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  1. IC² Forum
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  3. General Discussion
IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 / 2.7 / 2.8 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10 / 1.11 / 1.12)
IndustrialCraft² recent version: v1.117!

1.3 Out.

  • NuclearStudent
  • August 2, 2012 at 1:11 AM
  • Closed
  • inucune
    Industrial Nightmare
    Posts
    315
    Location
    your reactor's gremlin.
    • August 2, 2012 at 5:37 PM
    • #21

    i personally like the idea of the maps all being smp-based.
    "hey man, that's a cool setup you have there"
    "you want to join me?"
    "sure! (insta-join)"

    the searchable crafting index i'm not so keen on, as it takes away from looking up the recipe AND usage players got when they had to go to a wiki. now if it only held recipes you've already crafted...i'd not have a problem with that.
    does this effectively kill TMI? (i didn't like TMI, too much trouble)

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  • Warlord_Mike
    Stone Miner
    Reactions Received
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    126
    • August 2, 2012 at 6:40 PM
    • #22
    Quote from inucune

    does this effectively kill TMI? (i didn't like TMI, too much trouble)

    TMI? Seriously? People still use that? XP

    Anyway.

    I tried a world with Large Biomes yesterday. Cool though it may be, it'd probably be better for maps you intend to play with friends - I spawned in a jungle, and even with a bonus chest, I was in danger of starving right from the get-go. I do like the new cocoa beans, though.

    I wonder what Eloraam's gonna have to do with regards to the new gems (rubies are slated to come out in addition to the emeralds).

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  • GregoriusT
    inactive IC² and GT Dev
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    • August 2, 2012 at 7:06 PM
    • Official Post
    • #23
    Quote from Warlord_Mike

    I wonder what Eloraam's gonna have to do with regards to the new gems (rubies are slated to come out in addition to the emeralds).

    There is even more to wonder:

    Automatic Factories producing additionally XP from Furnaces! How does that get handled? XP in Pneumatic Tubes, No XP at all, XP laying on the ground and lagging the Game out? And all the Mod-Machines like our Macerator! Will they also Produce XP? Questions over Questions.

    And what is that "searchable Craftingindex"? Did they made it like NEI? I must test that.

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  • koichi
    Tree Cutter
    Posts
    33
    Location
    I said USA. Thats all you're getting.
    • August 2, 2012 at 7:17 PM
    • #24

    Minecraft Wiki says Emeralds only spawn in Extreme Hills. Why hasn't this been done before, at least as a toggle-able option? I'd love a reason to have mines in different biomes for different things.

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  • SimpleMajority
    Builder
    Posts
    142
    • August 2, 2012 at 10:20 PM
    • #25
    Quote from GregoriusT

    They prepare for 1.3.1 and the 164-Version was the last for 1.2.5

    Quote from GregoriusT

    They prepare for 1.3.1 and the 164-Version was the last for 1.2.5

    ahh okay.

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  • Alblaka
    IC² Project Leader
    Reactions Received
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    Posts
    2,755
    • August 2, 2012 at 10:26 PM
    • Official Post
    • #26
    Quote from RichardG


    That's your say for any update. Me and Player are going to update it to 1.3 and you won't even know >:D

    Je, most likely.

    Greetz,
    Alblaka

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  • SimpleMajority
    Builder
    Posts
    142
    • August 3, 2012 at 5:22 AM
    • #27

    Well Alblaka I do hope you guys to plan to port to 1.3, I know Eloraam has already said she is planning to port RP2 over for 1.3. I do agree with you, it will be interesting to see how BTW fairs with this new system.

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  • Geo Terra
    Lead Miner
    Posts
    1,203
    Location
    Ontario, Canada
    • August 3, 2012 at 6:11 AM
    • #28
    Quote from SimpleMajority

    Well Alblaka I do hope you guys to plan to port to 1.3, I know Eloraam has already said she is planning to port RP2 over for 1.3. I do agree with you, it will be interesting to see how BTW fairs with this new system.

    You mean how BTW fairs with the mentioned Mojang API?

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  • Keserian
    Tree Cutter
    Posts
    50
    • August 3, 2012 at 6:38 AM
    • #29
    Quote from Mister_Omega

    You mean how BTW fairs with the mentioned Mojang API?

    That's a good question, but I personally doubt that the official API will be worth much. I certainly expect to still have to install Forge at least. Honnestly, I'm really suspicious of the API. I worry that's it will be a reason for Mojang to say "we gave you an API, any mods based on decompiled source code are now TOS violations." I know I might be being a little paranoid, but companies (and their lawyers) have done crazier things.

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  • Mobius_One6
    ruler of my super modded Minecraft server (now up to 43 mods!)
    Posts
    5
    Location
    US
    • August 3, 2012 at 8:23 AM
    • #30
    Quote from GregoriusT

    They prepare for 1.3.1 and the 164-Version was the last for 1.2.5

    What about forge version 3.3.8.170? Isn't it still for 1.2.5?
    http://minecraftforge.net/forum/index.php/topic,5.0.html

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  • GregoriusT
    inactive IC² and GT Dev
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    • August 3, 2012 at 8:30 AM
    • Official Post
    • #31
    Quote from Mobius_One6

    What about forge version 3.3.8.170? Isn't it still for 1.2.5?

    It says "no changes" in the most Jenkinspages, also last time i looked was July 30th, so i wasnt aware of these Builds.

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  • SimpleMajority
    Builder
    Posts
    142
    • August 3, 2012 at 9:46 AM
    • #32
    Quote from Mister_Omega

    You mean how BTW fairs with the mentioned Mojang API?

    I was referring to the changes on how SSP is handled with the new local server. Maybe we will see BTW make that transformation, but since he is against forge we won't be sampling the 1.3 update for BTW.

    Quote from Keserian

    That's a good question, but I personally doubt that the official API will be worth much. I certainly expect to still have to install Forge at least. Honnestly, I'm really suspicious of the API. I worry that's it will be a reason for Mojang to say "we gave you an API, any mods based on decompiled source code are now TOS violations." I know I might be being a little paranoid, but companies (and their lawyers) have done crazier things.

    I tend to agree with you as well and the reason why is the console platforms. Currently if you are playing on a console then is SOL for mods. However, with a official API mojang can setup a system to deliver mods to players on consoles and let them enjoy modding. Another thing is how long it is taking them to get it out... 1.1 was supposed to be the API, then it went to 1.2, then 1.3, and I am assuming Jeb is saying 1.4.

    I am focused on the here and now of MC. I am hoping that TehKrush makes good on his promise to update plasticraft, and hoping that all my tech mods get updated as well.

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  • FenixR
    Capitan Asshole (ಠ_ಠ)
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    • August 3, 2012 at 7:06 PM
    • #33

    What does forge have to do with BTW "becoming" Mp? If the old ModloaderMP Isn't dead yet he can just use that to keep being the autistic little child he always have been.

    (Moved the IC2 things i hate to my profile)

    League of Legends Referral link for meee, Click link, play game, waste life. Gogogogogogo

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  • SimpleMajority
    Builder
    Posts
    142
    • August 3, 2012 at 10:23 PM
    • #34
    Quote from FenixR


    What does forge have to do with BTW "becoming" Mp? If the old ModloaderMP Isn't dead yet he can just use that to keep being the autistic little child he always have been.


    lol. Alblaka had brought it up in the discussion and I was just responding to him.

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  • Alblaka
    IC² Project Leader
    Reactions Received
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    • August 4, 2012 at 12:26 AM
    • Official Post
    • #35
    Quote from SimpleMajority


    lol. Alblaka had brought it up in the discussion and I was just responding to him.

    ... I didn't?

    Greetz,
    Alblaka

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  • Liasio
    Tree Cutter
    Posts
    19
    • August 6, 2012 at 4:18 PM
    • #36
    Quote from Keserian

    That's a good question, but I personally doubt that the official API will be worth much. I certainly expect to still have to install Forge at least. Honnestly, I'm really suspicious of the API. I worry that's it will be a reason for Mojang to say "we gave you an API, any mods based on decompiled source code are now TOS violations." I know I might be being a little paranoid, but companies (and their lawyers) have done crazier things.

    Follow the MC devs on twitter if you're paranoid. There's pretty much no chance they'll claim TOS violations for mods based on decompiling. They're pretty community focused. They even have an official policy on never signing a non-disclosure agreement due to it starting off a business relationship with implied mistrust.

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  • RichardG
    Uranium Miner
    Reactions Received
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    1,947
    • August 6, 2012 at 6:09 PM
    • #37

    XP farms wouldn't be possible, the XP addition code is on SlotFurnace.

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  • ZexMaxwell001
    Tree Cutter
    Posts
    34
    • August 6, 2012 at 6:55 PM
    • #38

    https://twitter.com/TheRealEloraam/status/230688083220242432

    *reads other posts*

    Edit: Derp already said...

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  • SimpleMajority
    Builder
    Posts
    142
    • August 6, 2012 at 9:34 PM
    • #39
    Quote from Alblaka

    ... I didn't?

    You're right, it was Omega that brought it up first lol.

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  • Geo Terra
    Lead Miner
    Posts
    1,203
    Location
    Ontario, Canada
    • August 7, 2012 at 10:09 PM
    • #40

    Heh heh heh, yeah... Whoops.

    Anyhow, it would be interesting to see what FC does about this, last I heard MLMP is dead in the water by now.

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