[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.


  • What are some good ways to void excess oxygen? Sending it through wooden pipes is rather slow, and I'm hesitant to add Buildcraft just for the void fluid pipe.


    I already have BC so I'm just using a void pipe hooked up to a GT pipe fed by a machine controller/pump controlled by a quantum tank's fluid detector.

    If you don't have BC I think there's an extra cells block called a fluid void that may do what you're looking for. I think there used to be a TE block called a nullifier too.

    Can't think of any way in ic2/GT to do it.

  • If you don't have BC I think there's an extra cells block called a fluid void that may do what you're looking for. I think there used to be a TE block called a nullifier too.


    I'm already using ExtraCells-1.7.10-2.2.73b129.jar, and I don't find any such block in NEI. As far as TE, that also adds a bunch more than just the nullifier. I'll wait a bit in case somebody else knows of other alternatives, and if nobody does, I'll re-install BuildCraft (I had it temporarily installed for the filler, so I could set up a big platform for a Nether portal network, but then I recycled the items from it and removed the mod).


  • I'm already using ExtraCells-1.7.10-2.2.73b129.jar, and I don't find any such block in NEI. As far as TE, that also adds a bunch more than just the nullifier. I'll wait a bit in case somebody else knows of other alternatives, and if nobody does, I'll re-install BuildCraft (I had it temporarily installed for the filler, so I could set up a big platform for a Nether portal network, but then I recycled the items from it and removed the mod).

    The AE2 Matter Condenser can accept fluids.

    Sorry for spam:

    We are 2 GT players, that are looking for a real hard Server with GT, we are 30 and 35 years old, we have played alot of GT the last couple years.

    We are currently playing with 2-3 others on our own dedicated ubuntu server with beyond reality, but we could really use something harder, and more players..

    Does anyone have an active server we could join? - we cant seem to find anything good on any forum..

    I will likely join the Kirara 3.0 KR server when it finally starts. Without all the mods that make BR easier, it should be enough to be called hard. KiraraHC is even more harder, but unstable, incomplete and currently not really good maintained.
    The only other GT alternative i know of would be InfiTech2 modpack. That is in terms of dificulty beween BR and Kirara.

  • Sorry for spam:

    We are 2 GT players, that are looking for a real hard Server with GT, we are 30 and 35 years old, we have played alot of GT the last couple years.

    We are currently playing with 2-3 others on our own dedicated ubuntu server with beyond reality, but we could really use something harder, and more players..

    Does anyone have an active server we could join? - we cant seem to find anything good on any forum..

    If you dont mind other mods beside Gregtech you should try Infitech 2. Its balaced around Gregtech, so much harder than other packs where most of the hard stuff can be ignored. There is an official server which is quite active, there are sometimes over 12 people online at the same time.

    Infitech thread:
    http://forum.feed-the-beast.com/threads/1-7-10…-31-2015.50185/

  • Sorry for spam:

    We are 2 GT players, that are looking for a real hard Server with GT, we are 30 and 35 years old, we have played alot of GT the last couple years.

    We are currently playing with 2-3 others on our own dedicated ubuntu server with beyond reality, but we could really use something harder, and more players..

    Does anyone have an active server we could join? - we cant seem to find anything good on any forum..

    See this russian server, but online is about 2-5 at same time :)
    https://deepcraft.ru/

  • The AE2 Matter Condenser can accept fluids.


    I've found this nearly a year ago, and spread this to all Kirara players, filling them with joy after using many setups to void fluids.. Good old time

    Quote

    Java script, which happens to be the language in which minecraft is coded

  • @BloodAsp I hope you will maintain 5.08 fixes as there is some bugging issue with Forestry4:

    https://github.com/Blood-Asp/GT5-Unofficial/issues/300

    Migrating current worlds to 5.09 would disrupt lots of Player setups with Gregtech and imply missing or unbalance of worldgen resources.

    These sort of issues are exactly what i plan to keep fixed. So players can keep using the 5.08 version but they will not see anything new.

  • I will likely join the Kirara 3.0 KR server when it finally starts. Without all the mods that make BR easier, it should be enough to be called hard. KiraraHC is even more harder, but unstable, incomplete and currently not really good maintained.
    The only other GT alternative i know of would be InfiTech2 modpack. That is in terms of dificulty beween BR and Kirara.

    Cool :) - I dont think I can wait for Kirara to get rdy, it seems like it will take a while, from what I can read in the thread.. I think I'll join this new one New server based on gregtech 5 unofficial - read inside

  • Seems i have another question...because of GT's unconventional ore handling, how do i exactly reference them to change harvest level of each individual ore? Config options in MaterialProperties.cfg don't work on some ores, for example changing harvest level of GT version of Prometheum (metallurgy ore) doesn't do anything, it remains 1

  • Bloody, most of the metals and alloys can be smelted in the normal furnace (like Mo, Ta, Co)
    Will moving most of the metalls (except those which are needed to create it - say iron, copper and tin) into EBF smelting recipe ruin the game balance?

    Also, I found Zirconium is not in game though it actually has quite of a usage IRL.

  • I allready trought about it, but noticed that there are quite a lot cross usage issues to be easily missed that would turn into a impossible techtree. I might make some changes here, but also i think it might be allright just to leave it and later have it in GT6.

    There is quite a lot of existing materials that are used IRL but not in GT. I also can't add anymore materials because of java limitations.

  • The oil drilling rig is a rig that drill for oil :D , you can get oil and gas from under the bedreck with it.

    http://ftb.gamepedia.com/Oil_Drilling_Rig

    If the oil is pumped from under the bedrock, do I need to restart a world/reset chunks to get oil or will it retrogen and add oil in the already existing chunks when I update from 5.08 to 5.09 ?
    (I'm not sure what retrogen means : it means that even if the chunk is already created, it will still spawn oil, right ? )


    And about the pyrolyse oven (I haven't upgraded to 5.09 yet and there is no wiki page about it), which technology does it need ? I saw it needs ULV casings, but apart from that, which voltage and maybe something undoable without a certain tier of machines ?

  • Quote

    The harvestlevel is saved in the ore block on placement, so config changes of the ore only count for newly generated ores.


    Well, i have tried placing ores manually after changing harvest level in config (first i thought that this depends whether they are generated or placed manually, but some work correctly, and some still have default harvest level, i'll test more for what ores do that).

    EDIT: Ok, i have tested every ore, there are quite a few bugged ones:
    1. Ore is in config but not present ingame (Lemurite, Kalendrite, Ignatius)
    2. Ore ignores any harvest level set in config, even defaults=> any version is harvest level 0, even granite versions (Cobalt, Shadowiron, Vyroxeres, Alduorite, Ceruclase, Midasium, Vulcanite, Sanguinite, Eximite, Meutoit)
    3. Small ores work okay (config - 1), main ores are always level 0, even granite versions (Prometheum, Atlarus)
    Using latest 5.09.11 if that matters. Strange thing is that some of GT versions of Metallurgy ores work okay, some not. Added this issue to your github

    And another Q: i see that GT 1.7.10 ores use textures by type rather than one by one basis (as in 1.6.4), and only color changes. Is there still any way to specify texture and/or color for each ore? For example i want a few ores (coal copper tin bauxite iron redstone lapis and diamond) to have completely different clear textures, i can change vanilla versions in texture pack, but GT's still have it's own, which adds inconsistency if i want to mix normal generation via cofh and gt gen.

  • And about the pyrolyse oven (I haven't upgraded to 5.09 yet and there is no wiki page about it), which technology does it need ? I saw it needs ULV casings, but apart from that, which voltage and maybe something undoable without a certain tier of machines ?


    It needs MV (+ optionally Nitrogen).
    BTW, it has NEI support.