QuoteCan someone help me with this crash
Probably, simple solution, delete ID resolver.
EDIT: This probably belongs in its own thread, like you just had.
QuoteCan someone help me with this crash
Probably, simple solution, delete ID resolver.
EDIT: This probably belongs in its own thread, like you just had.
Alright, so someone else told me to delete the buildcraft config. I don't know where that is. Oh, and I tried your method and got a different crash.
Alright, so someone else told me to delete the buildcraft config. I don't know where that is. Oh, and I tried your method and got a different crash.
Could you post that one? It's probably an id conflict error.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/administrator/Library/Application Support/minecraft/crash-reports/crash-2012-12-06_17.05.30-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(
--- BEGIN ERROR REPORT 1b702d01 --------
Full report at:
/Users/administrator/Library/Application Support/minecraft/crash-reports/crash-2012-12-06_17.05.30-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/6/12 5:05 PM
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Mac OS X (i386) version 10.6.8
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
Memory: 481833744 bytes (459 MB) / 535232512 bytes (510 MB) up to 1070399488 bytes (1020 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.17.479 Minecraft Forge 6.4.1.416 48 mods loaded, 48 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized
mod_GuiAPI [mod_GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized
ComputerCraft [ComputerCraft] (ComputerCraft1.47.zip) Unloaded->Constructed->Pre-initialized
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.47.zip) Unloaded->Constructed->Pre-initialized
craftguide [CraftGuide] (CraftGuide-1.6.5.11.zip) Unloaded->Constructed->Pre-initialized
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZhark's Mo'Creatures Mod v4.3.0.zip) Unloaded->Constructed->Pre-initialized
eplus [Enchanting Plus] (EnchantingPlus-1.11.1.jar) Unloaded->Constructed->Pre-initialized
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.45-1.4.4.zip) Unloaded->Constructed->Pre-initialized
MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.3.4.jar) Unloaded->Constructed->Pre-initialized
MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized
MetallurgyEnder [Metallurgy Ender] (Metallurgy Ender Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized
MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized
MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized
MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized
MetallurgyUtility [Metallurgy Utility] (Metallurgy Utility Ores 2.3.3.jar) Unloaded->Constructed->Pre-initialized
NEIPlugins [NEI Plugins] (NEIPlugins-1.0.3.6.jar) Unloaded->Constructed->Pre-initialized
mod_RecipeBook [mod_RecipeBook] (Recipe Book.zip) Unloaded->Constructed->Pre-initialized
AS_Ruins [Ruins Spawning System] (Ruins_1.4.4.zip) Unloaded->Constructed->Pre-initialized
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a33.zip) Unloaded->Constructed->Pre-initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
Forestry [Forestry for Minecraft] (forestry-A-1.6.2.3.jar) Unloaded->Constructed->Pre-initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.109.113-lf.jar) Unloaded->Constructed->Pre-initialized
Thaumcraft [Thaumcraft] (Thaumcraft3.0.0g.zip) Unloaded->Constructed->Pre-initialized
toomanyplants [TooManyPlants] (TooManyPlants.jar) Unloaded->Constructed->Pre-initialized
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.4.zip) Unloaded->Constructed->Pre-initialized
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized
mod_ArmorStatusHUD [ArmorStatusHUD] ([1.4.5]ArmorStatusHUDv1.4.zip) Unloaded->Constructed->Pre-initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.5]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized
BWCoreBlocks [Better World Core Blocks] (betterworldCoreBlocks-1.7.zip) Unloaded->Constructed->Pre-initialized
BWRoofC [Better World Roof C] (betterworldRoof.1.5.zip) Unloaded->Constructed->Errored
BWRoofIC [Better World Roof IC] (betterworldRoof.1.5.zip) Unloaded->Constructed->Pre-initialized
BWRoofS [Better World Roof] (betterworldRoof.1.5.zip) Unloaded->Constructed->Errored
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
Condensed Block [Condensed Block] (condensed_blocks.zip) Unloaded->Constructed->Pre-initialized
EE3 [Equivalent Exchange 3] (ee3-universal-pre1d.jar) Unloaded->Constructed->Pre-initialized
ExtraBees [Extra Bees] (extrabees-1.4.1.20-dev-build.zip) Unloaded->Constructed->Pre-initialized
BinnieCore [Binnie Core] (extrabees-1.4.1.20-dev-build.zip) Unloaded->Constructed->Pre-initialized
IronChest [Iron Chest] (ironchest-universal-4.4.0.194) Unloaded->Constructed->Pre-initialized
Millenaire [Millénaire] (millenaire3.2.6.zip) Unloaded->Constructed->Pre-initialized
UsefulFood [UsefulFood] (usefulfood_v1.2.2-universal.zip) Unloaded->Constructed->Pre-initialized
LWJGL: 2.4.2
OpenGL: ATI Radeon X1600 OpenGL Engine GL version 2.0 ATI-1.6.36, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 3001 is already occupied by shadow.mods.metallurgy.utility.LargeTNT@10f3801 when adding betterworld.Roof.Corners.BlockCorners@2606b8
at amj.<init>(Block.java:292)
at amj.<init>(Block.java:325)
at betterworld.Roof.Corners.BlockCorners.<init>(BlockCorners.java:22)
at betterworld.Roof.Corners.Corners.preload(Corners.java:81)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 4541e294 ----------
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Oh, and how do I change ID's? ID Resolver I guess doesn't work with Beta.
Just like I thought, this line
Quote
java.lang.IllegalArgumentException: Slot 3001 is already occupied by shadow.mods.metallurgy.utility.LargeTNT@10f3801 when adding betterworld.Roof.Corners.BlockCorners@2606b8
means that Metallurgy is holding the spot 3001 with LargeTNT and betterworld is trying to override it, you have to go into the config of Metallurgy and change spot 3001 to something under 4096, or do that in betterworld, and repeat until errors stop
It also seems to be conflicting with forestery and buildcraft too. I am not sure how to open the config file (which file is the config one). Oh, and they don't open with textedit.
It also seems to be conflicting with forestery and buildcraft too. I am not sure how to open the config file (which file is the config one). Oh, and they don't open with textedit.
Your best bet is to use a program like "Notepad++"
Your best bet is to use a program like "Notepad++"
I think he was talking about not being able to open mod files with his text editing program, I told him how to edit the config files over PMs.
Honestly someone needs to make a program like id resolver except it changes the ids in the config, not at runtime.
mods fault, you allowed to implement block registration with tryblock and try as long as needed to get free block\item slot.
RichardG i have an Reactor Request:
I want to add electric components that use energy to run.
I already addet one but the lowest value what you can remove from the reactor output is 5 eu/tick (reactor.addOutput(-1)) but i want to add Components which only use one eu.
Also this components only work when you place them after the uranium cells.
An simple solution what comes in my mind is to buffer the output for one tick (Tick0 -> Output 0; Tick1 -> Output Tick0; Tick2 -> Output Tick1; Tick3 -> Output Tick2 ...)
Then add a api function to alter this. (reactor.setEUBuffer(reactor.getEUBuffer()-2)
Greetz Fenrir
I already addet one but the lowest value what you can remove from the reactor output is 5 eu/tick (reactor.addOutput(-1)) but i want to add Components which only use one eu.
Its the same request as mine. I just hack into the IC²-Config to achieve this, what makes EU-Changing components from other Addons 5 times less consuming.
At least IC² will have Sounds in the next Update, unless cpw lies.
I am not 100% certain if this is an IC issue or a Forestry issue, however, when trying to make plantballs using leaves, only the generic leaves dropped by rubber trees seem to work. Any leaves from other trees (Oak, Jungle) don't work for the recipe. Any ideas as to if this is an IC issue or Forestry issue, and what to do to resolve it? Thanks!
Quote
what to do to resolve it? Thanks!
Yeah, wait until next version, that is a known bug, it has already been fixed and reported many times
Ahhh, understood. I had looked through to see if it had been, but I guess that I just looked over it somehow. Blame it on lack of sleep/caffiene!
Thanks.
Yeah, wait until next version, that is a known bug, it has already been fixed and reported many times
[Mass Fabricator]
___________/\
___________|
___________ (128EU/t)
How ?
4 packets of 32EU each. That's the maximum the LV transformer will handle in a tick.
Also, the mass fab takes in up to 512 EU/T, so why are you downgrading to LV?
Trying to limit power consumption, I imagine. A batbox would be a better buffer there, it really can only output one 32 EU packet per tick.
Somebody know if cooling cell was replaced by other type of cell or if it was removed?
I can't produce cooling cell and I need some for the Integrated heat disperser.