Some statistics about the machines:
- will take 16 EU/t when working
Quick question about the EU usage when working, the config has this:
activeInput=15
by default, wouldn't that mean 15 EU/t, not 16?
Some statistics about the machines:
- will take 16 EU/t when working
Quick question about the EU usage when working, the config has this:
activeInput=15
by default, wouldn't that mean 15 EU/t, not 16?
Sorry for being unclear about that, the input is divided in two parts: it takes at default 1 EU/t to keep the speed up, and 15 eu/t to macerate/extract/compress.
So if you want to know how much it uses, you have to add both the inactiveInput and the active input.
Sorry for being unclear about that, the input is divided in two parts: it takes at default 1 EU/t to keep the speed up, and 15 eu/t to macerate/extract/compress.
So if you want to know how much it uses, you have to add both the inactiveInput and the active input.
Well duh, should have figured it would be that So if inactive was set to 5, and active set to 25, it would be using 30 EU/t when working (if I understood correctly )
Exactly
Thanks so much for making the add-on in the way so many of us wanted.
Going forward, would it be possible for you to put the add-on's current version number in the thread title and in the name of the download file itself? That would make it easier to identify if and when an update is needed. Currently, it would be difficult to tell the version of the copy that's in the /mods folder, as the date may not reflect the original download.
Thank you so much you are a god to me. FINALLY our original beloved machines again.. Thank you so much, seriously. Thank you
Been using it on my server for over a day now, no one's had issues and it's just perfect.
No complaints here whatsoever, excellent job.
cool mod! simple, but just the way i like it
What do these machines do?
Yeah this maybe unclear for new users. Basically this mod adds a macerator, compressor and extractor, which functions like an induction furnace.
So the speed at which it extracts/macerates/compresses is dependent of RPM or Pressure (instead of heat).
Thank you so much derp squid for you!!! I am positive that people will love to have a working and unmolested advanced machines mod on their server. But I do have one request I hope you dont take it the wrong way. Would you maybe possibly consider making a bukkit port for this I would love to get the adv machine mod on my server again
I would but I have no idea how :S.
I would but I have no idea how :S.
Check out: http://www.mcportcentral.co.za/index.php they would likely offer assistance.
Check out: http://www.mcportcentral.co.za/index.php they would likely offer assistance.
I agree that is the best site to find bukkit ports that is where I get all my bukkit ports there is a guide on there that tells you how to do it. I have debated attempting it myself before and I consider myself a very adept computer user but that stuff MINDF@CKS ME!!!
Here are the bukkit mappings for 1.1
Small tutorial for Bukkit:
1.create a new mcp folder (with a fresh and up to date mcp)
2.install your mod and everything that is necessary to a fresh minecraft_server.jar
3.install my mappings to the new mcp (this means: copy classes.csv, methods.csv and fields.csv into the conf folder in the mcp folder (overwrite the existing files) - if the conf folder is not there you're in the wrong folder)
4.decompile the modded minecraft_server.jar from above with mcp
Comment by muCkk: if you get errors at this point it's ok as long as you end up with the source files
5.copy all the java files which belong to your mod to a seperate folder
6.change net.minecraft.src to net.minecraft.server in all of those files
7.download craftbukkit (use the correct version - the one which i made modloadermp for)
8.install my modloadermp to that craftbukkit
9.if your mod edits any of the classes which belong to minecraft_server.jar find the differences to the original decompiled classes. if not, jump to step 12.
10.check if those files are edited by craftbukkit too.
11.if they are changed by craftbukkit apply the changes you made to that files by using the differences you got in step 9, if not just leave them (beware, they might require some extra fixes when you are compiling).
12.compile your mod against that modded craftbukkit (this step usually requires you to fix a few things or add some methods which craftbukkit and/or craftbukkit-plugins require). (hint: javac -cp craftbukkit-0.0.1-SNAPSHOT.jar -d classes *.java)
13.copy the net folder from the generated output and install it to a craftbukkit-0.0.1-SNAPSHOT.jar with modloadermp installed (i recommend not using the one which you used to compile your mod - you might need the "clean" craftbukkit-0.0.1-SNAPSHOT.jar another time.)
14.test your mod. if there is something wrong find out what and fix it. then recompile
for casual coders:
if you don't know how to compile via the command line or don't know what the hint means try the following:
•use netbeans or eclipse
•create a new project
•add your files to the package net.minecraft.server (you might need to create it)
•add the craftbukkit-0.0.1-SNAPSHOT.jar with my modloadermp as a library
•compile it (same as above, this step usually requires you to fix a few things)
I'm impressed that there is no ''Yay original version without overclockers [Bad Word that starts with an F] AtomStryker!'' post :o
I'm impressed that there is no ''Yay original version without overclockers [Bad Word that starts with an F] AtomStryker!'' post :o
Got to be the most stupid post today
Got to be the most stupid post today
Not really, I too am impressed no one shat talked Stryker for molesting the hell out of the original advanced machines. Sure I'd like to but I'll keep it to myself cause I'm better than that.. So maybe our community isn't half bad after all. People here can hold their tongues Either that or they are just so excited to have original adv machines again they didn't care to post much and just DL'd it and went back to playing lol.
I'm impressed that there is no ''Yay original version without overclockers [Bad Word that starts with an F] AtomStryker!'' post :o
Just 'cause someone face-fucked a mod and someone else remade the better version doesn't require flaming in any way, shape or form.
Just 'cause someone face-fucked a mod and someone else remade the better version doesn't require flaming in any way, shape or form.
There we go, you happy oreostyx?
now STFU, you now have the original machines back, no need to curse atomik anymore.
No need to trash talk him at all, honestly. Let him represent himself and people will come to their own conclusions.