There is a bug, when you place for example MK1 and delete it, cable still connect to this empty space, if you send via this cable MV or HV - BUM
that could make for a really cool, really cheap self-destruct mechanism for your base
There is a bug, when you place for example MK1 and delete it, cable still connect to this empty space, if you send via this cable MV or HV - BUM
that could make for a really cool, really cheap self-destruct mechanism for your base
There is a bug, when you place for example MK1 and delete it, cable still connect to this empty space, if you send via this cable MV or HV - BUM
Heheheh. Sounds like somebody forgot to make sure the tile entity got deleted when the block was destroyed. I'll fix that when I update it to the next IC2 release.
This might be a little bit of a wacky suggestion -- but how about the opposite? A DISCharging bench.
Put 10 lapotron crystals into it at once, and it emits current at 512eu/s (Obviously thats the T3 version, T1 and T2 versions will accept the respective energy storage devices) and it keeps emitting current until all batteries/crystals are drained.
It will rapidly fill an MFSU, or supply current directly. So I can go out into the field with 5 lapotron crystals, a DISCharging bench, and a Terraformer. Put down the Terraformer, hook it up to the DISCharging bench, and drop my 5 (or 10, or 12) Lapo crystals in and just walk away.
This will make it much faster to transport power from one place to another.
can you make it so that it work with a chest ?
no chest that would over power it
you have a +1 industrialcraft fans for support
Display MoreThis might be a little bit of a wacky suggestion -- but how about the opposite? A DISCharging bench.
Put 10 lapotron crystals into it at once, and it emits current at 512eu/s (Obviously thats the T3 version, T1 and T2 versions will accept the respective energy storage devices) and it keeps emitting current until all batteries/crystals are drained.
It will rapidly fill an MFSU, or supply current directly. So I can go out into the field with 5 lapotron crystals, a DISCharging bench, and a Terraformer. Put down the Terraformer, hook it up to the DISCharging bench, and drop my 5 (or 10, or 12) Lapo crystals in and just walk away.
This will make it much faster to transport power from one place to another.
that would be good too
I tried this addon today, and featured it in my Lets Play Episode 29!
One problem though -- it didn't appear to charge my Quantum legs / Boots. It did work on my nanosaber, jetpack, batpack, laser, etc.
I tried this addon today, and featured it in my Lets Play Episode 29!
One problem though -- it didn't appear to charge my Quantum legs / Boots. It did work on my nanosaber, jetpack, batpack, laser, etc.
I have the same issue. I think it currently does not work with those. I thought it was just that it takes forever to charge them, but they are simply not compatible it seems.
Yea, i figured it wasn't working when i tried to measure the current flowing through the wire with the items in the charging bench -- it read 0 eu/s.
awesome mod. i'm also interested in the DEcharging bench, for the purpose of terraforming. i need to grow a lot of trees.
I have the same issue. I think it currently does not work with those. I thought it was just that it takes forever to charge them, but they are simply not compatible it seems.
I figured out why it doesn't charge the quantum suit, It just doesn't have enoght max energy to charge them, the fact that the energy bar flashes on mid tier item tipped me of, recompiling the tile-enity with a higher max energy and it started charging my quantum armor
Edit: here is a modifed TileEnityChargingBench.class with twice the max energy http://www.mediafire.com/?29qi9j3cr4nq4px
While i'm doing it, here is a modified blockChargingBench where it removes the tile entity once it gets destroyed http://www.mediafire.com/?b4jp92tsjc3l0w4
Edit, they didn't work:
FINER: Adding mods from C:\Users\Michael\AppData\Roaming\.minecraft\mods\mod_ChargingBench_v1.1.zip
Sep 25, 2011 10:27:52 AM ModLoader readFromModFolder
FINER: Zip found.
Sep 25, 2011 10:27:52 AM ModLoader addMod
FINE: Failed to load mod from "mod_ChargingBench.class"
Sep 25, 2011 10:27:52 AM ModLoader addMod
FINER: THROW
java.lang.UnsupportedClassVersionError: TileEntityChargingBench : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_ChargingBench.<clinit>(mod_ChargingBench.java:24)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:272)
at ModLoader.readFromModFolder(ModLoader.java:1169)
at ModLoader.init(ModLoader.java:811)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
Sep 25, 2011 10:28:02 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Michael\AppData\Roaming\.minecraft\mods\mod_Thermometer.zip
Sep 25, 2011 10:28:02 AM ModLoader readFromModFolder
FINER: Zip found.
Sep 25, 2011 10:28:02 AM ModLoader setupProperties
FINER: ThermometerID set to 31000
Display MoreEdit, they didn't work:
FINER: Adding mods from C:\Users\Michael\AppData\Roaming\.minecraft\mods\mod_ChargingBench_v1.1.zip
Sep 25, 2011 10:27:52 AM ModLoader readFromModFolder
FINER: Zip found.
Sep 25, 2011 10:27:52 AM ModLoader addMod
FINE: Failed to load mod from "mod_ChargingBench.class"
Sep 25, 2011 10:27:52 AM ModLoader addMod
FINER: THROW
java.lang.UnsupportedClassVersionError: TileEntityChargingBench : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_ChargingBench.<clinit>(mod_ChargingBench.java:24)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:272)
at ModLoader.readFromModFolder(ModLoader.java:1169)
at ModLoader.init(ModLoader.java:811)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
Sep 25, 2011 10:28:02 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Michael\AppData\Roaming\.minecraft\mods\mod_Thermometer.zip
Sep 25, 2011 10:28:02 AM ModLoader readFromModFolder
FINER: Zip found.
Sep 25, 2011 10:28:02 AM ModLoader setupProperties
FINER: ThermometerID set to 31000
Update java, it is compiled with java 7
Ahh, thanks
I installed the updated class files and what not and updated to Java 7 and now my Minecraft won't run.. its being all derpy. I had to downgrade back to java 6 and replace the charging bench .zip..
any suggestions as to why java 7 doesn't like me?
hmm... I've java6 and I don't want to install java7 only for a class of a mod of a mod of a game
maxEnergy must be doubled in TileEnityChargingBench.class ? (thanks Ket for having found the solution)
so, i've extracted the class file from the zip, taked HxD and I have replaced byte 0x3D4 from 02 to 04, rezip the modified class and voilà, the charging bench (mk3) can correctly charge the quantum suit ! (and still with java6)
(for finding the correct byte 0x3D4, i've decompiled the class with JAD and searched randomly wich is the correct byte who change the maxEnergy in class constructor)
OFC not, The base mod isnt SMP yet. XD
So SMP now?
This looks like it ha a well known future
(Personally this is a must have)
Also just for you
The dercharging bench sounds like a good idea i like it as well.
P.S. One of the most helpful mods ever.
nice mod dude its is really usefull and saves some space diamonds for u
Industrial Craft 2 1.15 soon?