Thank you! I was about to it with the Chickenchunk! I'm relocating the base and hole IV setup could go for poof MinecraftChicken!
Avoid Chickenchunk anchors like the plague if they're still bugged which looks like it. I'd go with admin Anchor, Raiflcraft or better yet Dimensional Anchors which works nicely. The last is by Immibis and you need the core mod as well and it isn't on Curse either.

[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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If you're going to just drop Railcraft Admin Anchors, you might consider using FTB Utilities in stead, which handles chunk loading through an ingame GUI. No blocks or anything like that, just open the map, click a chunk to claim it, and shift+click (or ctrl+click?) to keep it loaded. Also makes it easy to tell exactly what chunks you have loaded.
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Hi,
I'm a little bit confused about some Centrifuge Recipes for Plutonium and Uranium.
There are some recipes that have outputs which are all with some percentage, maybe 20% for output A and 30% for output B. But what happens with the rest? Does it disappear magically?
If yes that simply makes no sense. Mass is Mass and doesn't disappear in real life when it is processed in a centrifuge.
Here is an example for a recipe that makes much more sense there:
8x Uranium 238 dust => Output: 7x Uranium 235 dust & 1x Plutonium 244 dust.
Something like that makes much more sense in my opinion than recipes with mass just disappearing.EDIT:
However, if you want that a lot of energy and time is used to separate the output dusts with the percentage values from the source dust then you should always give back the source dust, too, especially when there is no output dust. That sounds much fairer than letting the source dust just disappear.
Also Radon is a decay product of Radium and not of Plutonium. Radium can be found in small traces within Uranium or Thorium ore and needs do be separated chemically.
And finally Plutonium-244 cannot be produced easily because Plutonium-243 decays too fast (half-life about five hours). Usually it happens to be produced during a nuclear explosion. -
Blood a ? for you and Greg if either of you know. Is there any way to get a world to pre generate completely to avoid the chunk rendering lag? I've tried some of the mods out there that claim to do it yet they never work at least using Forge.
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Hi,
I'm a little bit confused about some Centrifuge Recipes for Plutonium and Uranium.
There are some recipes that have outputs which are all with some percentage, maybe 20% for output A and 30% for output B. But what happens with the rest? Does it disappear magically?
If yes that simply makes no sense. Mass is Mass and doesn't disappear in real life when it is processed in a centrifuge.
Here is an example for a recipe that makes much more sense there:
8x Uranium 238 dust => Output: 7x Uranium 235 dust & 1x Plutonium 244 dust.
Something like that makes much more sense in my opinion than recipes with mass just disappearing.EDIT:
However, if you want that a lot of energy and time is used to separate the output dusts with the percentage values from the source dust then you should always give back the source dust, too, especially when there is no output dust. That sounds much fairer than letting the source dust just disappear.
Also Radon is a decay product of Radium and not of Plutonium. Radium can be found in small traces within Uranium or Thorium ore and needs do be separated chemically.
And finally Plutonium-244 cannot be produced easily because Plutonium-243 decays too fast (half-life about five hours). Usually it happens to be produced during a nuclear explosion.You know how shittily unbalanced it would be if the Source dust did NOT disappear? You could feed the Source Dust back into the Centrifuge to get more and more Radioactive Isotopes out of something that should not have them anymore in the first place. Or with the 7 U235 + 1 Pu244 Recipe you would have a 1:1 ratio of Stuff being outputted what is WAY TOO FUCKING MUCH for this purpose.
There are only two valid choices:
1. The Mass vanishes, like it does now, or
2. The Centrifuge outputs a 100% useless byproduct, that can not be fed back into the Centrifuge and is ESPECIALLY NOT usable for any Nuclear related Stuff.But your Suggestions are neither of those two options, and therefore extremely unbalanced.
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I have just finished making the materials listed in the quest "Drilling Rig" and the quest did not complete. I'm going to mess around a little more and then going to just cheat complete it.
Edit: Sorry I realized this was the wrong forum. I'm not sure how to delete
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You know how shittily unbalanced it would be if the Source dust did NOT disappear? You could feed the Source Dust back into the Centrifuge to get more and more Radioactive Isotopes out of something that should not have them anymore in the first place. Or with the 7 U235 + 1 Pu244 Recipe you would have a 1:1 ratio of Stuff being outputted what is WAY TOO FUCKING MUCH for this purpose.
There are only two valid choices:
1. The Mass vanishes, like it does now, or
2. The Centrifuge outputs a 100% useless byproduct, that can not be fed back into the Centrifuge and is ESPECIALLY NOT usable for any Nuclear related Stuff.But your Suggestions are neither of those two options, and therefore extremely unbalanced.
Well, I meant that recipe just as an example, not as it has to be exactly like that.
Normally I would suggest to breed (pure) U 238 within Breeding Reactors (which should be added into GregTech if they aren't there already) into Pu 239 (and maybe as by-product Pu 240, Pu 241 and Pu 242) and to use then Pu 239 and/or Pu 241 as part of a MOX fuel.
That way you can consume U 238 very efficiently over a long time as it is possible already in real life.Based on those facts the recipe could be something like (all dusts): 33x U 238 => 32x pure U 238 + 1x tiny pile of U 235 + 1x Ra (or just a small pile of it) + 25% chance of 1x tiny pile of Pu 244.
Pure U 238 could be used then within breeding reactors to gain Pu 239.
And the waste product out of the nuclear reactors that run on enriched U 235 or Pu 239 should be or contain a large amount of depleted U 238. Depleted U 238 can be used for radiation shielding or ammunition, for example, but there could be also a processing chain to filter out Ba and Kr to get pure U 238.
And Ra could be used as source of a processing chain to get Radon gas.
Does that sound more interesting than just (in my opinion senselessly) voiding U 238?Pu 239, Pu 240 and Pu 241 should also be able to be finally breed somehow into Pu 242, maybe within a breeding reactor or within a Neutron Chamber by shooting on it with some kind of Neutron Cannon (like that thing in the Iron Man 2 movie).
Pu 242 can then be used as described below.If you really want to produce Pu 244 in a significant manner then you have to create a nuclear explosion because you need a huge amount of free neutrons within a very short time to create a "production" chain of Pu 239 - 240 - 241 - 242 - 243 - 244.
The main drawback there is Pu 243 with its very short half time of just five hours.
For GregTech that could mean to build a Nuclear Explosion Chamber that resists a small nuclear explosion and to fuel it with "Mini" Nuclear Bombs made out of either U 235 and U 238 or Pu 239 and U 238 and maybe some Pu 242 for both recipes.
The Nuclear Explosion Waste should then be separated somehow into its ingredients - a somewhat lesser amount of the main products of the bomb together with some Pu 244. -
These centrifuge recipes could get removed without breaking anything and are just for lazy players.
They are meant to be inefficent. The correct way to get Plutonium is in the IC2 nuclear reactor.To make the whole nuclear reactor system more technical correct would need a bigger rewrite where i'm the one too lazy doing that for now. Still, i'm always open for help, the code is on github.
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These centrifuge recipes could get removed without breaking anything and are just for lazy players.
They are meant to be inefficent. The correct way to get Plutonium is in the IC2 nuclear reactor.To make the whole nuclear reactor system more technical correct would need a bigger rewrite where i'm the one too lazy doing that for now. Still, i'm always open for help, the code is on github.
Ah ok, thanks!
Then the IC2 Nuclear Reactor is already some kind of breeding reactor, right?Is there also an alternate way to get radon gas except through Pu 244 ingots?
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Is there a way to retract the mining pipes once a oil drilling rig or advanced miner is complete?
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These centrifuge recipes could get removed without breaking anything and are just for lazy players.
They are meant to be inefficent. The correct way to get Plutonium is in the IC2 nuclear reactor.To make the whole nuclear reactor system more technical correct would need a bigger rewrite where i'm the one too lazy doing that for now. Still, i'm always open for help, the code is on github.
I think they're also helpful for newer to Gregtech players who might not be ready for how things work. I like to think of it like weaning a baby from a bottle so to speak. It avoids the pure shock that happens when people realize how hard it is and just give up. You basically hold their hand again so to speak as they grow into adulthood that is Gregtech.
By the time you're an old fossil like me you're a glutton for punishment and look for ways to make it even harder.
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Is this bug?
Scanner is not accepting the IV Piston and Data Stick. It worked for the motor and pump but not the piston. I tried this for the new scanner, new piston and new data stick.
Also, in this setup, when I remove the data stick from the scanner, it disappears.
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Is this bug?
Scanner is not accepting the IV Piston and Data Stick. It worked for the motor and pump but not the piston. I tried this for the new scanner, new piston and new data stick.
Also, in this setup, when I remove the data stick from the scanner, it disappears.
Yes, a bug. But did just fix it and uploaded a new build to OneDrive. -
Blood Asp
I tested all 5.09.26pre builds and found a bugs. Do you know about these errors?
Every time after second run GregTech.lang file renamed to GregTech.lang_20161022_225001.error and created new one.
And have errors in GregTech.log:Display Spoiler
Code
Display MoreEncountered Exception while loading MetaTileEntity, the Server should've crashed now, but I prevented that. Please report immidietly to GregTech Intergalactical!!! java.lang.IllegalArgumentException: Invalid UUID string: at java.util.UUID.fromString(Unknown Source) at gtPlusPlus.xmod.gregtech.api.metatileentity.implementations.base.machines.GregtechMetaSafeBlockBase.loadNBTData(GregtechMetaSafeBlockBase.java:260) at gregtech.api.metatileentity.BaseMetaTileEntity.setInitialValuesAsNBT(BaseMetaTileEntity.java:190) at gregtech.common.blocks.GT_Item_Machines.func_77624_a(GT_Item_Machines.java:43) at gregtech.api.metatileentity.MetaTileEntity.<init>(MetaTileEntity.java:91) at gregtech.api.metatileentity.implementations.GT_MetaTileEntity_TieredMachineBlock.<init>(GT_MetaTileEntity_TieredMachineBlock.java:25) at gtPlusPlus.xmod.gregtech.api.metatileentity.implementations.base.machines.GregtechMetaSafeBlockBase.<init>(GregtechMetaSafeBlockBase.java:28) at gtPlusPlus.xmod.gregtech.api.metatileentity.implementations.GregtechMetaSafeBlock.<init>(GregtechMetaSafeBlock.java:24) at gtPlusPlus.xmod.gregtech.registration.gregtech.GregtechSafeBlock.run1(GregtechSafeBlock.java:30) at gtPlusPlus.xmod.gregtech.registration.gregtech.GregtechSafeBlock.run(GregtechSafeBlock.java:18) at gtPlusPlus.core.handler.COMPAT_HANDLER.registerGregtechMachines(COMPAT_HANDLER.java:75) at gtPlusPlus.xmod.gregtech.HANDLER_GT.init(HANDLER_GT.java:33) at gtPlusPlus.core.handler.COMPAT_IntermodStaging.init(COMPAT_IntermodStaging.java:23) at gtPlusPlus.core.common.CommonProxy.init(CommonProxy.java:95) at gtPlusPlus.core.proxy.ClientProxy.init(ClientProxy.java:28) at gtPlusPlus.GTplusplus.init(GTplusplus.java:149) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532) at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
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Seems to be GT++ and not GT itself.
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Seems to be GT++ and not GT itself.
Thank you very much, without GT++ all right. Next time I will take a closer.
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Thank you very much, without GT++ all right. Next time I will take a closer.
https://github.com/draknyte1/GTpl…a57f36f628e67bd - Fixed 2wk ago
Go grab an updated version, 1.4.9-prerelease/release depding upon when you read this reply. -
http://curse.com/project/252448 -
Fixed 2wk ago
Errors still appear in the log file. Or is it something new?
I tested 1.4.9-pre and 1.4.8.6-release. -
I drifted away from using GregTech several months ago to play Minecraft 1.10.2. I know GT 5.10 exists, but I've been hesitant to try it. There's one thing that might entice me, though: the GregTech crops. Are those ready to activate as soon as IC2 2.6 re-adds crop support, or will they need to be re-added to GT 5.10?
Edit: also, about this issue that I mentioned over a year ago in the GT6 thread.
FWIW, I solved this mystery: the formula you quoted is from line 70 of the decompiled GT_Worldgenerator.java, but at line 32 it creates an instance of the subclass with chunk coordinates multiplied by 16, so it's not checking chunk centers against that formula, it's checking the northwest corners. -8/16 == 0, but -16/16 == -1.
Greg mentioned a way to fix that in this post, which still hasn't been implemented in GT5u:
MATHS!!!
((tChunkX/16)+402653184) % 3 == 1 && ((tChunkZ/16)+402653184) % 3 == 1
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I have a question. I'm just now trying out Gregtech 5U, and the first thing I ran into was the fact the mod disables the charcoal burning recipe for the furnace, in favor of a more realistic pit approach. Which would be OK if the pit approach didn't require bronze, brick, and iron.
Charcoal's a very early game material, required for torches. You can't really dig or go caving without torches. How are you supposed to make torches without charcoal? Coal is an alternative, but coal isn't something you find on the surface unless you're lucky.
Is there a low-tech alternative I'm missing? Shouldn't the charcoal pit be something you can make with just logs and dirt? If you're arguing that it's "realistic," that's all medieval charcoal burners used. It was a profession for the extremely poor, requiring virtually no equipment.
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