Aw, don't tease us man. How can I find the changes :p
[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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Start it up and search.
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I think it might have something to do with the PMs he sent me, since I don't see the new old Device mentioned in said PMs here in the Changelogs.
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Did you add fusion reactor, magic energy converter and distillation tower but forgot soldering iron?
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Did you add fusion reactor, magic energy converter and distillation tower but forgot soldering iron?
Something like that... -
forget the old stuff, this is your new toy: http://paste.ubuntu.com/10872141/
for some reasons this only crashes, when gt is in da house
i wonder which mod gt is screwing up
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forget the old stuff, this is your new toy: http://paste.ubuntu.com/10872141/
for some reasons this only crashes, when gt is in da house
i wonder which mod gt is screwing up
Can you send me your whole modpack? So i can test it better?
Well, time for a full changelog:
-Catch FluidID crash.
-Changed long numbers display.
-Finally fixed massive tools and cover bug (damn you decompiler!)-Added Nuclear Reactor Components.
-Added Fusion Reactor (3 Tiers).
-Added Plasma Generator (3 Tiers).
-Added Magic energy generator (3 Tiers).
-Added Processing Array.
-Added Distillation Tower.
-Added 2 new batterys (LuV and MaxV) -
Blood Asp my new life goal is to become absurdly rich, and pay greg so much money that he has no choice but to adopt you into the GT team officially. I 10k USD won't do it but lets see him shrug off 10m USD in his face.
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Very Nice. Have to test it later
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fusion Reactors? finally
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Blood Asp my new life goal is to become absurdly rich, and pay greg so much money that he has no choice but to adopt you into the GT team officially. I 10k USD won't do it but lets see him shrug off 10m USD in his face.
Wait until you know the costs to build a Fusion Reactor Mark III.
I should be just fine working on GTExtras for GT6. The new API allows to change or add allmost everything.
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Awesome! Thank you soo much!
I love how you only add dust to plate recipes if no storage block is available -
Awesome! Thank you soo much!
I love how you only add dust to plate recipes if no storage block is available
That funcion is just copied from GT5.07.06 ;). -
Now that you have added magic energy generator, what about reviving the magic energy absorber aswell?
It would 3 functions (as i can think of now):
Drain endercrystals.
Drain enderegg {and GC creeper egg - for a waaaaay lower amount of energy}
Drain Thaumcraft {energized} nodes. -
Was there ever a GT version of the mining laser? (with different tiers and materials, like GT5 has for drills and chainsaws)
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Was there ever a GT version of the mining laser? (with different tiers and materials, like GT5 has for drills and chainsaws)
No. -
Added a small fix to make it work with forge version older than 1355.
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I updated my almost-pure GregTech MultiMC instance to this a little while ago, and I came across a strange issue with ore textures. I'm using BDCraft textures for GregTech, and the regular ores now look like small ores. The screenshots I'm attaching are from instances with different sets of mods alongside GT, but the exact same resource pack for GregTech ores.
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I updated my almost-pure GregTech MultiMC instance to this a little while ago, and I came across a strange issue with ore textures. I'm using BDCraft textures for GregTech, and the regular ores now look like small ores. The screenshots I'm attaching are from instances with different sets of mods alongside GT, but the exact same resource pack for GregTech ores.
Jep, thats a bug.