[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Bug snapped up from people that for some reason never bother filing bug reports themselves..

    The assembler recipes for machine casings in experimental are exploitable.
    Arc furnaces, fluid extractors, disassemblers and so on always use the crafting recipe when deciding what to give back.

    So you can make a max machine hull in the assembler with 8 neutronium, spr. conducting wires and C2F2,
    and then get back 9 neutronium by putting it in a fluid extractor.

  • Oh, we are talking abou 5.09...

    7mb/t is much for plasma, my huge naquadah alloy eat about 1mb/tick of sulfur plasma. With even higher energy density its not possible to get the right flowrates.

    That brings me to a suggestion: How abuot lowering the density of plasma? Make it produce less energy per bucket, but more plasma is produced in the reactor? That would kinda limit the ability to transport billions of EU in a drum, but with huge stationary tanks that shouldnt be a problem.


    That's why you always round up for the actual optimal flow for the rotor. So in the case of the naq rotor the actual optimal EU/t at run time is (EU from 1 mB of sulfur) / (1 tick). You take that number and multiply it by the rotor's efficiency to get your expected EU output.

    Also buffing huge turbines seems nearly pointless since getting a reasonable amount of neutronium has a very high bar. You'd need over 10 turbines running for hundreds of hours to get a reasonable amount of it (even when spamming mass fabs).

  • And all because he didn't want to use a machine controller + liquid detector on his distillery


    To Asp: Thanks for fixing the bees! What turned out to be the cause? I'm curious\


    ohey, just noticed the new plant textures. Pretty swank! Quantaria blossoms are pritty.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

    Edited once, last by axlegear (November 18, 2015 at 6:28 AM).

  • Good day.
    I recently updated to the last recommended forge and start to notice some Memory overuse.
    For example i get around 700 mb used on the world start.
    Now it instantly gets to 2GB out of 3GB i allocated to MC.
    I don't get any errors in logs, i checked it only with IC2+GT+#few mods for optimizing #
    If i remove GT - memory overuse goes away.

    Apparently it is something in my side, but there is another issue:
    In 5.09.12 no asteroids will spawn in End.

  • Hey Blood, any chance you will make a retro-gen or re-gen option for oil/natural gas/etc.? Our world was pre-oil update and now we can't get any chunks to spawn with any. Even new chunks.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • To Asp: Thanks for fixing the bees! What turned out to be the cause? I'm curious\


    ohey, just noticed the new plant textures. Pretty swank! Quantaria blossoms are pritty.

    The textures come from Marks.

    The forestry fix was ony one line, but figuring it out took some time.

    I did write with mezz on IRC for some time and figured it out. He also added a check to forestry so it will not happen again.


    In 5.09.12 no asteroids will spawn in End.

    I will take a look at it.


    Hey Blood, any chance you will make a retro-gen or re-gen option for oil/natural gas/etc.? Our world was pre-oil update and now we can't get any chunks to spawn with any. Even new chunks.

    The oil does no worldgen, so there is nothing to retrogen. http://ftb.gamepedia.com/index.php?title=Oil_Drilling_Rig


  • Hey Blood, any chance you will make a retro-gen or re-gen option for oil/natural gas/etc.? Our world was pre-oil update and now we can't get any chunks to spawn with any. Even new chunks.

    The oil does no worldgen, so there is nothing to retrogen. http://ftb.gamepedia.com/index.php?title=Oil_Drilling_Rig


    I'm not sure I understand. If the oil doesn't gen, then how do you find it? In SP, using the debug scanner states the resource in the chunk. In our MP server tho, no chunk ever has any, and no amount of using the seismic surveyor shows any. Oil, natural gas, etc. that should be there? Isn't. Even in new chunks.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • I'm not sure I understand. If the oil doesn't gen, then how do you find it? In SP, using the debug scanner states the resource in the chunk. In our MP server tho, no chunk ever has any, and no amount of using the seismic surveyor shows any. Oil, natural gas, etc. that should be there? Isn't. Even in new chunks.

    The oil rig drills through bedrock, I believe it's not in the gen rather just chance based.

  • I have a feature request: If a cable melts down due to overamperage or similar, could nearby machines get a brief period (5-10s) of immunity from exploding due to environmental fire? Right now if you are unlucky, if a cable melts down then a nearby machine could instantly explode as a result of the fire spawned by the cable melting, not giving you enough time to even put the fire out.

  • The oil rig drills through bedrock, I believe it's not in the gen rather just chance based.

    Then why is it not being detected with the debug scanner on our MP world but does on any SP or new MP worlds? Ditto for seismic surveyors and the rigs themselves. Our world is utterly bereft, and I suspect it is because it was created before the oil system was added. So, I request a retrogen option.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • I have a feature request: If a cable melts down due to overamperage or similar, could nearby machines get a brief period (5-10s) of immunity from exploding due to environmental fire? Right now if you are unlucky, if a cable melts down then a nearby machine could instantly explode as a result of the fire spawned by the cable melting, not giving you enough time to even put the fire out.

    I had a first workshop back on kirara 3, with every basic machines. They took me 2 weeks of mining, exploring and building. I once placed a wooden pipe that touched some bronze pipe filled with steam. I saw some fire on top of a machine for 1/2 sec, and everything blew up. I guess GT machines are imported from china to our crafting tables.

    Quote

    Java script, which happens to be the language in which minecraft is coded