[GregTech-6][1.7.10] Moved to Website [Closed]

  • I have a suggestion for an alternative method of producing Tritium:

    Have the lithium cells if placed inside a fission reactor convert into tritium and helium cells after a certain time (http://en.wikipedia.org/wiki/Tritium). you could also somehow put lithium cells near the fusion reactor (like the proposed lithium blanket on the ITER), which should produce considerable neutron radiation.

    This would make the tritium production a bit more realistic, it will also give higher incentive to run a fission reactor for a while beforehand to get then initial energy for the fusion reactor.

    (and less incentive to use those silly compact solar things that make absolutely no sense, the power per square meter should be almost fixed, so how do you get a panel to produce 512x the already effecientish one?)

  • Ahh cool that was why. May I ask though what is the point of using both?

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  • the tritium cells are already in game, but are made from centrifuging deuterium cells, my suggestion is to make them a different way that links the fusion reactors to a fission reactor.

    I am in 1.38a, tritium and deterium cells dont exist(i dont think) you seem new to gregtech, so you have the newest version, im in 1.3.2.

    If you have never heard of the Farlands, you're missing out.

    The farlands supports GregTech

  • Any estimated time to correct the bug happening with NEI ?
    Here's the crash report I get:

    Display Spoiler
    Code
    ---- Minecraft Crash Report ----// Hi. I'm Minecraft, and I'm a crashaholic.
    Time: 30/10/12 23:01Description: Failed to start game
    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: denoflionsx/denLib/denLib	at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)	at cpw.mods.fml.common.Loader.loadMods(Loader.java:481)	at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:150)	at net.minecraft.client.Minecraft.a(Minecraft.java:420)	at net.minecraft.client.Minecraft.run(Minecraft.java:752)	at java.lang.Thread.run(Unknown Source)Caused by: java.lang.NoClassDefFoundError: denoflionsx/denLib/denLib	at denoflionsx.core.core.print(core.java:23)	at denoflionsx.Handlers.OreDictHandler.<init>(OreDictHandler.java:17)	at denoflionsx.Handlers.HandlerInstances.<init>(HandlerInstances.java:9)	at denoflionsx.core.CoreObject.PreLoad(CoreObject.java:81)	at denoflionsx.PluginsforForestry.preLoad(PluginsforForestry.java:40)	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)	at java.lang.reflect.Method.invoke(Unknown Source)	at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)	at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)	at java.lang.reflect.Method.invoke(Unknown Source)	at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)	at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)	at com.google.common.eventbus.EventBus.post(EventBus.java:268)	at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)	at java.lang.reflect.Method.invoke(Unknown Source)	at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)	at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)	at com.google.common.eventbus.EventBus.post(EventBus.java:268)	at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)	at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)	... 4 moreCaused by: java.lang.ClassNotFoundException: denoflionsx.denLib.denLib	at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:126)	at java.lang.ClassLoader.loadClass(Unknown Source)	at java.lang.ClassLoader.loadClass(Unknown Source)	... 34 moreCaused by: java.lang.NullPointerException
    Relevant Details:- Minecraft Version: 1.4.2- Operating System: Windows 7 (amd64) version 6.1- Java Version: 1.7.0, Oracle Corporation- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation- Memory: 1578175240 bytes (1505 MB) / 2058027008 bytes (1962 MB) up to 3817799680 bytes (3640 MB)- JVM Flags: 2 total; -Xmx4096m -Xms2048m- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used- FML: MCP v7.19 FML v4.2.8.424 Minecraft Forge 6.0.1.349 32 mods loaded, 32 mods active	mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized	FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized	Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized	mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized	mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized	mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized	3ditems [3DItems] (3DItems - v1.5.jar) Unloaded->Constructed->Pre-initialized	IC2 [IndustrialCraft 2] (industrialcraft-2_1.108.59-lf.jar) Unloaded->Constructed->Pre-initialized	AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines 4.4.zip) Unloaded->Constructed->Pre-initialized	BasicComponents [Basic Components] (BasicComponents_v1.0.0.260.jar) Unloaded->Constructed->Pre-initialized	BuildCraft|Core [BuildCraft] (BuildCraft-universal-3.1.8.187.jar) Unloaded->Constructed->Pre-initialized	BuildCraft|Energy [BC Energy] (BuildCraft-universal-3.1.8.187.jar) Unloaded->Constructed->Pre-initialized	BuildCraft|Transport [BC Transport] (BuildCraft-universal-3.1.8.187.jar) Unloaded->Constructed->Pre-initialized	BuildCraft|Builders [BC Builders] (BuildCraft-universal-3.1.8.187.jar) Unloaded->Constructed->Pre-initialized	BuildCraft|Factory [BC Factory] (BuildCraft-universal-3.1.8.187.jar) Unloaded->Constructed->Pre-initialized	BuildCraft|Silicon [BC Silicon] (BuildCraft-universal-3.1.8.187.jar) Unloaded->Constructed->Pre-initialized	EnderStorage [EnderStorage] (EnderStorage 1.2.1.jar) Unloaded->Constructed->Pre-initialized	factorization [Factorization] (Factorization-0.6.9_563.jar) Unloaded->Constructed->Pre-initialized	Forestry [Forestry for Minecraft] (forestry-A-1.6.0.0pre5.jar) Unloaded->Constructed->Pre-initialized	IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.1.zip) Unloaded->Constructed->Pre-initialized	ICBM [ICBM] (ICBM_v0.6.0.51.zip) Unloaded->Constructed->Pre-initialized	mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.44-1.4.2.zip) Unloaded->Constructed->Pre-initialized	IronChest [Iron Chest] (ironchest-universal-4.2.1.130.zip) Unloaded->Constructed->Pre-initialized	LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.6.0.pre1.jar) Unloaded->Constructed->Pre-initialized	ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.0.4.zip) Unloaded->Constructed->Pre-initialized	Mystcraft [Mystcraft] (mystcraft-uni-1.4.2-0.9.4.00.zip) Unloaded->Constructed->Pre-initialized	mod_PluginsforForestry [Plugins for Forestry] (PluginsForForestry_Dev-MC1.4.2_Mod1.3.44.jar) Unloaded->Constructed->Errored	PortalGun [PortalGun] (portalgun1.4.2v0_universal.zip) Unloaded->Constructed->Pre-initialized	quinoptions [QuinOptions] (QuinOptions - v1.01.jar) Unloaded->Constructed->Pre-initialized	Railcraft [Railcraft] (Railcraft_6.7.0.0.zip) Unloaded->Constructed->Pre-initialized	StevesCarts [Steve's Carts] (StevesCarts2.0.0.a12.zip) Unloaded->Constructed->Pre-initialized	Xie_RuntimeContentLoader [Xie's Mod] (Xie) Unloaded->Constructed->Pre-initialized- LWJGL: 2.4.2- OpenGL: ATI Radeon HD4300/HD4500 series GL version 3.3.11318 Compatibility Profile Context, ATI Technologies Inc.- Is Modded: Definitely; 'forge,fml'- Type: Client- Texture Pack: Default- Profiler Position: N/A (disabled)- Vec3 Pool Size: ~ERROR~ NullPointerException: null


    "Thanks, and have fun!" - Gabe Newell.

  • Small problem with that crash, and it's not the fact thats it crashing. Its the fact that the main error line mentions Denoflions. He created Custom Machine Recipes and Plugins for Forestry. Its some of his stuff that appears to be crashing based on that log.

  • Any estimated time to correct the bug happening with NEI ?
    Here's the crash report I get:

    That crash has nothing to do with GregTech take it up with denoflions, it is his Forestry plugin mod that is crashing, do you have the latest Forge version?

    Is the answer to this question no?

    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

  • Woo, 1.4.2 version get!

    Many thanks for continuing production on this mod Greg.
    Now if only I understood how to make a cropcard...

    Apprentice Redstoner, Professional Slacker

  • Is it possible to have the quantum chests expose their entire inventory to a pipe? Because I tried using it with logistics pipes only for it to tell me there are insufficient materials because the quantumchests only show 66 of the item to the network at any time.

  • Is it possible to have the quantum chests expose their entire inventory to a pipe? Because I tried using it with logistics pipes only for it to tell me there are insufficient materials because the quantumchests only show 66 of the item to the network at any time.

    I was hoping this too. Might be something he can work out with the API or source of it..

    https://github.com/RS485/LogisticsPipes/

    Open Source Greg ;) Submit your patches :P

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  • hey Greg

    Just really started with this mod, still exploring it, however very impressed so far.

    I was just messing around with the translocator, working out how it works and such and found a few issues(limitations?). It seems that placing items using a translocator into machines is side dependant making even just a recycling to mass fab (original or yours) cumbersome. I found that I needed to add another section (another translocator and chest) so that I could turn the corner to place scrap in the mass fab. see below.


    Simply put, translocators can only transfer in straight lines, and don't place items in the obvious slots. (eg tried putting items into a recycler from the side, and it went in the output slot, ditto with the mass fab)

    Is this intentional based on your ideas on Balance? I can respect that if they are. No problem, I can work with it. Or is it possible to get a few adjustments to make them slightly more user friendly?

    Thanks for the great mod. Am loving the lapotron pack, the lappack just wasn't enough sometimes.

    Hell, prove me wrong, Happy to be so 99% of the time, then I can learn stuff :)

  • Try the advanced Translocator. It works like sneaky Pipes (the way you probably want it).

  • Hey Greg,
    have you planned working with liquids in future?
    You could add an plugin for your addon that allows advanced usage of the Liquids from Forestry, Buildcraft and Plugins for Forestry (p.e Liquid Peat, Sugary Peat, Radioactive Waste, Oil, Fuel, Biomass, Honey, Seed Oil)

  • Hey Greg,
    have you planned working with liquids in future?
    You could add an plugin for your addon that allows advanced usage of the Liquids from Forestry, Buildcraft and Plugins for Forestry (p.e Liquid Peat, Sugary Peat, Radioactive Waste, Oil, Fuel, Biomass, Honey, Seed Oil)

    Liquid? Try Buckets. Buckets are Items, Items can be transported. On my (Buildcraftfree) Testworld i'm currently refilling a Steamboiler with advanced Translocators and advanced Buffers.