[GregTech-6][1.7.10] Moved to Website [Closed]
- GregoriusT
- Closed
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Antimatter is not used in medical enviroments, its just an natural emmission with gamma rays. Suggestion after antimatter, anti-hydrogen.
The specific type of gamma rays used are produced via an electron-positron pair annihilation, the positron is an anti-electron, i.e. antimatter. The fact that they use Beta plus decay to produce the antimatter is irrelevant, what is important is that they use a property of the antimatter in the medical environment.
An electron-positron pair annihilation will produce two practically identical gamma rays in opposite directions (due to conservation of momentum requirements). If these are both detected, the point of emission can be determined.
@uu matter, could you please link the article where it mentions the detection of these black holes? the last one i saw was the string theory based calculations that said it might be able to make them, not that there were detected.
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@Freezer: Considered.
@jurney through the wormhole with morgan freeman: I have watched it a few months ago, and thats a much higher Tier of Fusion than the currently used one.
@Connected Fusioncoil-Textures: No real problem for me, as i already have connecting Cables.
@Computercube-Descriptionset: http://pastebin.com/JxpBZWgk -
my MC crashed when i tried to install this great mod( gregtechmod138a.zip for 1.3.2
--- BEGIN ERROR REPORT 61c50109 --------
Generated 17.11.12 13:42- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 369446464 bytes (352 MB) / 613548032 bytes (585 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.1.35.394 Minecraft Forge 4.2.5.303 Optifine OptiFine_1.3.2_HD_U_B4 33 mods loaded, 33 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_SinglePlayerCommands [mod_SinglePlayerCommands] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_BackTools [mod_BackTools] (BackTools.zip) Unloaded->Constructed->Pre-initialized->Initialized
weaponmod [Balkon's WeaponMod] (Balkon's Weapon Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized
BattleTowers [Battle Towers] (BattleTowers.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core [BuildCraft] (BuildCraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders [BC Builders] (BuildCraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy [BC Energy] (BuildCraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory [BC Factory] (BuildCraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport [BC Transport] (BuildCraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon [BC Silicon] (BuildCraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
ComputerCraft [ComputerCraft] (ComputerCraft.zip) Unloaded->Constructed->Pre-initialized->Initialized
CCTurtle [ComputerCraft Turtles] (ComputerCraft.zip) Unloaded->Constructed->Pre-initialized->Initialized
Forestry [Forestry for Minecraft] (Forestry.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2 [IndustrialCraft 2] (IndustrialCraft2.jar) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedSolarPanel [Advanced Solar Panels] (IC2 Addon - Advanced Solar Panels.zip) Unloaded->Constructed->Pre-initialized->Initialized
ChargingBench [Charging Bench] (IC2 Addon - ChargingBench.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2NuclearControl [Nuclear Control] (IC2 Addon - NuclearControl.zip) Unloaded->Constructed->Pre-initialized->Initialized
snyke7_Transformers [Transformers] (IC2 Addon - Transformers.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_InvTweaks [Inventory Tweaks] (Inventory Tweaks.zip) Unloaded->Constructed->Pre-initialized->Initialized
IronChest [Iron Chest] (IronChest.zip) Unloaded->Constructed->Pre-initialized->Initialized
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_MAtmos_forModLoader [mod_MAtmos_forModLoader] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (RailCraft.zip) Unloaded->Constructed->Pre-initialized->Initialized
AS_Ruins [Ruins Spawning System] (Ruins.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_SmartMoving [mod_SmartMoving] (Smart Moving.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_SmartRender [mod_SmartRender] (Smart Moving.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_Timber [Timber!] (Timber.zip) Unloaded->Constructed->Pre-initialized->Initialized
GregTech_Addon [GregTech-Addon] (gregtechmod138a.zip) Unloaded->Constructed->Pre-initialized->Errored
- LWJGL: 2.8.4
- OpenGL: ATI Radeon HD 5700 Series GL version 4.2.11554 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.a(Minecraft.java:461)
at net.minecraft.client.Minecraft.run(Minecraft.java:748)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:437)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:639)
... 4 more
Caused by: java.lang.IllegalArgumentException: Slot 254 is already occupied by dan200.computer.shared.BlockComputer@54d63793 when adding gregtechmod.common.blocks.GT_BlockMetaID_Block@3bdabf68
at aig.<init>(Block.java:280)
at gregtechmod.common.blocks.GT_BlockMetaID_Block.<init>(GT_BlockMetaID_Block.java:27)
at gregtechmod.GT_Mod.load(GT_Mod.java:506)
... 29 more
--- END ERROR REPORT d8dbd465 ----------whats wrong?
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Block ID conflict change the conflicting block ID in in either the Computercraft config or the Gregtech config.
If you don't want to screw around with configs grab the FTB modpack it's all done for you and includes the joy that is GregTech (as well as a metric fuckton of excellent mods). -
Block ID conflict change the conflicting block ID in in either the Computercraft config or the Gregtech config.
If you don't want to screw around with configs grab the FTB modpack it's all done for you and includes the joy that is GregTech (as well as a metric fuckton of excellent mods).how can i change ID ? i dont whant use another modpack)
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I've now mined three stacks of diamonds (maybe more) and 1 iridium, total. Default config.
Seriously? You need 8 to even start with the high tech stuff (for a matterfabricator)
4 with silk touch/rock cutter, but that would mean mining that huge volume manually.
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or where i can download computercraft compable with this mod?
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or where i can download computercraft compable with this mod?
ComputerCraft is compatible with this mod.
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ComputerCraft is compatible with this mod.
but my MC crached with this 2 mods - look my bugreport
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Hey Greg,
I wondered if you could tone-down the amount of experience you get from pyrite ore.
I found 2 veins and literally went up 26 or so levels.Also, consider making pyrite rarer or give it more uses, because technically I could easily make 14 centrifuges and extract that pyrite dust, but when one trip to the nether yields you a hoard of 15 stacks of pyrite with minimum effort seems a bit off.
Other than that, thanks for making endgame REAL endgame
Thanks in advance.
EDIT:
QuoteCaused by: java.lang.IllegalArgumentException: Slot 254 is already occupied by
Shadowscale, this is your issue.
And as a good hint, next time you get an error log, atleast try to 'ctrl-f' (search) for 'slot'. Without the quotation marks.90% of errors are ID related and is simply fixed by setting the ID in the config to any number >389 or <4095.
Try opening computercraft's config and set ID number 254 to 400. -
And I told you how to fix it in the first sentence of my post, as I suggested if you can't work out how to or can't be bothered with editing config files you should probably look at using a pre-created modpack. The Feed The Beast modpack is a good one with a lot of support available.
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how can i change ID ? i dont whant use another modpack)
Since Greg is updating the mod nearly everyday you might not want to change his block ids and just go to computercraft's config and change their block id to different numbers.Sorry, I didn't see that 1.3.2..
Hmm, just go to computercraft config and change the block IDs..I am using this atm
# The Block ID for Computers
computerBlockID=212
# The Block ID for all Peripherals
peripheralBlockID=213for CCturtle:
# The Block ID for turtles
turtleBlockID=214
# The Block ID for upgraded turtles
turtleUpgradedBlockID=215If you want to know your unused block IDs you can go to NEI option and dump unused Block ID which will be saved @ your minecraft folder..
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But what is the point of huge amounts of power? Well currently your mod is piontless to me and others so maybe add something fun like powered portals that require 500K EU to open, or high tier tools like a matter creator that when supplied with UU-matter and a target block and building specifications it will for example build a 9x9 infront of you by using uu-matter for generation blocks.
I guess this is planned but not implemented yet. Portals=wormhole--> need far more than 500K EU: more like 10^9
As for Matter Creator: you forget it should also create Antimatter --> Storage + Explosives + Weapons + Way of (Matter for that case) creating advanced materials non-existing on Earth. -
I assume you made changes to how reactors work? Been trying to replicate normal designs, yet they all end up making holes in my house. At least, on the reactorplanner in the Gregtech-Computer.
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why cant i use dis mod on my server? its not a tekkit server and in the config it just says
"switching this wont help" {
Tekkitsupport=true
i found out. i had tekkit in the name... my friend play tekkit so i am making a little server for him and dinnent think on dat... -
V2.08a:
Added Industrial Grinder, it can only macerate Ores. Its a Multiblock Structure, so you need much space for it. The Multiblockconstruction can be shared between up to 4 Grinders, what is just like upgrading the Machine. It needs 12800EU at 128EU/t to process the Ores.
Added Machine Casing in 3 diffrent Tiers.
Added Steel and Brass Blocks.
Fixed a few Bugs.
Made Diamond Drill more expensive.
Added ridiculous alternate Recipe for Macerator, which saves 0.5 Diamonds at the cost of Steel/Refined Iron, but only if you craft two Macerators. -
V2.08a:
Added Industrial Grinder, it can only macerate Ores. Its a Multiblock Structure, so you need much space for it. The Multiblockconstruction can be shared between up to 4 Grinders, what is just like upgrading the Machine. It needs 12800EU at 128EU/t to process the Ores.
Added Machine Casing in 3 diffrent Tiers.
Added Steel and Brass Blocks.
Fixed a few Bugs.
Made Diamond Drill more expensive.
Added ridiculous alternate Recipe for Macerator, which saves 0.5 Diamonds at the cost of Steel/Refined Iron, but only if you craft two Macerators.The Industrial Grinder is dropped when broken in Creative. Looking forward to figuring out how to place the Casing to make the Grinder work
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How do i get it to start grinding ore? i placed a stack of iron ore in the top slot, provided power via cable to the bottom, and nothing happened. The small plus on the front was green, so i figured i had set up the multi block part right.
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How do i get it to start grinding ore? i placed a stack of iron ore in the top slot, provided power via cable to the bottom, and nothing happened. The small plus on the front was green, so i figured i had set up the multi block part right.
Does it say in the GUI that there is a missing Machine Casing? If not, then you have to apply constant 128EU/t until the progress is finished, otherwise it aborts (but doesnt waste Resources). Oh, and you should probably know about that you need Water for it to work.