If you read a good wiki , you would find that is not the recipe.
really? http://imgur.com/EfQvQpf
where again fail?
If you read a good wiki , you would find that is not the recipe.
really? http://imgur.com/EfQvQpf
where again fail?
Guessing this is the 1.6.4 damage bar bug?
Is this mod still being updated?
Seems the Quantum Generator still has a graphical GUI glitch.
Would be nice to have some new features too.
I've translated the mod to French Canadian. I put the file here in case you're going to add it to your mod.
Display More[20:31:31] [Server thread/WARN]: java.util.concurrent.ExecutionException: java.lang.RuntimeException: incompatible matrix
[20:31:31] [Server thread/WARN]: at java.util.concurrent.FutureTask.report(FutureTask.java:122)
[20:31:31] [Server thread/WARN]: at java.util.concurrent.FutureTask.get(FutureTask.java:188)
[20:31:31] [Server thread/WARN]: at ic2.core.energy.Grid.finishCalculation(Grid.java:360)
[20:31:31] [Server thread/WARN]: at ic2.core.energy.EnergyNetLocal.onTickEnd(EnergyNetLocal.java:359)
[20:31:31] [Server thread/WARN]: at ic2.core.energy.EnergyNetGlobal.onTickEnd(EnergyNetGlobal.java:68)
[20:31:31] [Server thread/WARN]: at ic2.core.TickHandler.onWorldTick(TickHandler.java:77)
[20:31:31] [Server thread/WARN]: at cpw.mods.fml.common.eventhandler.ASMEventHandler_7_TickHandler_onWorldTick_WorldTickEvent.invoke(.dynamic)
[20:31:31] [Server thread/WARN]: at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
[20:31:31] [Server thread/WARN]: at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
[20:31:31] [Server thread/WARN]: at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:260)
[20:31:31] [Server thread/WARN]: at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:963)
[20:31:31] [Server thread/WARN]: at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:423)
[20:31:31] [Server thread/WARN]: at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:798)
[20:31:31] [Server thread/WARN]: at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:658)
[20:31:31] [Server thread/WARN]: at java.lang.Thread.run(Thread.java:745)
[20:31:31] [Server thread/WARN]: Caused by: java.lang.RuntimeException: incompatible matrix
[20:31:31] [Server thread/WARN]: at ic2.core.energy.Grid.calculateDistribution(Grid.java:472)
[20:31:31] [Server thread/WARN]: at ic2.core.energy.Grid.calculate(Grid.java:417)
[20:31:31] [Server thread/WARN]: at ic2.core.energy.GridCalculation.call(GridCalculation.java:12)
[20:31:31] [Server thread/WARN]: at ic2.core.energy.GridCalculation.call(GridCalculation.java:5)
[20:31:31] [Server thread/WARN]: at java.util.concurrent.FutureTask.run(FutureTask.java:262)
[20:31:31] [Server thread/WARN]: at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
[20:31:31] [Server thread/WARN]: at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
[20:31:31] [Server thread/WARN]: ... 1 more
[20:31:31] [Server thread/INFO]: Grid 4136 info:
[20:31:31] [Server thread/INFO]: 63 nodes
[20:31:31] [Server thread/INFO]: 1
[20:31:31] [Server thread/INFO]: entries in cache, hitrate
[20:31:31] [Server thread/INFO]: 100.00
[20:31:31] [Server thread/INFO]: %
[20:31:31] [Server thread/INFO]: Matrices unavailable
Having the exact same issue. Using the FTB Infinity pack.
- industrialcraft-2-2.2.667
- AdvancedSolarPanel-1.7.10-3.5.1
That's been a bug for a considerable length of time. Advanced Solar Panels hasn't been updated in a while, while IC2 has.
That's been a bug for a considerable length of time. Advanced Solar Panels hasn't been updated in a while, while IC2 has.
Thanks. At least i found a solution for what i have currently.
As soon as I have both, the green marked generator and the green marked cable connected, it starts throwing exceptions.
If I remove the connection to the solars or the marked generator, it works. Weird.
It'll all be down to how the E-net is calculating where the EU is flowing.
Player might be able to explain the more indepth complicated reason why.
Hi guys! I like this mod much, but some time ago after Minecraft re-install I got a problem.
All the panels hoard energy and can charge things you place into them, but they don't charge anything outsde. Neither with wires nor without them (I mean if you place a panel close to any energy-consuming thing or if you connect it with any wires, the thing won't charge).
Hope someone helps, I'll be grateful)
The recipes for the solar helmets are currently bugged. Can't craft them
So everytime I launch my server for my own modpack it crashes. Im pretty sure it has to do with updating the world but when I try to do that I crash as well. I was hoping that someone could help me get through this because I need to fix it soon.
Crash Report: http://pastebin.com/YqY27BZw
It seems to be a conflict with Adv Solar panels and Applied Energistics 2.
You put a AE2 Cable or a Facade on the Molecular Transformer or near by ?
Maybe it helps to post this error inside AE2 Github too.
You using rv1-stable-1 Version og AE2 so maybe try the rv2 Beta8 Version.
http://ae-mod.info/Downloads/
really? http://imgur.com/EfQvQpf
where again fail?
try using a regular crafting table. Doesn't that table require power if you don't already have power going to it? or just re-download the mod and re-add it, maybe the recipe file for it was corrupted.
LOG Spam with molecular transformer fixed >> http://bt.industrial-craft.net/view.php?id=1469
Player's magic maths saves the day once again!
It'll be nice to not have added lag from the log being spammed.
Dear mod developer,
With this post I want to inform you that I will be adding this mod to the public modpack "QubeSpace."
The modpack will be distributed with a short summary of your mod's contents, a link to this forum thread and a link to this mod's wiki if available.
DreamMasterXXL, I've got a severe problem running your mod (well, not only me, certainly).
I've seen that this problem was announced here, but it was 2-3 months ago and it got no reply.
So, the problem is the following. To start with, I use version 1.7.10 of MC and all latest releases of Forge, ASP ind IC2 for this version. Pitifully, Adv Solar Panels (all of them) do not "give out" energy. There is no difference it they are connected directly to the machines or energy storages or it they are connected with wires of any type. Nevertheless, it is possible to charge itemes inside solar panels, including accumulators, energy crystals etc. So, I wonder whether the following release of ASP will solve this problem as the modification is really useful and challenging (especially, with all the hardmode recepies).
Thank you for your attention and sorry for disturbing!
Yours, WildServal.
Eyyo dudes,
I'm playing FTB Infinity and I wanted to use a Molecular Transformer to get Iridium. In the FTB Wiki it says that you can transform an iron ingot to an iridium but when I tried it it didn't work. I klicked on the recipies. It showed me that I only can tranform Glowstone Dust and Glowstone. So did they change something in the Mod or why is it like this. I hope you guys can help me.
4everfreekin
Eyyo dudes,
I'm playing FTB Infinity and I wanted to use a Molecular Transformer to get Iridium. In the FTB Wiki it says that you can transform an iron ingot to an iridium but when I tried it it didn't work. I klicked on the recipies. It showed me that I only can tranform Glowstone Dust and Glowstone. So did they change something in the Mod or why is it like this. I hope you guys can help me.
4everfreekin
Enable the line you want in the AdvancedSolarPanel_MTRecipes.cfg file in youf config folder from minecraft.
disabled:
enabled
You can change how many EU it takes (Example has 9 Mio EU)