[AddOn v1.43/v1.64] Advanced Machines V3.2 Beta 2

  • Zip, did you fix the onBlockRemove to call super.onBlockRemove? I fixed it in one of the bukkit versions I posted a few days ago, but it seems that several people are still having problems with it...

    So if I grab yours from the other site it works? I'm using not sure what one haha.

    edit: n/m goes to this page :(

    Edit 2: bukkit fix = https://forum.industrial-craft.net/index.php?page…31918#post31918

    TY

    Check out Our Brand New GT New Horizons Server .:Here:.
    Check out Our Brand New GT New Horizons Let's Play Series .:Here:.

  • The primary benefit to using Arrays is that you don't have to waste quite so much in wiring all that mess - 512 Solar Panels waste quite a large amount of Tin just to get things all hooked up, and that's not counting additional supporting infrastructure (BatBox, more LV/MV Transformers). A single HV Array could be slapped straight onto an MFSU. For those of us who have to use Optifine just to run at a decent clip, this also greatly reduces lag produced by solar power.

    Then again, if you're the kind of person who builds 512 Solar Panels, you might not mind the material costs.

  • FUCK FUCK FUCK FUCK FUCK

    ZIPPINUS!!!! CPW!!!! SOMEBODY SAVE ME!!!

    Ok, before anything else, let me be the first to admit that i'm a FUCKING RETARD for not backing up my world in like A MONTH

    Now that that's said, a SUPERCRITICAL BUG/COMPLAINT/DESPERATE PLEA: upon successful instalation of the 3.1.1 Advanced machines, I opened NEI and turned to the page with the new solar arrays and advanced machines. I saw, between the machines and arrays, a silvery-gray block, essentially textureless, but named "HV solar array". I gave myself one, and FOOLISHLY plonked it in the world. "Saving chunks", cannot reopen the world. GODDAMNIT! Do I even need to give an error log? that thing wasn't supposed to be placed in the world, and when I open MC, it fails to do so, and craps out. I figured out the crapped out block ID is, for me, 188:3. This is odd because I set 188 to be the Adv. Machines, and 189 to be the arrays.

    I am not a coder. That said, I do believe I know how to save my world. 1) I need to get a version of advanced machines that doesn't add 188:3 block-o-death, but that would make minecraft say "waah, I give up, i don't know what this block is". 2) I need to make some other mod that will serve to "plug the hole in the dam" and will say "I know what block 188:3 is! it's________" so that I can get back into my world and delete said block, then remove the temporary "plug" mod. Then, I could go back to 3.1.1 successfully, as long as I don't place this block-o-death again.

    In order to do step 1, I simply have to backdate to Adv. Machines 3.0, since I haven't placed/created any solar arrays yet.

    BUT, to do step 2, I need help. Could one of you handy-dandy-fancy-schmancy-magical-godlike coder folks whip up (or point me towards) a mod which does NOTHING but add a simple, static block, the ID (and damage value, that's the important part) of which is configurable? You could probably just make a copy of cobblestone or something, so you don't even need to make original textures! Or, if that's not doable, how about a mod along the same lines that would replace not just 188:3, but 188, 188:1, and 188:2 as well (ID 188 and all metadatas) I'm perfectly fine with having to replace every advanced machine, I do have Not Enough Items installed, I just want my world back!

  • The primary benefit to using Arrays is that you don't have to waste quite so much in wiring all that mess - 512 Solar Panels waste quite a large amount of Tin just to get things all hooked up, and that's not counting additional supporting infrastructure (BatBox, more LV/MV Transformers). A single HV Array could be slapped straight onto an MFSU. For those of us who have to use Optifine just to run at a decent clip, this also greatly reduces lag produced by solar power.

    Then again, if you're the kind of person who builds 512 Solar Panels, you might not mind the material costs.

    Well we also know sending 512 x 1 sec updates per second is bad for performance. Now we send 1 x 1 update per second... Not 512 yes its sending 512 packet but I mean its not sending it 512 times haha

    Check out Our Brand New GT New Horizons Server .:Here:.
    Check out Our Brand New GT New Horizons Let's Play Series .:Here:.

  • Try this http://www.minecraftforum.net/topic/252880-t…31-open-source/

    Use it to change the bad block to a dirt block or something.

  • Could it be, that it is incompatible with AdditionalPipes Addon? Im using the ported versions on a bukkit server.

    Display Spoiler

    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader init
    Fein: ModLoader Server 1.0.0 Initializing...
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader readFromModFolder
    Feiner: Adding mods from E:\Minecraft Ocin\Industrial Revolution Bukkit\mods\PowerConverters1.3.0-cb1597.zip
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader readFromModFolder
    Feiner: Zip found.
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader addMod
    Fein: Mod Loaded: "mod_PowerConverters 1.0.0R1.3.0" from mod_PowerConverters.class
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader readFromModFolder
    Feiner: Adding mods from E:\Minecraft Ocin\Industrial Revolution Bukkit\mods\superwrench-1.42-bukkit-cb1597.zip
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader readFromModFolder
    Feiner: Zip found.
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader readFromClassPath
    Feiner: Adding mods from E:\Minecraft Ocin\Industrial Revolution Bukkit\craftbukkit.jar
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader readFromClassPath
    Feiner: Zip found.
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader addMod
    Fein: Mod Loaded: "mod_BuildCraftBuilders 2.2.11" from mod_BuildCraftBuilders.class
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader addMod
    Fein: Mod Loaded: "mod_BuildCraftCore 2.2.11" from mod_BuildCraftCore.class
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader addMod
    Fein: Mod Loaded: "mod_BuildCraftEnergy 2.2.11" from mod_BuildCraftEnergy.class
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader addMod
    Fein: Mod Loaded: "mod_BuildCraftFactory 2.2.11" from mod_BuildCraftFactory.class
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader addMod
    Fein: Mod Loaded: "mod_BuildCraftTransport 2.2.11" from mod_BuildCraftTransport.class
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoaderMp Log
    Fein: ModLoaderMP 1.0.0 Initialized
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader addMod
    Fein: Mod Loaded: "mod_IC2 v1.43" from mod_IC2.class
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader addMod
    Fein: Mod Loaded: "mod_RedPowerArray 2.0pr4c" from mod_RedPowerArray.class
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader addMod
    Fein: Mod Loaded: "mod_RedPowerCore 2.0pr4c" from mod_RedPowerCore.class
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader addMod
    Fein: Mod Loaded: "mod_RedPowerLogic 2.0pr4c" from mod_RedPowerLogic.class
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader addMod
    Fein: Mod Loaded: "mod_RedPowerMachine 2.0pr4c" from mod_RedPowerMachine.class
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader addMod
    Fein: Mod Loaded: "mod_RedPowerWiring 2.0pr4c" from mod_RedPowerWiring.class
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader addMod
    Fein: Mod Loaded: "mod_RedPowerWorld 2.0pr4c" from mod_RedPowerWorld.class
    Jan 12, 2012 10:56:12 AM net.minecraft.server.ModLoader addMod
    Fein: Mod Loaded: "mod_zAdditionalPipes Rev31.4" from mod_zAdditionalPipes.class


    Whenever i try to start the server with Advanced Machines, i get this error:

    Display Spoiler

    >Failed to load mod from "mod_IC2AdvancedMachines.class"
    >java.lang.NullPointerException
    at net.minecraft.server.ItemStack.<init>(ItemStack.java:20)
    at net.minecraft.server.mod_IC2AdvancedMachines.<init>(mod_IC2AdvancedMa
    chines.java:117)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
    rce)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at net.minecraft.server.ModLoader.addMod(ModLoader.java:160)
    at net.minecraft.server.ModLoader.readFromModFolder(ModLoader.java:747)
    at net.minecraft.server.ModLoader.init(ModLoader.java:553)
    at net.minecraft.server.ModLoader.Init(ModLoader.java:1082)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:100)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:402)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
    11:00:54 [SCHWERWIEGEND] Unexpected exception
    java.lang.NullPointerException
    at net.minecraft.server.ItemStack.<init>(ItemStack.java:20)
    at net.minecraft.server.mod_IC2AdvancedMachines.<init>(mod_IC2AdvancedMa
    chines.java:117)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
    rce)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at net.minecraft.server.ModLoader.addMod(ModLoader.java:160)
    at net.minecraft.server.ModLoader.readFromModFolder(ModLoader.java:747)
    at net.minecraft.server.ModLoader.init(ModLoader.java:553)
    at net.minecraft.server.ModLoader.Init(ModLoader.java:1082)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:100)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:402)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
    >java.lang.RuntimeException: Exception occured in ModLoader
    at net.minecraft.server.ModLoader.ThrowException(ModLoader.java:1033)
    at net.minecraft.server.ModLoader.ThrowException(ModLoader.java:1037)
    at net.minecraft.server.ModLoader.addMod(ModLoader.java:171)
    at net.minecraft.server.ModLoader.readFromModFolder(ModLoader.java:747)
    at net.minecraft.server.ModLoader.init(ModLoader.java:553)
    at net.minecraft.server.ModLoader.Init(ModLoader.java:1082)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:100)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:402)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
    Caused by: java.lang.NullPointerException
    at net.minecraft.server.ItemStack.<init>(ItemStack.java:20)
    at net.minecraft.server.mod_IC2AdvancedMachines.<init>(mod_IC2AdvancedMa
    chines.java:117)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
    rce)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at net.minecraft.server.ModLoader.addMod(ModLoader.java:160)
    ... 6 more

  • I've gotten the same error message. It seems to happen when I had ScotTools installed. The patch ScotTools requires seems to rename the MCForge version number back to 1.2.3, so even though I'm using 1.2.4 underneath, probably this addon can't see that with the new name.

    Same thing happens to me, how do u change forge version number?

  • 512 solar panel on a HV Solar Array?

    HV Solar Array:512 eu

    515 Solar panel:512 eu

    Wtf? O_o where the benefit of these panels? I spend wasted time and resources to get the same thing?
    :cursing:


    hmm... one block doing one calculation to generate 512 eu/t vs 512(!) blocks doing 512(!) calculations to generate 512 eu/t....

    1x1 block of space used vs 23x23 area of space used (more than a 16x16 chuck).

    I LOVE THIS NEW BLOCK! Now for the same thing for water mills and wind mills!

  • HALELUJA! (or however it's spelled) PRAISE THE LORD! MY WORLD IS SAVED!

    Many thanks to those two kind-hearted folks who pointed me in the right direction! FYI, mIDas did not work (doesn't seem to support mod-added item IDs) but MCEdit worked perfectly! Emoticons cannot express how I feel right now. *sigh*

    P.S.: sorry for making such a long, mostly off-topic post! I was panicing a little bit, but I'm better now.

    P.P.S.: sorry for the profanity in my previous post... again, I was feaking out a little (ok, alot)

  • EV Solar Array Suggestion:

    :Generator: :Advanced Circuit: :Generator:
    :Glass Fibre: :Wrench: :Glass Fibre:
    :Generator: :Advanced Circuit: :Generator:

    :Generator: = HV Array
    :Advanced Circuit: = Adv Circuit
    :Glass Fibre: = 4x Insulated Cable
    :Wrench: = Redstone Torch

    Why? Because it's awesome, and some people do make that many Solar Panels. (Redstone Torch to activate the HV Transformers in the Arrays, if you want to add some poor logic to it.)
    Yeah, you would need another HV Transformer next to it... But that's only if you're crazy enough to make it legitly. :P

    Regardless, the LV/MV/HV Arrays are amazing. Now I can't live without this mod- Twice!

    ...What? There's no pineapples here.

    GENERATION Pineapple: The first pineapple you see, copy it into your sig on any forum and add sqrt(-1) to the generation. Pineapple experiment.

  • Actually, I can see the logic behind an EV Solar Array, and would mind it at all. It'd really benefit my bunker.

  • I get a crash, yes i did the thing with the z, when i take advance machines out it works fine

    Crash Report:

    Display Spoiler

    20kb for a signature? who has pictures that small??

  • I had a weird problem today.
    I installed the mod for bukkit on my server and I could craft them, put them down, connect them to power but when I click them no GUI pops up?? In fact, nothing happens at all.
    Very weird ...

    Am not getting a single error message so I'm a little stumped.

  • I get a crash, yes i did the thing with the z, when i take advance machines out it works fine

    Crash Report:

    Display Spoiler

    Seems like you are lacking IC².

  • I installed the 3.1.1 version and am using MC v1.0.0

    I took a Solar Array from the NEI just to see what it does (not to cheat).

    I placed the Solar Array on the floor and BAMMM.!
    "Saving Chunks" screen came up and then MC went to black screen.

    I changed the name by adding a ( z ) in the begining of the mod zip file name.
    logged back into minecraft for a second try, and BAMMM. same thing happened again.

    for now I am reverting back to 3.0
    ill keep an eye out when this is fixed.

    thanks.

    PS...

    just lost my entire world too.
    cant log in my world any more. ;(

    I wouldnt think by a mod crashing would destroy my world.
    3 weeks of world creation gone. ;(