[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • So... I just noticed that I didn't even have gregtech installed (whoops). Anyways, now that I did, I found another incompatibility: Dense Ores. With gregtech 5 and dense ores, when you create a world, it takes up the name for the world, but doesn't actually let you play it and instead boots you to the title screen. When you go back into the single player menu, it displays as if you have no worlds at all (not entirely sure how that works). I removed dense ores after I discovered that it was most likely causing issues, but I thought I should inform you. Also, I would like to know how I can remove the names of the previous worlds from the (what I guess I could call) list of used world names.

  • So... I just noticed that I didn't even have gregtech installed (whoops). Anyways, now that I did, I found another incompatibility: Dense Ores. With gregtech 5 and dense ores, when you create a world, it takes up the name for the world, but doesn't actually let you play it and instead boots you to the title screen. When you go back into the single player menu, it displays as if you have no worlds at all (not entirely sure how that works). I removed dense ores after I discovered that it was most likely causing issues, but I thought I should inform you.

    That's Tema's fault for not checking if a machine recipe exists before adding it: https://github.com/rwtema/DenseOres/issues/75 With Gregtech disabling normal ores, I don't see the need for dense ores anyway.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Did you forget about other things? Cloak device and tesla staff ?

    I know of the cloak and have allready seen old code of it in GT5. But tesla staff? Must have been before my time or i always missed it.

    So... I just noticed that I didn't even have gregtech installed (whoops). Anyways, now that I did, I found another incompatibility: Dense Ores. With gregtech 5 and dense ores, when you create a world, it takes up the name for the world, but doesn't actually let you play it and instead boots you to the title screen. When you go back into the single player menu, it displays as if you have no worlds at all (not entirely sure how that works). I removed dense ores after I discovered that it was most likely causing issues, but I thought I should inform you. Also, I would like to know how I can remove the names of the previous worlds from the (what I guess I could call) list of used world names.

    The dense ores incompatibility is known. No real way around it besides removing it. Or maybe asking the dense ores dev. But as GT is replacing allmost all of the worldgen, there is no real reason to have it in the same modpack anyways.

  • I have started contributing to the BDCraft texture patch for GregTech, but I've come across a couple of item textures that are confusing me:
    1. electric pumps
    2. emitters
    Can someone please provide me some more details of how the current textures for them represent them? (to help me figure out how higher-resolution textures of them should look)


    Anybody?

  • Hey! I was throwing together a private pack for myself and am experiencing a crash which, from what I can pick out in the crash report, has something to do with bees.

    Display Spoiler

    ---- Minecraft Crash Report ----
    // Quite honestly, I wouldn't worry myself about that.

    Time: 12/20/15 3:06 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: instance
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:744)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoSuchFieldError: instance
    at gregtech.loaders.misc.GT_BranchDefinition.getDefaultTemplate(GT_BranchDefinition.java:75)
    at gregtech.loaders.misc.GT_BranchDefinition.getTemplate(GT_BranchDefinition.java:96)
    at gregtech.loaders.misc.GT_BeeDefinition.init(GT_BeeDefinition.java:710)
    at gregtech.loaders.misc.GT_BeeDefinition.initBees(GT_BeeDefinition.java:690)
    at gregtech.loaders.misc.GT_Bees.<init>(GT_Bees.java:21)
    at gregtech.GT_Mod.onPostLoad(GT_Mod.java:446)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
    ... 10 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 755747504 bytes (720 MB) / 1496317952 bytes (1427 MB) up to 3579314176 bytes (3413 MB)
    JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3840m -Xms256m -XX:PermSize=256m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 39 mods loaded, 39 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJ mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJ FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJ Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJ CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UCHIJ NotEnoughItems{1.0.5.118} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.118-universal.jar)
    UCHIJ <DragonAPI ASM>{0} [DragonAPI ASM Data Initialization] (minecraft.jar)
    UCHIJ bdlib{1.9.4.109} [BD Lib] (bdlib-1.9.4.109-mc1.7.10.jar)
    UCHIJ IC2{2.2.804-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.804-experimental.jar)
    UCHIJ Forestry{3.6.6.24} [Forestry for Minecraft] (forestry_1.7.10-3.6.6.24.jar)
    UCHIJ BinnieCore{2.0-pre14} [Binnie Core] (binnie-mods-2.0-pre14.jar)
    UCHIJ Botany{2.0-pre14} [Botany] (binnie-mods-2.0-pre14.jar)
    UCHIJ ExtraBees{2.0-pre14} [Extra Bees] (binnie-mods-2.0-pre14.jar)
    UCHIJ ExtraTrees{2.0-pre14} [Extra Trees] (binnie-mods-2.0-pre14.jar)
    UCHIJ Genetics{2.0-pre14} [Genetics] (binnie-mods-2.0-pre14.jar)
    UCHIJ Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
    UCHIJ Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UCHIJ TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
    UCHIJ Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
    UCHIJ Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
    UCHIJ MagicBees{1.7.10-2.3.6} [Magic Bees] (magicbees-1.7.10-2.3.6.jar)
    UCHIJ DragonAPI{1.0} [DragonAPI] (DragonAPI 1.7.10 V9b.jar)
    UCHIJ RotaryCraft{1.0} [RotaryCraft] (RotaryCraft 1.7.10 V9b.jar)
    UCHIJ ElectriCraft{1.0} [ElectriCraft] (ElectriCraft 1.7.10 V9b.jar)
    UCHIJ gendustry{1.6.0.125} [GenDustry] (gendustry-1.6.0.125-mc1.7.10.jar)
    UCHIE gregtech{MC1710} [GregTech] (gregtech-5.09.16.jar)
    UCHIJ IC2NuclearControl{2.3.3a-Exist} [Nuclear Control 2] (IC2NuclearControl-2.3.3a-Exist.jar)
    UCHIJ NEIAddons{1.12.14.40} [NEI Addons] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJ NEIAddons|Developer{1.12.14.40} [NEI Addons: Developer Tools] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJ NEIAddons|AppEng{1.12.14.40} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJ NEIAddons|Botany{1.12.14.40} [NEI Addons: Botany] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJ NEIAddons|Forestry{1.12.14.40} [NEI Addons: Forestry] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJ NEIAddons|CraftingTables{1.12.14.40} [NEI Addons: Crafting Tables] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJ NEIAddons|ExNihilo{1.12.14.40} [NEI Addons: Ex Nihilo] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJ neiintegration{1.1.0} [NEI Integration] (NEIIntegration-MC1.7.10-1.1.0.jar)
    UCHIJ neresources{0.1.0.ManuallyBuilt} [Not Enough Resources] (NotEnoughResources-1.7.10-0.1.0-121.jar)
    UCHIJ ReactorCraft{1.0} [ReactorCraft] (ReactorCraft 1.7.10 V9b.jar)
    UCHIJ thaumcraftneiplugin{@VERSION@} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.7a.jar)
    UCHIJ aobd{2.8.4} [Another One Bites The Dust] (AOBD-2.8.4.jar)
    UCHIJ IguanaTweaksTConstruct{1.7.10-2.1.5.140} [Iguana Tinker Tweaks] (IguanaTinkerTweaks-1.7.10-2.1.5.jar)
    GL info: ' Vendor: 'Intel' Version: '4.3.0 - Build 10.18.15.4256' Renderer: 'Intel(R) HD Graphics 4600'
    Mantle Environment: Environment healthy.
    TConstruct Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: gregtech
    List of loaded APIs:
    * appliedenergistics2|API (rv2) from DragonAPI 1.7.10 V9b.jar
    * Baubles|API (1.0.1.10) from Baubles-1.7.10-1.0.1.10.jar
    * BuildCraftAPI|tools (1.0) from forestry_1.7.10-3.6.6.24.jar
    * CoFHAPI (1.7.10R1.0.2) from forestry_1.7.10-3.6.6.24.jar
    * CoFHAPI|energy (1.7.10R1.0.2) from IC2NuclearControl-2.3.3a-Exist.jar
    * ForestryAPI|apiculture (3.5.0) from forestry_1.7.10-3.6.6.24.jar
    * ForestryAPI|arboriculture (2.3.0) from forestry_1.7.10-3.6.6.24.jar
    * ForestryAPI|circuits (2.0.0) from forestry_1.7.10-3.6.6.24.jar
    * ForestryAPI|core (3.2.0) from forestry_1.7.10-3.6.6.24.jar
    * ForestryAPI|farming (1.1.0) from forestry_1.7.10-3.6.6.24.jar
    * ForestryAPI|food (1.1.0) from forestry_1.7.10-3.6.6.24.jar
    * ForestryAPI|fuels (2.0.1) from forestry_1.7.10-3.6.6.24.jar
    * ForestryAPI|genetics (3.3.0) from forestry_1.7.10-3.6.6.24.jar
    * ForestryAPI|hives (4.1.0) from forestry_1.7.10-3.6.6.24.jar
    * ForestryAPI|lepidopterology (1.1) from forestry_1.7.10-3.6.6.24.jar
    * ForestryAPI|mail (3.0.0) from forestry_1.7.10-3.6.6.24.jar
    * ForestryAPI|recipes (3.1.0) from forestry_1.7.10-3.6.6.24.jar
    * ForestryAPI|storage (3.0.0) from forestry_1.7.10-3.6.6.24.jar
    * ForestryAPI|world (1.1.0) from forestry_1.7.10-3.6.6.24.jar
    * gendustryAPI (2.2.0) from gendustry-1.6.0.125-mc1.7.10.jar
    * IC2API (1.0) from industrialcraft-2-2.2.804-experimental.jar
    * minechemAPI (1.7.10R1) from DragonAPI 1.7.10 V9b.jar
    * neresources|API (1.0) from NotEnoughResources-1.7.10-0.1.0-121.jar
    * NuclearControlAPI (v1.0.5) from IC2NuclearControl-2.3.3a-Exist.jar
    * Thaumcraft|API (4.2.2.0) from Thaumcraft-1.7.10-4.2.3.5.jar
    * WailaAPI (1.2) from Waila-1.5.10_1.7.10.jar


    Hopefully you can help me with this. Thank you so much!

  • Hey bloody, could you add an in-game book for the multiblock structures showing how to build them? Just like TiCon's book or Immersive Engineering's one, the former showing screenshots, the latter showing a model with arrows allowing you to see each different layers. And perhaps saying the total cost of blocks of the multiblock you're showing (for instance, bbf will be 32 bronze plated bricks and 1 bronze blast furnace). If you do so you'll have a problem for the EBF for instance as there are tiers of input, hatches.. Just put down "1 input (any tier), 1 output (any tier), one maintenance hatch...".

    Quote

    Java script, which happens to be the language in which minecraft is coded

  • кто может объяснить подробный принцип работы и настройки Redstone Reciever Cover, Redstone Transmitter и как работает Needs Maintainance Cover. если конечно он работает)) просто у меня он не пашет. на вики написан бред, если все это перевести.
    Russians will understand)

  • интересно, а видео гайд есть о передатчиках? хотяб на английском.

    Не совсем гайд, но там довольно подробно про них рассказано

    https://youtu.be/LKnQZhf-yCU?t=1649

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • Hi,
    I'm trying out GregTech v5.09.16.
    For some reasons there aren't any Nuggets available.
    Neither can I craft Iron Nuggets nor Wrought Iron Nuggets that are required for the Charcoal Pile Igniter.
    NEI also shows no Nuggets.

    And GregTech crashes without the COFH API available.
    http://pastebin.com/pYHuLKNd
    That was just with GregTech and IndustrialCraft...
    Should not happen in my opinion...

    Edit:
    OK, Iron Nuggets are smelted now. Well, not very logical but ok. Using a file would have made more sense in my opinion.
    And then I can smelt the Iron Nuggets into Wrought Iron Nuggets.
    But I'm still missing them in NEI.