shittily unbalanced it would be if the Source dust did NOT disappear? You could feed the Source Dust back into the Centrifuge to get more and more Radioactive Isotopes out of something that should not have them anymore in the first place. Or with the 7 U235 + 1 Pu244 Recipe you would have a 1:1 ratio of Stuff being outputted what is WAY TOO FUCKING MUCH for this purpose.


    There are only two valid choices:
    1. The Mass vanishes, like it does now, or
    2. The Centrifuge outputs a 100% useless byproduct, that can not be fed back into the Centrifuge and is ESPECIALLY NOT usable for any Nuclear related Stuff.


    But your Suggestions are neither of those two options, and therefore extremely unbalanced.

    I don't say, your "insert whatever" is bad. I'm only showing ways for making it better.
    GregTech Website
    Patreon really helps me out. If you consider funding the development of GT, so I might be able to do it fulltime, why not?
    GregTech 6, the Main Thread, Bug Reports go here too.
    I'm also on #gt-dev on irc.esper.net, if you don't want to make a Forum account just to contact me.
    (I'm there almost every day, when I'm at my own computer. Yes you can drop bugs and suggestions there too)

  • I have just finished making the materials listed in the quest "Drilling Rig" and the quest did not complete. I'm going to mess around a little more and then going to just cheat complete it.


    Edit: Sorry I realized this was the wrong forum. I'm not sure how to delete