[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Okay, I don't know whether this is a glitch/oversight in Gregtech or PFAA. PFAA worldgen creates four types of oil (listed in NEI as Light/Medium/Heavy/Extra Heavy Oil). They're translating to Gregtech liquids just fine (Light/Raw/Heavy/Very Heavy Oil, respectively), but the only recipes listed in NEI for dealing with Very Heavy Oil are ones to put it in and out of buckets/bottles. By comparison, the other three have a whole range of distillation and refining options (that I'm having a difficult time wrapping my head around, but that's another question entirely.)

    Of course, the one PFAA oilfield I've found is of Very Heavy Oil. Is it *supposed* to be useless, or am I just missing something?

  • Mkay. I guess I'll just leave it be and rely on my Oil Drilling Rig. Though... I've drilled in four oil patches and found two dry, two making Light Oil at all of 6L/cycle. At this rate it's going to take a really long time to get enough for even basic plastics production. :( Is my luck just that bad? (I'd love to go hunting with a Seismic Prospector, but the tech i need for making Data Sticks is...not really feasible yet)

  • Well. Still no luck finding a Geologica vein of useful oil. I *would* like to note, though, that you can process Soul Sand in a centrifuge for 80L of Oil per block.

    We're off to the races (at least, once i build up enough energy to crack all the soul sand. Fuel throughput issues have been bugging me the entire way through this world.)

  • I was having Nether generation failures in my pack Ascension of the Technomancer with 5.09.29 due to an interaction between GT + ChromaticCraft + Magic Bees. I have just tested out 5.09.30pre3 and it worked like a charm, no more nether gen issues and it's a massive sized pack with tons of world gen modifiers (especially in the nether). Give it a try and see if it fixes your issues too.

  • Whenever there are cables placed down I get a huge amount of micro stuttering. My fps reading is normal, but i effectively get like 20 fps. The only way to stop it is to delete the cables. Hiding them doesn't work. I'm on the 1.10.2 version.

  • Hi, I have gregtech-5.09.29SV and iron nuggets smelting doesnt work for me. Iron ingot in vanilla furnace give iron nuggets. Iron nuggets give steel nuggets. where can i fix it in config?

    One good guy in discord tell me, that i need to disable blast furnace from Railcraft. Can someone tell me how do it

    Edited 2 times, last by hNN (June 10, 2017 at 4:34 AM).

  • Hi, I have gregtech-5.09.29SV and iron nuggets smelting doesnt work for me. Iron ingot in vanilla furnace give iron nuggets. Iron nuggets give steel nuggets. where can i fix it in config?

    One good guy in discord tell me, that i need to disable blast furnace from Railcraft. Can someone tell me how do it

    Disabling the blast furnace in Railcraft's config might be what caused that - I think that causes Railcraft to enable an alternate recipe for steel by smelting iron nuggets to steel nuggets (potentially overriding GT's iron nuggets to wrought iron recipe). If you want the Railcraft Blast Furnace to be unusable, it might be safer to disable the recipe for Blast Furnace Bricks via MineTweaker.

    Edit: I found the lines in Railcraft source where this happens:

    https://github.com/Railcraft/Rail….java#L447-L448

    I suppose you could try disabling Railcraft nuggets to prevent the alternate steel recipe from working, but idk what additional effects that would cause.

  • Update GT 5.09.30

    It seems i can no longer upload ~9MB big jars to the forum, so DL only on OneDrive or Curse.

    Changelog:

    Cables and Pipes now have hitboxes fitting their visual size.
    Cables and Pipes can be hidden for better view by holding a soldering iron.
    Changed Oregeneration to prevent worldgenloops in combination with other mods. This causes the orevein type to change when recreating the world with same seed.
    IC2 Reactor vents can again used as covers. Vent covers now speed up machine processing by 1-3%.
    Pollution is now visible as fog.
    Fix hiding of ores in NEI(might need to reset NEI cache) to show.
    Fix prospecting with hammer not working for marble and basalt.
    DataOrb and DataStick are no longer circuits. Replacement added.
    Port of GT6 timber function.
    Attempted fix for fluids no longer getting accepted by machines if mods added after world creation changed the fluid map.
    Fix reinforced stone not preventing monsterspawn.
    Added config to disable cleanroom.
    Fix IC2 Classic compatibility.
    Made many more lines translateable.
    Improved Transformer information on modechange.
    Large boiler speed can now be controlled like large heat exchanger.
    Large boiler fuel list added to nei.
    Improved pollution tooltips.
    Improved EBF and Diesel Engine tooltips.
    Fix issues on recipe search of multiblocks involving fluids.
    Added config to allow fully automated maintenance.
    Multiple fixes for the modular armor.
    Wireless redstone reciver(internal) now counts as machine controller.
    Multiple spelling fixes.
    Fix MicrowaveTransmitter and Teleporter incorrectly loading.
    Fix Compressed meteoric iron recipe(GC).
    Casings/reinforced stone now transfer strong redstone signals.
    Cleanroom controller outputs now redstone signal depending on cleanness.

  • I heard someone broke an entire feature without adding a replacement for it. It is now no longer possible to place Covers onto the Sides of Pipes like it was possible before, because someone thought it was a nice idea to carelessly make the hitboxes the size of the Pipe and not fullblock sized like before.

    It's one thing to have the Hitboxes smaller, but a compeltely different thing, if that change disables the ability to place a Cover behind or on the Sides of a Pipe, just because the hitbox of the pipe isnt large enough to show the options.

    For example, would it be possible to make the hitbox full sized whenever you hold a Cover related Tool or a Cover Item in hand? That would fix this Issue and restore the ability to place Covers on any of the 6 Sides without having to de-obstruct them

    This recent change really made GT5 Pipes an even larger PITA than they already were (due to the sheer existence of autoconnect messing up Pipes before you can even paint them).

    Please make sure that there is good reasoning and careful additions to the Mod, rather than this careless "I want this, so that other useful thing has to be removed!1!1!".

  • You couldn't fit a square metre cover around the back of a pipe you couldn't get a wrench around, so if anything it's closer to how real pipes work like it is now :P

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.