Are 1.106 addons compatible with 1.107 beta?
DAMN! Stats are resetting every time I start the game!
Problem fixed, this is stats incompability.
Are 1.106 addons compatible with 1.107 beta?
DAMN! Stats are resetting every time I start the game!
Problem fixed, this is stats incompability.
it shoud work, but changing platform main and few other classes wont work.
public boolean isBlockNormalCube(World world, int x, int y, int z)
{
return blockMaterial.isOpaque() && renderAsNormalBlock();
}
damn minecraft execution logic...
Temporary 107\30 fix list:
1.) CFpack have isRepairable set to true, for some strange reason, it's maybe by design, but if you want something similar it shoud use special gradual crafting to move pellests from item to item, without destruction of packs.
Gradual crafting shoud follow rule:
First item in grid go to crafting result, other items stay inside and have damage altered.
Possibly will implement as addon or patch.
2.) EnumArmorMaterial suggested to implement EnumArmorMaterial.IC2 for compatability reasons, DIAMOND or any other may result later in issues similar to laser fuel.
3.) ItemSprayer server sided implemented incorrectly, now it wont update CFpack on player, to server side only shoud be moved ONLY foam distribution part, and nothing else.
4.) Nanosaber active state not moved to server side, still async, suggest to move activation-deactivation to server only and implement cooldown for this event.
5.) Cell is client sided and without cooldown, cause major async problem with block pickup.
6.) Reactor overburn whitelist needed else if (var3 != Block.bedrock.blockID) cause reactor to remove personal blocks, frames, special blocks and other stuff that shoud not be removable.
suggest to share explosion whitelist with overburn one
7.) Reactor max heat not properly reported to components, this will cause core exchangers to burnout on reactor with platings.
8.) Fuel level and number of pellets not reported via NEI plugin, not a bug, but whynot?
No sounds bug still not fixed. What a pity...
But, nice job, really! Can't wait for an official release.
8.) Fuel level and number of pellets not reported via NEI plugin, not a bug, but whynot?
А поподробнее?
If you want. They don't affect to game if there is no matched class files (from 1.106 and 1.107-30).
Yes but do I want?...what does 1.107.35 fix and what not?...a change-log would be awesome.
Are 1.106 addons compatible with 1.107 beta?
DAMN! Stats are resetting every time I start the game!
Problem fixed, this is stats incompability.
А поподробнее?
Скорее всего, полоска с топливом и числом кусочков строительной пены не отображается в Not Enough Items. Как-то так.
Суть такая, надо NBT таги на топливо в джетпаке и канистрах выводить на подсказку вещи.
Урон бетонного ранца дублировать также в тултип вещи, по сравнению со всеми остальными вещами, эти просто "белые вороны", у всех отображение доп сведений есть, а у них нет.
Еще имеет смысл режим лазера, ключа и еще чегото там также выводит подсказкой на вещь, как и айдишник рации, мелочи но доставлять будет и проблема с листанием режимов и "не знаю какой режим" решится.
кстати могу пригласить на тёплый ламповый сервер, если интересно - подробности в личку.
Argelbargel y u use strange letters xD cant read this stuff
(and never, NEVER use google translator to german for this, almost died laughing when the text to speech engine read this XD )
Argelbargel y u use strange letters xD cant read this stuff
This is encoded Computer Science: if you read letters like these, you know that very soon solutions for all your problems will be ready. Just don't ask for the details...
Ok so storage redstone is "working" emtpy batbox turns on nuclear reactor directly next to it. BUT! It will not update actual redstone connected to it. Not unless I place something down nearby. Seems you've fixed the redstone but it doesn't trigger an update event for nearby blocks so while IC2 machines read it correctly actual redstone doesn't.
You can kinda work around this by having a redstone clock setup nearby. It'll trigger it to update.
it shoud report block update not only to itself.
Noticed rubber wood with rubber taps don't regenerate if only tree tapped once.
Rubber tree wood isn't going directly into forestry's forester backpack anymore, before it was.
Those are the only things I've spotted so far.
I'm not having any issues with nano sabers. If it ain't broke don't fix it.
Rubber regen will be looked into.
Gonna make a bit of a correction to my last post, the rubber wood isn't going into backpacks at all, saplings and sticky sap is going into the forester bag though, rubber wood appears to be the only item that isn't going into the bag.
Quantum Suit Leggings do not drain any energy while quantum-running, I'm using the key config rather than sprinting, if that matters.
Quantum jumping seems to drain energy just fine.
Quantum Suit Leggings do not drain any energy while quantum-running, I'm using the key config rather than sprinting, if that matters.
Quantum jumping seems to drain energy just fine.
Quantum Suit Leggings works fine for me, but they drains power slowly.
Actually, they only drain energy in water. From what I understand, there's nothing they can do until hooks are added in Forge.
rubber regen seems like the client isn't getting an update, disconnect and reconnect or surprisingly right clicking with an empty hand will make it update to show its filled again.
Also seems to be a very minor client desync issue with solar helmets and batpacks on a hosted server. wearing both when it hits nighttime the EU stored will stop counting up, but unequipping either and re-equiping seems to not check if its night time client side and it'll show phantom EU gain, also reconnecting during night time will also cause this, as well as weather change. None of this was tested with any time or weather manipulation commands, just naturally occuring.
The version 107.35 seems to have broken the Snyke's Advanced Machines mod. I put some refined iron in the extractor (recipe defined using CMR) and the game crashed and every time I load that world it crashes.
--- BEGIN ERROR REPORT b77faa3 --------
Generated 11.10.12. 21:15
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 895322304 bytes (853 MB) / 1323565056 bytes (1262 MB) up to 1908932608 bytes (1820 MB)
- JVM Flags: 2 total; -Xmx2048m -Xms512m
- FML: FML v3.1.30.390 Minecraft Forge 4.1.4.298 Optifine OptiFine_1.3.2_HD_U_B3 37 mods loaded, 37 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ModPatcher [Mod Patcher] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_EnchantView [mod_EnchantView] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
snyke7_AdvancedMachines [Advanced Machinse] (AdvancedMachines v1.6b Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Additional-Buildcraft-Objects [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-0.9.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.107.35-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ChargingBench [Charging Bench] (ChargingBench-1.3.2.b3-IC2_1.106.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CMR [Custom Machine Recipes] (CMR_MC1.3.2-Mod1.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomStuff2 [Custom Stuff 2] (customStuff2_0.9.1_Beta_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EE3 [Equivalent Exchange 3] (ee3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_EllianDetector [mod_EllianDetector] (EllianDetector.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
F4113nC0r3 [F4113n C0r3] (F4113nC0r3_Universal-2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BMCore [BioMaterials] (IC2BioMaterials_Universal-2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.43b-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_keepInventory [mod_keepInventory] (KeepInventory_SP_Lan.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.5.1.pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_1_0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.1.7.0.23.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ThebombzenAPI [mod_ThebombzenAPI] (ThebombzenAPI-v1.0-mc1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Core [Thermal Expansion] (ThermalExpansion-1.0.5pre4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Factory [Factory] (ThermalExpansion-1.0.5pre4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
snyke7_Transformers [Transformers] (Transformers v1.4a Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TreeCapitator [TreeCapitator] (Treecapitator.FML.1.3.2.r06.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gu['Player'/186, l='1.3.1 World of Doom', x=-407,60, y=74,00, z=289,49]]
- World 1.3.1 World of Doom Entities: 0 total; []
- World 1.3.1 World of Doom Players: 0 total; []
- World 1.3.1 World of Doom Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
java.lang.NullPointerException
at ic2.snyke7.advMachine.TileAdvMachine.canWork(TileAdvMachine.java:227)
at ic2.snyke7.advMachine.TileAdvMachine.g(TileAdvMachine.java:179)
at up.h(World.java:1938)
at gr.h(WorldServer.java:439)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:632)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:563)
at axv.p(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at ep.run(SourceFile:539)--- END ERROR REPORT 626763fc ----------