[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • I dunno if this has been fixed in the recent version (as I can't test the update while I'm away from home) but Version 5.0.9.19 has issues with Harder Peaceful, crashing the game when I try to eat or drink gregtech food or drink items. it seems to be an issue with Harder Peaceful not liking something in this modified version of gregtech but works fine with the official gregtech 5 for MC 1.7.10

    If needed I can post a log and/or crash log if that will help.

    A crash report is going to be useful, especially if it is still an issue.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Hello everyone!
    I found a Output overflow bug in a Large heat Exchanger Math.
    Tested on 5.9.19
    So Large Heat exchanger basic math is:
    8 buckets of hot coolant convert to 8 buckets of coolant, and generate 640 bucket of steam per second.
    Half load 4 buckets of hot coolant generate 160 L of overheated steam.
    In GT exp 5.9.x hot coolant effectivity has increased by x4.
    It tested on IC2 heat exchangers+stirling generators it work fine.
    But it doesnt work in LHE.
    First.
    MAX fluid output is only 80 buckets, but normaly is possible to use EV/UV/LuV outputs with size 40/48/56 bucket/s.

    Max output count is 5
    So maximum possible steam output is 200/240/280 bucket/s
    It's not close to 640 bucket/s.

    If hot coolant effectivity is increased by x4 it means
    That on optimal flow 8bucket LHE will generate 8 x 80 x 4 = 2560 steam or 4 x 40 x 4 or 640 OH steam buckets per sec.
    Does it tested?
    Does it work?

    If i dont understand correct math of LHE pkease explain it someone.
    P.S. excuse me for my ''perfect'' english

  • Now that IC2 for 1.8.9 has been announced (even if it hasn't been released yet), have you given any thought to whether you'll port GT5u/GT5e to 1.8.9 sometime after that? (I know asking "when" is against the rules, but as far as I've been able to tell, asking "if" is allowed here, unlike the Minecraft forum)

  • The Mass Fab is a PITA! As hinted by the twin 4x cables in the recipes, it takes 8 Amps! The only ways I have found of providing that sensibly were with directly attached transformers or battery buffers (the latter being rather expensive what with all the batteries). My current setup with two Advanced Mass Fabricators (MV) is shown below:


    In the above, each MV transformer is providing 8x 128EU/tick. They each need at least 1x 512 EU/tick, so I found it best to simply dedicated an HV transformer to each MV Mass Fab (stainless steel is cheap). Each HV transformer needs 1x 2048EU/2ticks, which means I can string up to 7 of those "pods" off one EV transformer with 4x aluminium cable (7 not 8 due to the losses in the cable).

    My understanding is that there is no difference in power draw whether the Mass Fab is supplied with UUA or not; it just decreases the time to produce. I can't remember where I got that from though so am uncertain of how big a difference it makes. I think it was about an order of magnitude faster with UUA maybe?

    PS. This is my first post here! :) I'm a long-time fan of IC2, GT an GT5 unofficial, I've just never gotten around to signing up for the forums. Apologies if I've borked the image implantation; not worked out how to specify stuff like image size yet.

  • I'm having some issues with the Pyrolyse Oven. First of all, the processing speed seems to be much lower than NEI states.

    For 16 wood logs -> 20 charcoal with Nytrogen NEI states 16 seconds. With MV (NEI states 96EU/tick, so should be 16 secs) I am timing it at ~38 secs. I must confess that I was using the Natura log exploit to supplement my charcoal production, and having now upgraded to a newer version and therefore reliant on Pyrolyse Ovens or Coke Ovens (which are completely impractical for mass-generation; at 90 secs/charcoal you'd need 90 per Large Boiler) it is a bit crazy trying to support my 5 charcoal-fired large boilers. If the NEI 16 seconds was being used it wouldn't be that major; I could support 5 large boilers with 4 Pyrolyse Ovens, but at ~38 seconds I would need 10! I suspect this is unintentional?

    As an aside, I'm finding this especially painful since for some reason I'm not seeing the Large Boiler efficiency improvements implemented in 5.09.00 (Bronze gets me <=6,800 EU/charcoal, and the increased Pyrolyse charcoal processing time increases the energy cost per charcoal from 1.5k EU to ~3.6k EU). I'm unclear as yet on whether or not that is due to Beyond Reality futzing with things though, so don't consider it a bug report!

    In the Pyrolyse Oven 4 Bio Chaff->5B Biomass is listed as taking 45 seconds in NEI, but my timing (with LV; NEI states 10EU/tick) suggests more like 2 minutes. Again, this makes it challenging to achieve scale.

    Second, upgrading the energy hatch in the Pyrolyse Oven does not appear to increase the speed. For charcoal this would be rather detrimental to net energy production, but for Bio Chaff since each one only takes 2,250 EU at LV, even HV (4x speed, 16x energy cost) it would only cost 36k EU/Bio Chaff, and since each one makes 40k L Biogas (Distillation Tower) you're getting >1m EU/Bio Chaff; ie. the Pyrolyse cost is insignificant - the big cost is actually the Distillation Tower @ 384k. I digress. My point is that it would be highly desirable in this instance to be able to increase the speed of the Pyrolyse Oven rather than waste CPU & space on running zillions of them. Is that inability to increase their processing speed intentional?


  • Yea I know but the problem is I don't really see lines for combs so I can't disable them. I wanna know if there's like any other way to change them.

  • not sure if you have look for the output slot or input slot. If there is a recipe it will be in the config. (some times iems have wired names if thier no gt items) Maybe try to print out all items from your game to find a match.

    Otherwise you can change it only via java code (Fork GT and make your own patch)

  • The Mass Fab is a PITA! As hinted by the twin 4x cables in the recipes, it takes 8 Amps! The only ways I have found of providing that sensibly were with directly attached transformers or battery buffers (the latter being rather expensive what with all the batteries). My current setup with two Advanced Mass Fabricators (MV) is shown below:
    ...


    Welcome here slave of the grind.

    To be exact about mass fab: All tiers can draw up to 10amp so remember when wireing them up. They use less. All need same EU per UUM and double the speed per tier, so needed amps half each time. 8Amp(+loss) on LV, 4Amp MV, 0.5Amp on IV.

    About the pyrolyse oven: Did you change the circuit in the gui slot? That is a different one to notice there is nitrogen and it just runs the default one without.

    Now that IC2 for 1.8.9 has been announced (even if it hasn't been released yet), have you given any thought to whether you'll port GT5u/GT5e to 1.8.9 sometime after that? (I know asking "when" is against the rules, but as far as I've been able to tell, asking "if" is allowed here, unlike the Minecraft forum)


    For now i finish GT5 up. I have 3 bigger additions (pollution, tool changes, cleanroom for circuit production) and about 20 smaller changes (add Lightning Rod, ect.) on my list. After that only bugfixes. Maybe i will try to follow IC2 to 1.8 or 1.9 in a few months, but no idea if i can handle the rendering changes.

    Well, the output is per tick, so 20x per sec. That way it fits into the output hatches just fine. But i might need to slow down the LHE a bit.


    Still missing some Arc Furnace recipes for bronze/LV machines


    They are only hidden and work just fine. So many that had issues finding the right way to produce stuff in NEI since there where dozens of recycling recipes outputting the same stuff.

  • Welcome here slave of the grind.

    Thank you. :) And I would not have it any other way! ;)

    To be exact about mass fab: All tiers can draw up to 10amp so remember when wireing them up. They use less. All need same EU per UUM and double the speed per tier, so needed amps half each time. 8Amp(+loss) on LV, 4Amp MV, 0.5Amp on IV.

    Ah! *facepalm* I did not think to test at different voltages; I just assumed Amperage was constant. That is very helpful, thanks.

    About the pyrolyse oven: Did you change the circuit in the gui slot? That is a different one to notice there is nitrogen and it just runs the default one without.

    Yes. I'm definitely using ICs with "Configuration == 2" for the Nitrogen/Nytrogen (I presume the odd spelling is a Greg-ism) charcoal ovens and "Config == 1" on the Bio Chaff/Biomass ovens.

    Well, the output is per tick, so 20x per sec. That way it fits into the output hatches just fine. But i might need to slow down the LHE a bit.

    Just to butt in here, I'm currently working on a lava-fed Superheated Steam LHE. Based on this I reckon I should get 80k L/sec SHS from 1k L/sec lava. According to my calculations that will be able to power 5 Large Turbines with HSS-E or Haderoth (I like Metallurgy 3) turbine blades (30k L/s optimal flow - ie. we're talking big-ass, high-end, expensive blades) with the SHS and a further 5 Large Turbines with Blue Steel or Inolashite (15/16k L/s optimal flow) with normal steam (ie. 10 LTs with just half 1 LHE's capacity, though I could have a couple less steam ones)!

    So, yes, I'd agree re. maybe slowing it down a bit. Might I suggest that you keep the lava-to-steam/SHS/energy ratio the same though? It is fairly eye-watering as is. A higher LHE-to-LT ratio would be also be good from a point of aesthetics, I mean look at all that unbalanced/empty space (LHE is hidden behind tank)! Very bad for one's Feng Shui.  ;)



    That said, I can't make the damn turbines work.  :(  I probably should have conducted a small scale test first before spending the many, many hours building all 10. :P  My gas-fired LTs work just fine! There is SHS in the pipes & input hatch (definitely not normal steam lurking around), no maintenance errors, all looks shiny, but the front turbine graphic spins for a moment then stops (after hitting with rubber hammer) and won't restart (even after breaking & replacing LT+input hatch and re-maintenancing, weirdly - ie. I don't even get the brief spinning again). No power or fluid output (empty output hatch), nor any rotor damage. Tried with and without EV pump set to export on the pipe connecting to the import hatch (I'm never quite sure if I actually need pumps on GT pipes; usually just have them at the input end). Am I missing something daft?

  • To be exact about mass fab: All tiers can draw up to 10amp so remember when wireing them up. They use less. All need same EU per UUM and double the speed per tier, so needed amps half each time. 8Amp(+loss) on LV, 4Amp MV, 0.5Amp on IV.


    Thank you Blood-Asp fro clarifying.
    Someone can update these precious informations into the Gregtech Wiki?

    I now think it was a bad idea to craft 256 LV Mass Fab and it explain why cables burned and caused an epic chain of explosions. Hopefully it was a test creative setup here: http://imgur.com/a/TQ1F6

    Now I have to recycle my 256 LV Mass Fabs and 64 LV Transformers either in disassembler or in plasma arc furnace :/


    If I read you explanation right, I can connect two IV Mass Fab on a single 1Amp cable as it will draw 0.5 Amp each so total 1 Amp? Or is there chances they will both draw 1 Amp every two ticks but at the same time, causing a 2Amp load?