Update? Doesnt work atm. downloaded and placed files, cannot craft or find in TMI.
[AddOn v1.23 & v1.15] Thermometer
- Nargon
- Closed
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Please update the mod for 1.337b, there is a charging bug in both batboxes and with battery-right click that is likely due to an API mis-match.
java.lang.AbstractMethodError: ItemToolDigitalThermometer.giveEnergyTo(Lhm;IIZ)I
at ic2.common.TileEntityElectricBlock.h_(TileEntityElectricBlock.java:127)
at eh.e(World.java:1121)
at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:366)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287)
at ce.run(SourceFile:417)
2011-12-11 19:23:32 [SEVERE] Unexpected exception
java.lang.AbstractMethodError: ItemToolDigitalThermometer.giveEnergyTo(Lhm;IIZ)I
at ic2.common.TileEntityElectricBlock.h_(TileEntityElectricBlock.java:127)
at eh.e(World.java:1121)
at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:366)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287)
at ce.run(SourceFile:417) -
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I've trouble too with the 1.15 for 1.337b. For that i've made my own client v1.16 for 1.337b. Maybe someone could test it?
Had to sign up just to post this. I have verified this addon, it works. I was able to make a digital thermometer, use it, and recharge in an MFSU. Thanks a bunch!
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I'm just a little skeptical - someone signs up just to post a fix and then someone else signs up just to "verify" that it works?
Proceed with caution. If it's legit, that's great... but I'll wait until it's vetted by a reliable source, thanks.
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I'm just a little skeptical - someone signs up just to post a fix and then someone else signs up just to "verify" that it works?
Proceed with caution. If it's legit, that's great... but I'll wait until it's vetted by a reliable source, thanks.
Can't say I blame you. If someone wants to peek inside and verify it, please do!
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I'm just a little skeptical - someone signs up just to post a fix and then someone else signs up just to "verify" that it works?
Proceed with caution. If it's legit, that's great... but I'll wait until it's vetted by a reliable source, thanks.
Couldn't resist the temtation as reactor fanatic
Works, crafts and charges without crashing.
scand with Avast and peek into it abit, seems fine. Despite the strange circumstances Thanks for the strange fixer
But, ICE semms to work in a misteriause ways it should melt over 300 heat ... 3 k heat ice melts continiausly until reactor is cold 20 heat only... and consumes about 8 or 10 ICE block when it's in this state, Thermometer dosn't seems to be at foult. But where to post a bug when you can only see it with a mod addon
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So, the digital thermometer can now use the batpack.
But beware, i could not test, if the server version is working.
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But, ICE semms to work in a misteriause ways it should melt over 300 heat ... 3 k heat ice melts continiausly until reactor is cold 20 heat only... and consumes about 8 or 10 ICE block when it's in this state, Thermometer dosn't seems to be at foult. But where to post a bug when you can only see it with a mod addon
Fairly sure that's not a bug. Ice melts above 300 heat and reduces heat by 300 when it does so. But that cooling only applies to hull heat, so if you have other components with heat it can take time for that heat to transfer to the hull where the ice will melt. And the ice melting factor in the heat is done in the same reactor tick that transfers heat, so while the reactor may put 320 heat to the hull, an ice will melt and reduce it to 20 before the reactor 'tick' ends, so you read 20 with the thermometer.
Bottom line: as long as there's still ice in the reactor, you shouldn't see hull heat go above 300, even if ice is melting. -
Fairly sure that's not a bug. Ice melts above 300 heat and reduces heat by 300 when it does so. But that cooling only applies to hull heat, so if you have other components with heat it can take time for that heat to transfer to the hull where the ice will melt. And the ice melting factor in the heat is done in the same reactor tick that transfers heat, so while the reactor may put 320 heat to the hull, an ice will melt and reduce it to 20 before the reactor 'tick' ends, so you read 20 with the thermometer.
Bottom line: as long as there's still ice in the reactor, you shouldn't see hull heat go above 300, even if ice is melting.Thanks Dude, that explains evething
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*trumpet fanfare*
IndustrialCraft2 has been ported to Minecraft 1.0.0! Yaaaaaay!
......
UPDATEPLZKTHXBAI?
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Are you gonna add this mod for ic2 1.42 and MC 1.0?
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Please do, I find this of most use.
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Please update.....
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So here is v1.18. Hope it's work correctly.
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So here is v1.18. Hope it's work correctly.
is this for ic2 1.42? too bad reactors are bugged with 1.42
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Can you update server version to?
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SMP & SP IC2 v1.43 please =3
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Huh, v1.18 works for me with IC2 v1.43 too, so what says your error log?
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Here is a Bukkit port of Moriarty's server code. I've tested it, though not all that thoroughly.
Anyway I noticed a bug: the thermometer and advanced thermometer items don't define an item name, so searching is broken in TooManyItems/NotEnoughItems. I will try to fix.