[1.3.2] Open Beta v1.107

  • it shoud work, but changing platform main and few other classes wont work.

    Code
    public boolean isBlockNormalCube(World world, int x, int y, int z) 
        {
            return blockMaterial.isOpaque() && renderAsNormalBlock();
        }


    damn minecraft execution logic...

    Temporary 107\30 fix list:

    1.) CFpack have isRepairable set to true, for some strange reason, it's maybe by design, but if you want something similar it shoud use special gradual crafting to move pellests from item to item, without destruction of packs.

    Gradual crafting shoud follow rule:
    First item in grid go to crafting result, other items stay inside and have damage altered.
    Possibly will implement as addon or patch.

    2.) EnumArmorMaterial suggested to implement EnumArmorMaterial.IC2 for compatability reasons, DIAMOND or any other may result later in issues similar to laser fuel.

    3.) ItemSprayer server sided implemented incorrectly, now it wont update CFpack on player, to server side only shoud be moved ONLY foam distribution part, and nothing else.

    4.) Nanosaber active state not moved to server side, still async, suggest to move activation-deactivation to server only and implement cooldown for this event.

    5.) Cell is client sided and without cooldown, cause major async problem with block pickup.

    6.) Reactor overburn whitelist needed else if (var3 != Block.bedrock.blockID) cause reactor to remove personal blocks, frames, special blocks and other stuff that shoud not be removable.
    suggest to share explosion whitelist with overburn one

    7.) Reactor max heat not properly reported to components, this will cause core exchangers to burnout on reactor with platings.

    8.) Fuel level and number of pellets not reported via NEI plugin, not a bug, but whynot?

    Edited 2 times, last by RawCode (October 10, 2012 at 8:39 AM).

  • Суть такая, надо NBT таги на топливо в джетпаке и канистрах выводить на подсказку вещи.

    Урон бетонного ранца дублировать также в тултип вещи, по сравнению со всеми остальными вещами, эти просто "белые вороны", у всех отображение доп сведений есть, а у них нет.

    Еще имеет смысл режим лазера, ключа и еще чегото там также выводит подсказкой на вещь, как и айдишник рации, мелочи но доставлять будет и проблема с листанием режимов и "не знаю какой режим" решится.

    кстати могу пригласить на тёплый ламповый сервер, если интересно - подробности в личку.

  • Argelbargel y u use strange letters xD cant read this stuff

    (and never, NEVER use google translator to german for this, almost died laughing when the text to speech engine read this XD )


    TrinityCraft Server, Whitelist.

    Ic2/BC3/Forestry Railcraft/Logistics Pipes/Nuclear Control and more!

  • Ok so storage redstone is "working" emtpy batbox turns on nuclear reactor directly next to it. BUT! It will not update actual redstone connected to it. Not unless I place something down nearby. Seems you've fixed the redstone but it doesn't trigger an update event for nearby blocks so while IC2 machines read it correctly actual redstone doesn't.

    You can kinda work around this by having a redstone clock setup nearby. It'll trigger it to update.

    Edited once, last by Zinabas (October 11, 2012 at 1:26 AM).

  • Gonna make a bit of a correction to my last post, the rubber wood isn't going into backpacks at all, saplings and sticky sap is going into the forester bag though, rubber wood appears to be the only item that isn't going into the bag.

  • rubber regen seems like the client isn't getting an update, disconnect and reconnect or surprisingly right clicking with an empty hand will make it update to show its filled again.

    Also seems to be a very minor client desync issue with solar helmets and batpacks on a hosted server. wearing both when it hits nighttime the EU stored will stop counting up, but unequipping either and re-equiping seems to not check if its night time client side and it'll show phantom EU gain, also reconnecting during night time will also cause this, as well as weather change. None of this was tested with any time or weather manipulation commands, just naturally occuring.

    Just an Ordinary Magician.

  • The version 107.35 seems to have broken the Snyke's Advanced Machines mod. I put some refined iron in the extractor (recipe defined using CMR) and the game crashed and every time I load that world it crashes.

    Display Spoiler

    --- BEGIN ERROR REPORT b77faa3 --------
    Generated 11.10.12. 21:15

    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_07, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 895322304 bytes (853 MB) / 1323565056 bytes (1262 MB) up to 1908932608 bytes (1820 MB)
    - JVM Flags: 2 total; -Xmx2048m -Xms512m
    - FML: FML v3.1.30.390 Minecraft Forge 4.1.4.298 Optifine OptiFine_1.3.2_HD_U_B3 37 mods loaded, 37 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ModPatcher [Mod Patcher] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_EnchantView [mod_EnchantView] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    snyke7_AdvancedMachines [Advanced Machinse] (AdvancedMachines v1.6b Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Additional-Buildcraft-Objects [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-0.9.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.107.35-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ChargingBench [Charging Bench] (ChargingBench-1.3.2.b3-IC2_1.106.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CMR [Custom Machine Recipes] (CMR_MC1.3.2-Mod1.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CustomStuff2 [Custom Stuff 2] (customStuff2_0.9.1_Beta_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    EE3 [Equivalent Exchange 3] (ee3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_EllianDetector [mod_EllianDetector] (EllianDetector.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    F4113nC0r3 [F4113n C0r3] (F4113nC0r3_Universal-2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BMCore [BioMaterials] (IC2BioMaterials_Universal-2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.43b-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_keepInventory [mod_keepInventory] (KeepInventory_SP_Lan.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.5.1.pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_1_0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.1.7.0.23.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ThebombzenAPI [mod_ThebombzenAPI] (ThebombzenAPI-v1.0-mc1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Core [Thermal Expansion] (ThermalExpansion-1.0.5pre4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Factory [Factory] (ThermalExpansion-1.0.5pre4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    snyke7_Transformers [Transformers] (Transformers v1.4a Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    TreeCapitator [TreeCapitator] (Treecapitator.FML.1.3.2.r06.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    - Is Modded: Definitely; 'forge,fml'
    - Profiler Position: N/A (disabled)
    - Player Count: 1 / 8; [gu['Player'/186, l='1.3.1 World of Doom', x=-407,60, y=74,00, z=289,49]]
    - World 1.3.1 World of Doom Entities: 0 total; []
    - World 1.3.1 World of Doom Players: 0 total; []
    - World 1.3.1 World of Doom Chunk Stats: ServerChunkCache: 0 Drop: 0
    - Type: Integrated Server

    java.lang.NullPointerException
    at ic2.snyke7.advMachine.TileAdvMachine.canWork(TileAdvMachine.java:227)
    at ic2.snyke7.advMachine.TileAdvMachine.g(TileAdvMachine.java:179)
    at up.h(World.java:1938)
    at gr.h(WorldServer.java:439)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:632)
    at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:563)
    at axv.p(IntegratedServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
    at ep.run(SourceFile:539)--- END ERROR REPORT 626763fc ----------

    Fusion Power Engineering Industries® Making Fusion™ Automation Chamber© is DONE!!!!!!!! HAYO!!!


    Hint: Click the Automation Chamber text to see how it looks :D