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  1. IC² Forum
  2. Forum
  3. General Discussion
IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 / 2.7 / 2.8 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10 / 1.11 / 1.12)
IndustrialCraft² recent version: v1.117!

1.3 Out.

  • NuclearStudent
  • August 2, 2012 at 1:11 AM
  • Closed
1st Official Post
  • NuclearStudent
    Coal Miner
    Posts
    313
    • August 2, 2012 at 1:11 AM
    • #1

    http://www.minecraftforum.net/news/568-131-i…/page__st__280/

    So 1.3.1 is out. The actual game-breaking/API/awesome sauce isn't added yet, I think.

    1. OMG CREEPER RUN AWAY!
    2. Go away, you creeper wierdo!
    3. What ever, I'll just go around.
    4. Hup, over their heads I go!
    5. Okay Mister living grenade, I'm going to knock you into those skeletons, and I'll follow through with a nano saber. Understood? FOR THE ALMIGHTLY DRAGON LORD!

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  • FenixR
    Capitan Asshole (ಠ_ಠ)
    Reactions Received
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    Posts
    1,675
    Location
    AWOL
    • August 2, 2012 at 2:45 AM
    • #2

    Let the annoying comments/threads/Whyunoupdateyet commence!

    (Moved the IC2 things i hate to my profile)

    League of Legends Referral link for meee, Click link, play game, waste life. Gogogogogogo

    • Quote
  • Warlord_Mike
    Stone Miner
    Reactions Received
    1
    Posts
    126
    • August 2, 2012 at 3:00 AM
    • #3
    Quote from FenixR

    Let the annoying comments/threads/Whyunoupdateyet commence!


    Sad, but, unfortunately, true.

    In the mean time. Getting a world ready for when IC2 (IC3?) updates.

    • Quote
  • CrafterOfMines57
    Miner Of Diamond
    Posts
    1,458
    Location
    The Great Islands of Nigeria
    • August 2, 2012 at 3:04 AM
    • #4

    Let's do this bookie style

    <5 noobs make a thread/whyunoupdate comment 1:3
    >5 <10 noobs make a thread/whyunoupdate comment 2:3
    >10 noobs make a thread/whyunoupdate comment 1:7
    0 noobs make a thread/whyunoupdatecomment 1:290,539,523

    Place your bets people! Get your white hot bets here!

    Is the answer to this question no?

    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

    • Quote
  • bbqroast
    Coal Miner
    Reactions Received
    2
    Posts
    294
    • August 2, 2012 at 3:16 AM
    • #5

    My thoughts on the new features:
    Cocoa Growing - Cool, I'd love to play with these.
    Trading - I will be disabling this on my server ASAP. Minecraft is one of those games that is clearly designed to not have NPC trading. However I'm hoping Bukkit plugins will be capable of utilizing the GUI/client coding for better player 2 player trading.

    My percentage based PHP cable loss calculator:
    http://bbqroast.strangled.net/stuff/cableCalc/

    • Quote
  • imer
    Server hoster & IC² Tester
    Reactions Received
    1
    Posts
    265
    • August 2, 2012 at 6:15 AM
    • Official Post
    • #6
    Quote from bbqroast

    My thoughts on the new features:
    Cocoa Growing - Cool, I'd love to play with these.
    Trading - I will be disabling this on my server ASAP. Minecraft is one of those games that is clearly designed to not have NPC trading. However I'm hoping Bukkit plugins will be capable of utilizing the GUI/client coding for better player 2 player trading.


    no more ssp-only mods :)

    • Next Official Post
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  • Keserian
    Tree Cutter
    Posts
    50
    • August 2, 2012 at 6:27 AM
    • #7

    -idly wonders how long it will take SSP only mods to make the jump- really thinking of Thaumcraft and logistics pipes here. I'm not certain, but were devs able to use the snapshots to get things rolling? Beyond that, it doesn't look like there was a new forge push, so I guess we have to wait for that before we can even hope for mod updates.

    • Quote
  • GregoriusT
    inactive IC² and GT Dev
    Reactions Received
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    not here anymore
    • August 2, 2012 at 7:06 AM
    • Official Post
    • #8
    Quote from Keserian

    -idly wonders how long it will take SSP only mods to make the jump- really thinking of Thaumcraft and logistics pipes here. I'm not certain, but were devs able to use the snapshots to get things rolling? Beyond that, it doesn't look like there was a new forge push, so I guess we have to wait for that before we can even hope for mod updates.

    Logisticspipes is already SMP (unofficially) and Thaumcraft will get replaced with Arcanacraft.

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  • Keserian
    Tree Cutter
    Posts
    50
    • August 2, 2012 at 7:23 AM
    • #9

    Ah, right. I forgot that there was a port done. Also, I've heard that IC2 will not be releasing for 1.3, but will wait on the API. Is that true, or did I misread that?

    • Quote
  • GregoriusT
    inactive IC² and GT Dev
    Reactions Received
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    not here anymore
    • August 2, 2012 at 7:24 AM
    • Official Post
    • #10
    Quote from Keserian

    Ah, right. I forgot that there was a port done. Also, I've heard that IC2 will not be releasing for 1.3, but will wait on the API. Is that true, or did I misread that?

    That was very long time ago, maybe their Mind changed.

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  • Keserian
    Tree Cutter
    Posts
    50
    • August 2, 2012 at 7:40 AM
    • #11

    I hope so. Otherwise I might go into new content withdrawl while I drool over new content being released by other mods.

    • Quote
  • Alblaka
    IC² Project Leader
    Reactions Received
    35
    Posts
    2,755
    • August 2, 2012 at 10:18 AM
    • Official Post
    • #12

    We first need to evaluate whether porting to 1.3 will have direct benefits for IC2 and how much work it would be to pull off the port.
    I personally wouldn't mind sticking to 1.2.5 until the API is released, but as soon as the other Tek-Mods update we'll be forced to do so as well.

    Greetz,
    Alblaka

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  • SimpleMajority
    Builder
    Posts
    142
    • August 2, 2012 at 10:59 AM
    • #13

    related somewhat... I was on the jenkins build system for MCF and this is on the page.

    Quote

    This project is currently disabled

    What's up with MCF?

    • Quote
  • GregoriusT
    inactive IC² and GT Dev
    Reactions Received
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    not here anymore
    • August 2, 2012 at 12:49 PM
    • Official Post
    • #14
    Quote from SimpleMajority

    related somewhat... I was on the jenkins build system for MCF and this is on the page.

    What's up with MCF?

    They prepare for 1.3.1 and the 164-Version was the last for 1.2.5

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  • DrK D3m0n
    Lord of Dark randomness and slight evil
    Posts
    30
    Location
    On a carved watermelon, ΔΦΨΩ
    • August 2, 2012 at 1:13 PM
    • #15

    Wonder what will happen to single-player only mods, like BTW (is that ssp only?) and others, like if you open up a lan with one installed, could friends join? Bound to be interesting.

    MinecraftCreeper =Ahh fuck!
    :Nuke TNT: = SHIT!
    MinecraftCreeper+ :Nuke TNT: =SWEET MOTHER OF GOD, WE ARE ALL CLUSTERFUCKED!!!!

    • Quote
  • Alec White
    Derp lvl 43
    Posts
    147
    Location
    North of Capital Wasteland
    • August 2, 2012 at 1:32 PM
    • #16

    Are we close to the moment when Mojang stop this madness?

    *hugs tighlty his 1.2.5 save*

    Edited once, last by Alec White (August 2, 2012 at 2:03 PM).

    • Quote
  • jppk1
    Automation Engineer
    Reactions Received
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    Posts
    321
    Location
    Underground, mining uranium for my reactors
    • August 2, 2012 at 4:07 PM
    • #17
    Quote from DrK D3m0n

    Wonder what will happen to single-player only mods, like BTW (is that ssp only?) and others, like if you open up a lan with one installed, could friends join? Bound to be interesting.

    All mods will have to be made SMP-compatible or they won't work with MC 1.3.1+

    Check out this awesome mod !

    • Quote
  • RichardG
    Uranium Miner
    Reactions Received
    17
    Posts
    1,947
    • August 2, 2012 at 4:45 PM
    • #18
    Quote from Alblaka

    We first need to evaluate whether porting to 1.3 will have direct benefits for IC2 and how much work it would be to pull off the port.
    I personally wouldn't mind sticking to 1.2.5 until the API is released, but as soon as the other Tek-Mods update we'll be forced to do so as well.


    That's your say for any update. Me and Player are going to update it to 1.3 and you won't even know >:D

    • Quote
  • nou_spiro
    Stone Miner
    Posts
    103
    • August 2, 2012 at 4:57 PM
    • #19
    Quote from Alblaka

    We first need to evaluate whether porting to 1.3 will have direct benefits for IC2 and how much work it would be to pull off the port.
    I personally wouldn't mind sticking to 1.2.5 until the API is released, but as soon as the other Tek-Mods update we'll be forced to do so as well.

    I don't think that 1.4 with mod API will be anytime soon.

    • Quote
  • FnordMan2
    Iron Miner
    Posts
    511
    • August 2, 2012 at 5:08 PM
    • #20
    Quote from Keserian

    -idly wonders how long it will take SSP only mods to make the jump- really thinking of Thaumcraft and logistics pipes here. I'm not certain, but were devs able to use the snapshots to get things rolling? Beyond that, it doesn't look like there was a new forge push, so I guess we have to wait for that before we can even hope for mod updates.


    Vswe said it'd be a while for Steve's Carts as he's basically going to have to learn all about SMP coding for mods. Neat looking mod there but with redpower, forestry and railcraft it doesn't really do much that I could do with other mods.

    Quote from nou_spiro

    I don't think that 1.4 with mod API will be anytime soon.


    I saw 6 months somewhere but I forget where.

    • Quote
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