This is My 3rd attempt at Mark I: A Mark I-I DC Reactor which produces 40 EU/t
(or it will once the bugged code is fixed)*
This is a variation of the last design a Mark I-I D Reactor. It is less efficient but produces 45 EU/t
Link to my latest design:http://test.vendaria.net/index…CCCCCCCHUHHUHCUCCUCCHCCHC
it is a high powered Mark II-0 D reactor which actually produces 80 EU/t it takes < 2 minutes to cooldown for the next cycle
This is the revised Mark II-0 CB Reactor which produces 60 EU/t Note: it does melt the single cooling element next to the reactor plating
Mark III reactor is designed but lacking screenshots This reactor comes in a single and double variation is massively productive at 120 and 240 EU/t respectively.
It utilizes the 8 ring core formation (which I believe will be the most efficient Energy/heat structure in
Class III reactors)
Both of these reactors are in fact Mark IV-0CB ; the concept is that the bulk percentage of the heat is put into few coolants which can be replaced while the rest of the reactor can run like a Mark II:
And of course a Mark V-0 B for the Uranium efficiency obsessive/mad scientists:
It has a nice efficiency of 3.4 and can run for 12.15 seconds producing 620 EU/t
And also my C.A.S.U.C. Mark V:
If you are wondering where all of my breeder designs went I deleted them Because I have given up on breeding as a waste of time.
instead of making a breeder reactor make a single auto miner connected via batbox to Kuu's 0 chamber reactor http://forum.industrial-craft.…read&postID=5445#post5445
and come back in half an hour you will have gained some uranium! and for a fraction of the energy and time cost of breeding
Containment chamber .Shematics for those MCEdit users who don't want to waste time but want to start tinkering with reactors:
The First three links are for a general use double layer (obsidian coated, Reinforced stone sealthed) Reactor chamber with all the resources you may need including; wiring, transformers, power storage blocks, ingots and additional reactors as well as chambers.
Please note: The chambers contain only the base reactor block. This is for two reasons: A for some reason placing reactor chambers will stop a world from saving.
B so that users can make their own reactors with how ever many chambers they may require. Because of this the redstone cutoff and the cables are Not connected except for in the Solid variant. Access is through a hole in the roof (you probably need a jetpack) where i was going to put a reinforced trapdoor but was disappointed to find that it was not present
This is the chernobyl containment reactor chamber: http://www.mediafire.com/?6mlg0xwwe8clw9a
This is a chamber to contain that Class V that you want to test the explosion time for but be warned: a reactor with >3.3 efficiency will still blow through two of the three layers, the bottom (and of course the cable hole).
Access is through 3 Reinforced stone doors XD
have fun with them and tell me if they were useful
*this goes with all three reactor designs, I have calculated the numbers and created the patterns to see if they are possible. The code is now fixed
As always I would be greatly pleased if Albalaka or someone else Added a way to upgrade reactors (possibly with iridium) past the 9x6 reactor grid, allowing you to start with a 5x15 GUI and with each module add a further 2x15 slots